advancedskrald/ChessAR/Assets/OpenCVForUnity/org/opencv/photo/TonemapDrago.cs

147 lines
3.9 KiB
C#
Raw Normal View History


using OpenCVForUnity.CoreModule;
using OpenCVForUnity.UtilsModule;
using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
namespace OpenCVForUnity.PhotoModule
{
// C++: class TonemapDrago
//javadoc: TonemapDrago
public class TonemapDrago : Tonemap
{
protected override void Dispose (bool disposing)
{
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
try {
if (disposing) {
}
if (IsEnabledDispose) {
if (nativeObj != IntPtr.Zero)
photo_TonemapDrago_delete(nativeObj);
nativeObj = IntPtr.Zero;
}
} finally {
base.Dispose (disposing);
}
#else
return;
#endif
}
protected internal TonemapDrago (IntPtr addr) : base (addr) { }
// internal usage only
public static new TonemapDrago __fromPtr__ (IntPtr addr) { return new TonemapDrago (addr); }
//
// C++: float cv::TonemapDrago::getBias()
//
//javadoc: TonemapDrago::getBias()
public float getBias ()
{
ThrowIfDisposed ();
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
float retVal = photo_TonemapDrago_getBias_10(nativeObj);
return retVal;
#else
return -1;
#endif
}
//
// C++: float cv::TonemapDrago::getSaturation()
//
//javadoc: TonemapDrago::getSaturation()
public float getSaturation ()
{
ThrowIfDisposed ();
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
float retVal = photo_TonemapDrago_getSaturation_10(nativeObj);
return retVal;
#else
return -1;
#endif
}
//
// C++: void cv::TonemapDrago::setBias(float bias)
//
//javadoc: TonemapDrago::setBias(bias)
public void setBias (float bias)
{
ThrowIfDisposed ();
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
photo_TonemapDrago_setBias_10(nativeObj, bias);
return;
#else
return;
#endif
}
//
// C++: void cv::TonemapDrago::setSaturation(float saturation)
//
//javadoc: TonemapDrago::setSaturation(saturation)
public void setSaturation (float saturation)
{
ThrowIfDisposed ();
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
photo_TonemapDrago_setSaturation_10(nativeObj, saturation);
return;
#else
return;
#endif
}
#if (UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR
const string LIBNAME = "__Internal";
#else
const string LIBNAME = "opencvforunity";
#endif
// C++: float cv::TonemapDrago::getBias()
[DllImport (LIBNAME)]
private static extern float photo_TonemapDrago_getBias_10 (IntPtr nativeObj);
// C++: float cv::TonemapDrago::getSaturation()
[DllImport (LIBNAME)]
private static extern float photo_TonemapDrago_getSaturation_10 (IntPtr nativeObj);
// C++: void cv::TonemapDrago::setBias(float bias)
[DllImport (LIBNAME)]
private static extern void photo_TonemapDrago_setBias_10 (IntPtr nativeObj, float bias);
// C++: void cv::TonemapDrago::setSaturation(float saturation)
[DllImport (LIBNAME)]
private static extern void photo_TonemapDrago_setSaturation_10 (IntPtr nativeObj, float saturation);
// native support for java finalize()
[DllImport (LIBNAME)]
private static extern void photo_TonemapDrago_delete (IntPtr nativeObj);
}
}