Fuck rotation

This commit is contained in:
Alexander Munch-Hansen 2019-02-28 14:46:59 +01:00
parent f2578eea0f
commit c743adaebd
6 changed files with 346 additions and 11 deletions

View File

@ -25,8 +25,8 @@ public class Homo_script : MonoBehaviour
public float cy = 240; public float cy = 240;
private int width = 280; private int width = 420;
private int height = 150; private int height = 420;
private MatOfPoint2f dstPoints; private MatOfPoint2f dstPoints;
private Texture2D outputTexture; private Texture2D outputTexture;
@ -39,7 +39,7 @@ public class Homo_script : MonoBehaviour
private GameObject pls; private GameObject pls;
private bool manualComputation = true; private bool manualComputation = false;
void Start() void Start()
{ {
@ -47,14 +47,14 @@ public class Homo_script : MonoBehaviour
dstPoints = new MatOfPoint2f(); dstPoints = new MatOfPoint2f();
dstPoints.alloc(4); dstPoints.alloc(4);
dstPoints.put(0, 0, 0, height); dstPoints.put(3, 0, width, height);
dstPoints.put(1, 0, width, height); dstPoints.put(2, 0, 0, height);
dstPoints.put(2, 0, 0, 0); dstPoints.put(1, 0, width, 0);
dstPoints.put(3, 0, width, 0); dstPoints.put(0, 0, 0, 0);
outputTexture = new Texture2D(width, height, TextureFormat.RGBA32, false); outputTexture = new Texture2D(width, height, TextureFormat.RGBA32, false);
pls = GameObject.Find("fish"); pls = GameObject.Find("flying_skull_001");
rend = pls.GetComponent<Renderer>(); rend = pls.GetComponent<Renderer>();
// Debugging // Debugging
@ -132,7 +132,7 @@ public class Homo_script : MonoBehaviour
Mat outputMat = camImgCopy.clone(); Mat outputMat = camImgCopy.clone();
if (false) if (true)
{ {
Imgproc.circle(camImageMat, imgPnt1, 5, new Scalar(255, 0, 0, 255)); Imgproc.circle(camImageMat, imgPnt1, 5, new Scalar(255, 0, 0, 255));
Imgproc.circle(camImageMat, imgPnt2, 5, new Scalar(0, 255, 0, 255)); Imgproc.circle(camImageMat, imgPnt2, 5, new Scalar(0, 255, 0, 255));
@ -160,9 +160,9 @@ public class Homo_script : MonoBehaviour
//Display the Mat that includes video feed and debug points //Display the Mat that includes video feed and debug points
MatDisplay.DisplayMat(camImgCopy, MatDisplaySettings.FULL_BACKGROUND); MatDisplay.DisplayMat(camImageMat, MatDisplaySettings.FULL_BACKGROUND);
rend.material.mainTexture = outputTexture; rend.sharedMaterial.mainTexture = outputTexture;
// Makes camera prettier // Makes camera prettier
cam.fieldOfView = 2 * Mathf.Atan(camImg.Height * 0.5f / fy) * Mathf.Rad2Deg; cam.fieldOfView = 2 * Mathf.Atan(camImg.Height * 0.5f / fy) * Mathf.Rad2Deg;

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