Fixed unity stuff. Now correctly computing homography in csharp
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||||
<Reference Include="System.Globalization.Calendars">
|
||||
<HintPath>/Applications/Unity/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Globalization.Calendars.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Globalization.Extensions">
|
||||
<HintPath>/Applications/Unity/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Globalization.Extensions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Globalization">
|
||||
<HintPath>/Applications/Unity/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Globalization.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.IO.Compression.ZipFile">
|
||||
<HintPath>/Applications/Unity/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.Compression.ZipFile.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.IO.FileSystem.DriveInfo">
|
||||
<HintPath>/Applications/Unity/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.DriveInfo.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.IO.FileSystem.Primitives">
|
||||
<HintPath>/Applications/Unity/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.Primitives.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.IO.FileSystem.Watcher">
|
||||
<HintPath>/Applications/Unity/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.Watcher.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.IO.FileSystem">
|
||||
<HintPath>/Applications/Unity/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.dll</HintPath>
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||||
<Reference Include="System.IO.IsolatedStorage">
|
||||
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||||
</Reference>
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||||
<Reference Include="System.IO.MemoryMappedFiles">
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||||
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||||
</Reference>
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||||
<Reference Include="System.IO.Pipes">
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||||
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|
||||
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||||
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|
||||
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||||
<Reference Include="System.Linq.Parallel">
|
||||
<HintPath>/Applications/Unity/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.Parallel.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Linq.Queryable">
|
||||
<HintPath>/Applications/Unity/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.Queryable.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Linq">
|
||||
<HintPath>/Applications/Unity/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.Http.Rtc">
|
||||
<HintPath>/Applications/Unity/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Http.Rtc.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.NameResolution">
|
||||
<HintPath>/Applications/Unity/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.NameResolution.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.NetworkInformation">
|
||||
<HintPath>/Applications/Unity/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.NetworkInformation.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.Ping">
|
||||
<HintPath>/Applications/Unity/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Ping.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.Primitives">
|
||||
<HintPath>/Applications/Unity/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Primitives.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.Requests">
|
||||
<HintPath>/Applications/Unity/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Requests.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.Security">
|
||||
<HintPath>/Applications/Unity/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Security.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.Sockets">
|
||||
<HintPath>/Applications/Unity/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Sockets.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.WebHeaderCollection">
|
||||
<HintPath>/Applications/Unity/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.WebHeaderCollection.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.WebSockets.Client">
|
||||
<HintPath>/Applications/Unity/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.WebSockets.Client.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.WebSockets">
|
||||
<HintPath>/Applications/Unity/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.WebSockets.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ObjectModel">
|
||||
<HintPath>/Applications/Unity/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ObjectModel.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Reflection.Emit.ILGeneration">
|
||||
<HintPath>/Applications/Unity/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Emit.ILGeneration.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Reflection.Emit.Lightweight">
|
||||
<HintPath>/Applications/Unity/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Emit.Lightweight.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Reflection.Emit">
|
||||
<HintPath>/Applications/Unity/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Emit.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Reflection.Extensions">
|
||||
<HintPath>/Applications/Unity/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Extensions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Reflection.Primitives">
|
||||
<HintPath>/Applications/Unity/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Primitives.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Reflection">
|
||||
<HintPath>/Applications/Unity/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Resources.Reader">
|
||||
<HintPath>/Applications/Unity/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Resources.Reader.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Resources.ResourceManager">
|
||||
<HintPath>/Applications/Unity/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Resources.ResourceManager.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Resources.Writer">
|
||||
<HintPath>/Applications/Unity/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Resources.Writer.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.CompilerServices.VisualC">
|
||||
<HintPath>/Applications/Unity/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.CompilerServices.VisualC.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.Extensions">
|
||||
<HintPath>/Applications/Unity/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Extensions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.Handles">
|
||||
<HintPath>/Applications/Unity/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Handles.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.InteropServices.RuntimeInformation">
|
||||
<HintPath>/Applications/Unity/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.InteropServices.WindowsRuntime">
|
||||
<HintPath>/Applications/Unity/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.InteropServices">
|
||||
<HintPath>/Applications/Unity/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.InteropServices.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.Numerics">
|
||||
<HintPath>/Applications/Unity/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Numerics.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.Serialization.Formatters">
|
||||
<HintPath>/Applications/Unity/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Formatters.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.Serialization.Json">
|
||||
<HintPath>/Applications/Unity/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Json.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.Serialization.Primitives">
|
||||
<HintPath>/Applications/Unity/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Primitives.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.Serialization.Xml">
|
||||
<HintPath>/Applications/Unity/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Xml.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime">
