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79
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79
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79
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2461
AR-3/Assets/Chess/Scene/demo.unity
Normal file
2461
AR-3/Assets/Chess/Scene/demo.unity
Normal file
File diff suppressed because it is too large
Load Diff
BIN
AR-3/Assets/Chess/Texture/chess_board.jpg
Normal file
BIN
AR-3/Assets/Chess/Texture/chess_board.jpg
Normal file
Binary file not shown.
After Width: | Height: | Size: 56 KiB |
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vuforiaLicenseKey: Aa21/k7/////AAABmQwOF4BkUEKqvvdpdACm3+lG2JiMVySaSGhz523Eh7pWp+vZZpNodhD3YGU5301Yz2yq0uswG/l36iTj2nwSaCtnS1bGy+QKXYd/1Xp1wgKrW1GQQM6rvxmBAKn2NN7MVPW9m/LI5PXUMtJPzKqpZKk4thrUeRc38NfOpDVVd6g00szThrU8MuHX+F24JZ0hdpJJlkCM/zPC9TC6CYMHuuEiSbbv0PnQrp7Kab1n/cmvC0/VhxW2qEnEAIu0U1OhjLTEFoCFmjYKNS6InIHrcD4VW9c+wDroC4nKoBhgCdeYc9+sMsCx7d5m4taGJao/xhbHudeZgrmvsRBaDRh5OPkLn6LvfkuufmNYvQxD2XCG
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public class python_test : MonoBehaviour
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{
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public GameObject FbxBishop;
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public GameObject FbxKing;
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public GameObject FbxKnight;
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public GameObject FbxPawn;
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public GameObject FbxQueen;
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public GameObject FbxRook;
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Mat camImageMat;
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Texture2D outputTexture;
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int baselineWidth = 1500;
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|
@ -43,8 +50,11 @@ public class python_test : MonoBehaviour
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bool displayLoaded = false;
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RestClient restClient;
|
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|
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Dictionary<int, string> intToPiece = new Dictionary<int, string>();
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Dictionary<int, GameObject> intToPiece = new Dictionary<int, GameObject>();
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List<List<int>> boardState;
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GameObject baseObject;
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int viewMarked = 0;
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//StreamWriter sw;
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|
@ -54,17 +64,31 @@ public class python_test : MonoBehaviour
|
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// Start is called before the first frame update
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void Start()
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{
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baseObject = GameObject.Find("base_object");
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boardState = new List<List<int>>() {
|
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new List<int>() {0, 1, 2, 4, 3, 2, 1, 0},
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new List<int>() {5, 5, 5, 5, 5, 5, 5, 5},
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};
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loadedImage_pls = Imgcodecs.imread("/Users/alexandermunch-hansen/projects/chess_stuff/advancedskrald/whole_boards/boards_for_empty/board_1554285984.187497_rank_4.png");
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loadedImage_pls = Imgcodecs.imread("/Users/alexandermunch-hansen/projects/chess_stuff/advancedskrald/whole_boards/boards_for_empty/board_1554288882.301468_rank_8.png");
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intToPiece.Add(0, "RK");
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intToPiece.Add(1, "KNT");
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intToPiece.Add(2, "BSP");
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intToPiece.Add(6, "");
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intToPiece.Add(0, FbxRook);
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intToPiece.Add(1, FbxKnight);
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intToPiece.Add(2, FbxBishop);
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intToPiece.Add(3, FbxKing);
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intToPiece.Add(4, FbxQueen);
