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cameraDeviceModeSetting: -1 + cameraDeviceModeSetting: -3 maxSimultaneousImageTargets: 20 maxSimultaneousObjectTargets: 20 useDelayedLoadingObjectTargets: 0 @@ -64,7 +64,7 @@ MonoBehaviour: autoInitTracker: 0 autoStartTracker: 0 webcam: - deviceNameSetInEditor: USB Camera + deviceNameSetInEditor: 'USB Camera #2' flipHorizontally: 0 turnOffWebCam: 0 renderTextureLayer: 30 diff --git a/AR-3/Assets/python_test.cs b/AR-3/Assets/python_test.cs index e96408e..7fc691b 100644 --- a/AR-3/Assets/python_test.cs +++ b/AR-3/Assets/python_test.cs @@ -20,6 +20,13 @@ public class HomographyAndState public class python_test : MonoBehaviour { + public GameObject FbxBishop; + public GameObject FbxKing; + public GameObject FbxKnight; + public GameObject FbxPawn; + public GameObject FbxQueen; + public GameObject FbxRook; + Mat camImageMat; Texture2D outputTexture; int baselineWidth = 1500; @@ -43,8 +50,11 @@ public class python_test : MonoBehaviour bool displayLoaded = false; RestClient restClient; - Dictionary intToPiece = new Dictionary(); + Dictionary intToPiece = new Dictionary(); + List> boardState; + + GameObject baseObject; int viewMarked = 0; //StreamWriter sw; @@ -54,17 +64,31 @@ public class python_test : MonoBehaviour // Start is called before the first frame update void Start() { + baseObject = GameObject.Find("base_object"); + + boardState = new List>() { + new List() {0, 1, 2, 4, 3, 2, 1, 0}, + new List() {5, 5, 5, 5, 5, 5, 5, 5}, + new List() {6, 6, 6, 6, 6, 6, 6, 6}, + new List() {6, 6, 6, 6, 6, 6, 6, 6}, + new List() {6, 6, 6, 6, 6, 6, 6, 6}, + new List() {6, 6, 6, 6, 6, 6, 6, 6}, + new List() {6, 6, 6, 6, 6, 6, 6, 6}, + new List() {6, 6, 6, 6, 6, 6, 6, 6}, + + }; + - - - loadedImage_pls = Imgcodecs.imread("/Users/alexandermunch-hansen/projects/chess_stuff/advancedskrald/whole_boards/boards_for_empty/board_1554285984.187497_rank_4.png"); + loadedImage_pls = Imgcodecs.imread("/Users/alexandermunch-hansen/projects/chess_stuff/advancedskrald/whole_boards/boards_for_empty/board_1554288882.301468_rank_8.png"); - intToPiece.Add(0, "RK"); - intToPiece.Add(1, "KNT"); - intToPiece.Add(2, "BSP"); - intToPiece.Add(6, ""); + intToPiece.Add(0, FbxRook); + intToPiece.Add(1, FbxKnight); + intToPiece.Add(2, FbxBishop); + intToPiece.Add(3, FbxKing); + intToPiece.Add(4, FbxQueen); + intToPiece.Add(5, FbxPawn); camMatFromTexture = new Mat(1080, 1920, CvType.CV_8UC3); @@ -79,12 +103,10 @@ public class python_test : MonoBehaviour //process = Process.Start(start); //sw = new StreamWriter(process.StandardInput.BaseStream, System.Text.Encoding.Default, 1024, true); //sr = new StreamReader(process.StandardOutput.BaseStream, System.Text.Encoding.Default, true, 1024, true); - - _webcamtex = new WebCamTexture(WebCamTexture.devices[0].name, 1920, 1080); - _webcamtex.Play(); - - + + _webcamtex = new WebCamTexture("HD Pro Webcam C920 #3", 1920, 1080); + _webcamtex.Play(); } @@ -189,61 +211,26 @@ public class python_test : MonoBehaviour } //camMatFromTexture = loadedImage.clone(); - - - var pls = runCmd(camMatFromTexture); - - - Mat homography = new Mat(new Size(3, 3), CvType.CV_64F); - - - + var pls = runCmd(camMatFromTexture); HomographyAndState homographyAndState = JsonConvert.DeserializeObject(pls); + boardState = homographyAndState.board; + + Vector3 bp = baseObject.transform.position; + for (int i = 0; i < 8; i++) { + for (int j = 0; j < 8; j++) { + int intPiece = boardState[j][i]; + if (intPiece == 6) { + continue; + } - for (int i = 0; i < 3; i++) - { - for (int j = 0; j < 3; j++) - { - homography.put(i, j, homographyAndState.homography[i][j]); - } - } - - MatOfPoint2f points = new MatOfPoint2f(); - points.alloc(64); - - - var board = homographyAndState.board; - int indexer = 0; - for (int y = 1; y < 9; y++) - { - for (int x = 1; x < 9; x++) - { - var cur_pos = board[x - 1][y - 1]; - - - points.put(indexer, 0, (cur_pos != 6 ? 1 : -200) * y * 165, (cur_pos != 6 ? 1 : -200) * x * 165); - indexer += 1; + GameObject fbx = intToPiece[intPiece]; + GameObject piece = Instantiate(fbx); + piece.transform.localScale = baseObject.transform.localScale; + piece.transform.position = new Vector3((float)(bp.x + i * 0.04), + bp.y, + (float)(bp.z + j * 0.04)); } - } - - MatOfPoint2f dstPoints = new MatOfPoint2f(); - - Core.perspectiveTransform(points, dstPoints, homography.inv()); - - List transformedPoints = dstPoints.toList(); - - indexer = 0; - for (int i = 0; i < 8; i++) - { - for (int j = 0; j < 8; j++) { - var point = transformedPoints[indexer]; - //Imgproc.circle(loadedImage, point, 5, new Scalar(255, 255, 255), -1); - print($"({point.x}, {point.y}): {intToPiece[board[j][i]]}"); - - Imgproc.putText(loadedImage, $"{intToPiece[board[j][i]]}", new Point(point.x-30, point.y - 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