147 lines
3.9 KiB
C#
Executable File
147 lines
3.9 KiB
C#
Executable File
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using OpenCVForUnity.CoreModule;
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using OpenCVForUnity.UtilsModule;
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using System;
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using System.Collections.Generic;
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using System.Runtime.InteropServices;
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namespace OpenCVForUnity.PhotoModule
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{
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// C++: class TonemapDrago
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//javadoc: TonemapDrago
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public class TonemapDrago : Tonemap
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{
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protected override void Dispose (bool disposing)
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{
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#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
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try {
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if (disposing) {
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}
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if (IsEnabledDispose) {
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if (nativeObj != IntPtr.Zero)
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photo_TonemapDrago_delete(nativeObj);
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nativeObj = IntPtr.Zero;
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}
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} finally {
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base.Dispose (disposing);
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}
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#else
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return;
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#endif
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}
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protected internal TonemapDrago (IntPtr addr) : base (addr) { }
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// internal usage only
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public static new TonemapDrago __fromPtr__ (IntPtr addr) { return new TonemapDrago (addr); }
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//
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// C++: float cv::TonemapDrago::getBias()
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//
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//javadoc: TonemapDrago::getBias()
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public float getBias ()
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{
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ThrowIfDisposed ();
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#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
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float retVal = photo_TonemapDrago_getBias_10(nativeObj);
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return retVal;
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#else
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return -1;
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#endif
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}
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//
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// C++: float cv::TonemapDrago::getSaturation()
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//
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//javadoc: TonemapDrago::getSaturation()
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public float getSaturation ()
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{
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ThrowIfDisposed ();
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#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
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float retVal = photo_TonemapDrago_getSaturation_10(nativeObj);
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return retVal;
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#else
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return -1;
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#endif
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}
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//
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// C++: void cv::TonemapDrago::setBias(float bias)
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//
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//javadoc: TonemapDrago::setBias(bias)
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public void setBias (float bias)
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{
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ThrowIfDisposed ();
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#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
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photo_TonemapDrago_setBias_10(nativeObj, bias);
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return;
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#else
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return;
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#endif
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}
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//
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// C++: void cv::TonemapDrago::setSaturation(float saturation)
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//
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//javadoc: TonemapDrago::setSaturation(saturation)
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public void setSaturation (float saturation)
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{
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ThrowIfDisposed ();
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#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
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photo_TonemapDrago_setSaturation_10(nativeObj, saturation);
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return;
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#else
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return;
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#endif
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}
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#if (UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR
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const string LIBNAME = "__Internal";
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#else
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const string LIBNAME = "opencvforunity";
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#endif
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// C++: float cv::TonemapDrago::getBias()
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[DllImport (LIBNAME)]
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private static extern float photo_TonemapDrago_getBias_10 (IntPtr nativeObj);
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// C++: float cv::TonemapDrago::getSaturation()
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[DllImport (LIBNAME)]
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private static extern float photo_TonemapDrago_getSaturation_10 (IntPtr nativeObj);
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// C++: void cv::TonemapDrago::setBias(float bias)
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[DllImport (LIBNAME)]
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private static extern void photo_TonemapDrago_setBias_10 (IntPtr nativeObj, float bias);
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// C++: void cv::TonemapDrago::setSaturation(float saturation)
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[DllImport (LIBNAME)]
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private static extern void photo_TonemapDrago_setSaturation_10 (IntPtr nativeObj, float saturation);
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// native support for java finalize()
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[DllImport (LIBNAME)]
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private static extern void photo_TonemapDrago_delete (IntPtr nativeObj);
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}
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}
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