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intToPiece.Add(5, FbxPawn);
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camMatFromTexture = new Mat(1080, 1920, CvType.CV_8UC3);
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|
@ -80,11 +104,9 @@ public class python_test : MonoBehaviour
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//sw = new StreamWriter(process.StandardInput.BaseStream, System.Text.Encoding.Default, 1024, true);
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//sr = new StreamReader(process.StandardOutput.BaseStream, System.Text.Encoding.Default, true, 1024, true);
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_webcamtex = new WebCamTexture("HD Pro Webcam C920 #3", 1920, 1080);
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_webcamtex.Play();
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}
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|
@ -189,61 +211,26 @@ public class python_test : MonoBehaviour
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}
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//camMatFromTexture = loadedImage.clone();
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var pls = runCmd(camMatFromTexture);
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Mat homography = new Mat(new Size(3, 3), CvType.CV_64F);
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HomographyAndState homographyAndState = JsonConvert.DeserializeObject<HomographyAndState>(pls);
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boardState = homographyAndState.board;
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|
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|
||||
for (int i = 0; i < 3; i++)
|
||||
{
|
||||
for (int j = 0; j < 3; j++)
|
||||
{
|
||||
homography.put(i, j, homographyAndState.homography[i][j]);
|
||||
}
|
||||
}
|
||||
|
||||
MatOfPoint2f points = new MatOfPoint2f();
|
||||
points.alloc(64);
|
||||
|
||||
|
||||
var board = homographyAndState.board;
|
||||
int indexer = 0;
|
||||
for (int y = 1; y < 9; y++)
|
||||
{
|
||||
for (int x = 1; x < 9; x++)
|
||||
{
|
||||
var cur_pos = board[x - 1][y - 1];
|
||||
|
||||
|
||||
points.put(indexer, 0, (cur_pos != 6 ? 1 : -200) * y * 165, (cur_pos != 6 ? 1 : -200) * x * 165);
|
||||
indexer += 1;
|
||||
}
|
||||
}
|
||||
|
||||
MatOfPoint2f dstPoints = new MatOfPoint2f();
|
||||
|
||||
Core.perspectiveTransform(points, dstPoints, homography.inv());
|
||||
|
||||
List<Point> transformedPoints = dstPoints.toList();
|
||||
|
||||
indexer = 0;
|
||||
for (int i = 0; i < 8; i++)
|
||||
{
|
||||
Vector3 bp = baseObject.transform.position;
|
||||
for (int i = 0; i < 8; i++) {
|
||||
for (int j = 0; j < 8; j++) {
|
||||
var point = transformedPoints[indexer];
|
||||
//Imgproc.circle(loadedImage, point, 5, new Scalar(255, 255, 255), -1);
|
||||
print($"({point.x}, {point.y}): {intToPiece[board[j][i]]}");
|
||||
int intPiece = boardState[j][i];
|
||||
|
||||
Imgproc.putText(loadedImage, $"{intToPiece[board[j][i]]}", new Point(point.x-30, point.y - 10), Imgproc.FONT_HERSHEY_SIMPLEX, 1, new Scalar(255, 255, 255), 3);
|
||||
indexer += 1;
|
||||
if (intPiece == 6) {
|
||||
continue;
|
||||
}
|
||||
|
||||
GameObject fbx = intToPiece[intPiece];
|
||||
GameObject piece = Instantiate(fbx);
|
||||
piece.transform.localScale = baseObject.transform.localScale;
|
||||
piece.transform.position = new Vector3((float)(bp.x + i * 0.04),
|
||||
bp.y,
|
||||
(float)(bp.z + j * 0.04));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
@ -256,7 +243,7 @@ public class python_test : MonoBehaviour
|
|||
|
||||
if (viewMarked == 0)
|
||||
{
|
||||
MatDisplay.DisplayMat(camMatFromTexture, MatDisplaySettings.FULL_BACKGROUND);
|
||||
//MatDisplay.DisplayMat(camMatFromTexture, MatDisplaySettings.FULL_BACKGROUND);
|
||||
|
||||
} else if (viewMarked == 1)
|
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{
|
||||
|
|
|
@ -112,7 +112,76 @@ NavMeshSettings:
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debug:
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m_Flags: 0
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m_NavMeshData: {fileID: 0}
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--- !u!1 &277462151
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@ -120,108 +189,122 @@ GameObject:
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--- !u!1 &730623320
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@ -251,6 +334,12 @@ MonoBehaviour:
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@ -265,6 +354,34 @@ Transform:
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Loading…
Reference in New Issue
Block a user