Fuck rotation
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@ -25,8 +25,8 @@ public class Homo_script : MonoBehaviour
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public float cy = 240;
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private int width = 280;
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private int height = 150;
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private int width = 420;
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private int height = 420;
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private MatOfPoint2f dstPoints;
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private Texture2D outputTexture;
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@ -39,7 +39,7 @@ public class Homo_script : MonoBehaviour
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private GameObject pls;
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private bool manualComputation = true;
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private bool manualComputation = false;
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void Start()
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{
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@ -47,14 +47,14 @@ public class Homo_script : MonoBehaviour
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dstPoints = new MatOfPoint2f();
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dstPoints.alloc(4);
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dstPoints.put(0, 0, 0, height);
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dstPoints.put(1, 0, width, height);
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dstPoints.put(2, 0, 0, 0);
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dstPoints.put(3, 0, width, 0);
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dstPoints.put(3, 0, width, height);
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dstPoints.put(2, 0, 0, height);
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dstPoints.put(1, 0, width, 0);
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dstPoints.put(0, 0, 0, 0);
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outputTexture = new Texture2D(width, height, TextureFormat.RGBA32, false);
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pls = GameObject.Find("fish");
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pls = GameObject.Find("flying_skull_001");
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rend = pls.GetComponent<Renderer>();
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// Debugging
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@ -132,7 +132,7 @@ public class Homo_script : MonoBehaviour
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Mat outputMat = camImgCopy.clone();
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if (false)
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if (true)
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{
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Imgproc.circle(camImageMat, imgPnt1, 5, new Scalar(255, 0, 0, 255));
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Imgproc.circle(camImageMat, imgPnt2, 5, new Scalar(0, 255, 0, 255));
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@ -160,9 +160,9 @@ public class Homo_script : MonoBehaviour
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//Display the Mat that includes video feed and debug points
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MatDisplay.DisplayMat(camImgCopy, MatDisplaySettings.FULL_BACKGROUND);
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MatDisplay.DisplayMat(camImageMat, MatDisplaySettings.FULL_BACKGROUND);
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rend.material.mainTexture = outputTexture;
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rend.sharedMaterial.mainTexture = outputTexture;
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// Makes camera prettier
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cam.fieldOfView = 2 * Mathf.Atan(camImg.Height * 0.5f / fy) * Mathf.Rad2Deg;
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77
AR-2b/Assets/Resources/Materials/unwrapped_skull 1.mat
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77
AR-2b/Assets/Resources/Materials/unwrapped_skull 1.mat
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@ -0,0 +1,77 @@
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27
AR-2b/Assets/Resources/Materials/unwrapped_skull 2.mat
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27
AR-2b/Assets/Resources/Materials/unwrapped_skull 2.mat
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@ -0,0 +1,27 @@
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77
AR-2b/Assets/Resources/Materials/unwrapped_skull 3.mat
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77
AR-2b/Assets/Resources/Materials/unwrapped_skull 3.mat
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@ -0,0 +1,77 @@
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77
AR-2b/Assets/Resources/Materials/unwrapped_skull.mat
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77
AR-2b/Assets/Resources/Materials/unwrapped_skull.mat
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@ -0,0 +1,77 @@
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77
AR-2b/Assets/lol.mat
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77
AR-2b/Assets/lol.mat
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@ -0,0 +1,77 @@
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