From c743adaebda2fd3dea2dce5f6571dc1cf314fd7c Mon Sep 17 00:00:00 2001 From: Alexander Munch-Hansen Date: Thu, 28 Feb 2019 14:46:59 +0100 Subject: [PATCH] Fuck rotation --- AR-2b/Assets/Homo_script.cs | 22 +++--- .../Resources/Materials/unwrapped_skull 1.mat | 77 +++++++++++++++++++ .../Resources/Materials/unwrapped_skull 2.mat | 27 +++++++ .../Resources/Materials/unwrapped_skull 3.mat | 77 +++++++++++++++++++ .../Resources/Materials/unwrapped_skull.mat | 77 +++++++++++++++++++ AR-2b/Assets/lol.mat | 77 +++++++++++++++++++ 6 files changed, 346 insertions(+), 11 deletions(-) create mode 100644 AR-2b/Assets/Resources/Materials/unwrapped_skull 1.mat create mode 100644 AR-2b/Assets/Resources/Materials/unwrapped_skull 2.mat create mode 100644 AR-2b/Assets/Resources/Materials/unwrapped_skull 3.mat create mode 100644 AR-2b/Assets/Resources/Materials/unwrapped_skull.mat create mode 100644 AR-2b/Assets/lol.mat diff --git a/AR-2b/Assets/Homo_script.cs b/AR-2b/Assets/Homo_script.cs index c3a8a86..42302cc 100644 --- a/AR-2b/Assets/Homo_script.cs +++ b/AR-2b/Assets/Homo_script.cs @@ -25,8 +25,8 @@ public class Homo_script : MonoBehaviour public float cy = 240; - private int width = 280; - private int height = 150; + private int width = 420; + private int height = 420; private MatOfPoint2f dstPoints; private Texture2D outputTexture; @@ -39,7 +39,7 @@ public class Homo_script : MonoBehaviour private GameObject pls; - private bool manualComputation = true; + private bool manualComputation = false; void Start() { @@ -47,14 +47,14 @@ public class Homo_script : MonoBehaviour dstPoints = new MatOfPoint2f(); dstPoints.alloc(4); - dstPoints.put(0, 0, 0, height); - dstPoints.put(1, 0, width, height); - dstPoints.put(2, 0, 0, 0); - dstPoints.put(3, 0, width, 0); + dstPoints.put(3, 0, width, height); + dstPoints.put(2, 0, 0, height); + dstPoints.put(1, 0, width, 0); + dstPoints.put(0, 0, 0, 0); outputTexture = new Texture2D(width, height, TextureFormat.RGBA32, false); - pls = GameObject.Find("fish"); + pls = GameObject.Find("flying_skull_001"); rend = pls.GetComponent(); // Debugging @@ -132,7 +132,7 @@ public class Homo_script : MonoBehaviour Mat outputMat = camImgCopy.clone(); - if (false) + if (true) { Imgproc.circle(camImageMat, imgPnt1, 5, new Scalar(255, 0, 0, 255)); Imgproc.circle(camImageMat, imgPnt2, 5, new Scalar(0, 255, 0, 255)); @@ -160,9 +160,9 @@ public class Homo_script : MonoBehaviour //Display the Mat that includes video feed and debug points - MatDisplay.DisplayMat(camImgCopy, MatDisplaySettings.FULL_BACKGROUND); + MatDisplay.DisplayMat(camImageMat, MatDisplaySettings.FULL_BACKGROUND); - rend.material.mainTexture = outputTexture; + rend.sharedMaterial.mainTexture = outputTexture; // Makes camera prettier cam.fieldOfView = 2 * Mathf.Atan(camImg.Height * 0.5f / fy) * Mathf.Rad2Deg; diff --git a/AR-2b/Assets/Resources/Materials/unwrapped_skull 1.mat b/AR-2b/Assets/Resources/Materials/unwrapped_skull 1.mat new file mode 100644 index 0000000..1d094f1 --- /dev/null +++ b/AR-2b/Assets/Resources/Materials/unwrapped_skull 1.mat @@ -0,0 +1,77 @@ +%YAML 1.1 +%TAG !u! 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