Fixed unity stuff. Now correctly computing homography in csharp

This commit is contained in:
Alexander Munch-Hansen 2019-04-16 14:10:36 +02:00
parent 7d03937526
commit b8a3b761a0
9151 changed files with 942732 additions and 6 deletions
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class AlignmentScript : MonoBehaviour
{
Transform shuttle;
Transform landing;
GameObject quad;
// Start is called before the first frame update
void Start() {
shuttle = GameObject.Find("ShuttleTarget").transform;
landing = GameObject.Find("LandingTarget").transform;
quad = GameObject.Find("AlignmentQuad");
}
// Update is called once per frame
void Update() {
var upDot = Vector3.Dot(shuttle.up, landing.up);
var forwardDot = Vector3.Dot(shuttle.forward, landing.forward);
var ratio = (upDot + forwardDot) / 2;
var color = new Color((1 - ratio)*2, ratio, 0);
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Shader "AR/BeerShader"
{
SubShader
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Tags { "Queue"="Geometry-100" }
Pass
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ZWrite On
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{
Properties {
_MainTex ("Beer Texture", 2D) = "white" {}
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ZWrite On
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CGPROGRAM
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#pragma fragment frag
fixed4 _Color;
struct Input {
float4 position : POSITION;
float4 color : COLOR;
float2 coord : TEXCOORD0;
};
struct VertexToFragment {
float4 position : SV_POSITION;
float4 color : COLOR;
half2 coord : TEXCOORD0;
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using System.Collections;
using System;
using System.Collections.Generic;
using UnityEngine;
public class CollideScript : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
var earth = GameObject.Find("Earth").transform;
var meteor = transform;
//print($"The earth location: {earth.position}");
//print($"The meteor location: {meteor.position}");
var distance = Vector3.Distance(earth.position, meteor.position);
if (distance < (earth.lossyScale + meteor.lossyScale).magnitude/4) {
print("EXPLOSION!");
var vector = earth.position - meteor.position;
var relCollisionPoint = vector.normalized * meteor.lossyScale.magnitude/2;
var absCollisionPoint = meteor.position + relCollisionPoint;
var explosion = GameObject.Find("Explosion").transform;
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<?xml version="1.0" encoding="UTF-8"?>
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