|
||||
<HintPath>/Applications/Unity/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Security.Claims">
|
||||
<HintPath>/Applications/Unity/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Claims.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Security.Cryptography.Algorithms">
|
||||
<HintPath>/Applications/Unity/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Algorithms.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Security.Cryptography.Csp">
|
||||
<HintPath>/Applications/Unity/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Csp.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Security.Cryptography.Encoding">
|
||||
<HintPath>/Applications/Unity/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Encoding.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Security.Cryptography.Primitives">
|
||||
<HintPath>/Applications/Unity/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Primitives.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Security.Cryptography.X509Certificates">
|
||||
<HintPath>/Applications/Unity/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.X509Certificates.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Security.Principal">
|
||||
<HintPath>/Applications/Unity/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Principal.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Security.SecureString">
|
||||
<HintPath>/Applications/Unity/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.SecureString.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ServiceModel.Duplex">
|
||||
<HintPath>/Applications/Unity/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Duplex.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ServiceModel.Http">
|
||||
<HintPath>/Applications/Unity/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Http.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ServiceModel.NetTcp">
|
||||
<HintPath>/Applications/Unity/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.NetTcp.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ServiceModel.Primitives">
|
||||
<HintPath>/Applications/Unity/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Primitives.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ServiceModel.Security">
|
||||
<HintPath>/Applications/Unity/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Security.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Text.Encoding.Extensions">
|
||||
<HintPath>/Applications/Unity/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.Encoding.Extensions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Text.Encoding">
|
||||
<HintPath>/Applications/Unity/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.Encoding.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Text.RegularExpressions">
|
||||
<HintPath>/Applications/Unity/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.RegularExpressions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading.Overlapped">
|
||||
<HintPath>/Applications/Unity/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Overlapped.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading.Tasks.Parallel">
|
||||
<HintPath>/Applications/Unity/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Tasks.Parallel.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading.Tasks">
|
||||
<HintPath>/Applications/Unity/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Tasks.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading.Thread">
|
||||
<HintPath>/Applications/Unity/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Thread.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading.ThreadPool">
|
||||
<HintPath>/Applications/Unity/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.ThreadPool.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading.Timer">
|
||||
<HintPath>/Applications/Unity/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Timer.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading">
|
||||
<HintPath>/Applications/Unity/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ValueTuple">
|
||||
<HintPath>/Applications/Unity/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ValueTuple.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.ReaderWriter">
|
||||
<HintPath>/Applications/Unity/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.ReaderWriter.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.XDocument">
|
||||
<HintPath>/Applications/Unity/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XDocument.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.XPath.XDocument">
|
||||
<HintPath>/Applications/Unity/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XPath.XDocument.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.XPath">
|
||||
<HintPath>/Applications/Unity/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XPath.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.XmlDocument">
|
||||
<HintPath>/Applications/Unity/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XmlDocument.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.XmlSerializer">
|
||||
<HintPath>/Applications/Unity/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XmlSerializer.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="netstandard">
|
||||
<HintPath>/Applications/Unity/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/netstandard.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityScript">
|
||||
<HintPath>/Applications/Unity/Unity.app/Contents/MonoBleedingEdge/lib/mono/unityscript/UnityScript.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityScript.Lang">
|
||||
<HintPath>/Applications/Unity/Unity.app/Contents/MonoBleedingEdge/lib/mono/unityscript/UnityScript.Lang.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Boo.Lang">
|
||||
<HintPath>/Applications/Unity/Unity.app/Contents/MonoBleedingEdge/lib/mono/unityscript/Boo.Lang.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="Assembly-CSharp.csproj">
|
||||
<Project>{CE252519-0DC1-F862-9A9D-F0290D3B8B33}</Project> <Name>Assembly-CSharp</Name> </ProjectReference>
|
||||
<ProjectReference Include="VuforiaScripts.csproj">
|
||||
<Project>{E3364853-D708-D88F-62E0-D760DFE68B53}</Project> <Name>VuforiaScripts</Name> </ProjectReference>
|
||||
<ProjectReference Include="VuforiaEditorScripts.csproj">
|
||||
<Project>{580BD5B1-1515-0851-0152-3BA024C72CD2}</Project> <Name>VuforiaEditorScripts</Name> </ProjectReference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
</Target>
|
||||
<Target Name="AfterBuild">
|
||||
</Target>
|
||||
-->
|
||||
|
||||
</Project>
|
1043
ChessAR/Assembly-CSharp.csproj
Normal file
17
ChessAR/Assembly-CSharp.sln
Normal file
|
@ -0,0 +1,17 @@
|
|||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio 15
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp", "Assembly-CSharp.csproj", "{36227085-3AEE-770C-E3A0-F8F85028CC9F}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Release|Any CPU = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
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{36227085-3AEE-770C-E3A0-F8F85028CC9F}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
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{36227085-3AEE-770C-E3A0-F8F85028CC9F}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
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{36227085-3AEE-770C-E3A0-F8F85028CC9F}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
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{36227085-3AEE-770C-E3A0-F8F85028CC9F}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
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EndGlobal
|
BIN
ChessAR/Assets/.DS_Store
vendored
Normal file
26
ChessAR/Assets/AlignmentScript.cs
Normal file
|
@ -0,0 +1,26 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class AlignmentScript : MonoBehaviour
|
||||
{
|
||||
Transform shuttle;
|
||||
Transform landing;
|
||||
GameObject quad;
|
||||
// Start is called before the first frame update
|
||||
void Start() {
|
||||
shuttle = GameObject.Find("ShuttleTarget").transform;
|
||||
landing = GameObject.Find("LandingTarget").transform;
|
||||
quad = GameObject.Find("AlignmentQuad");
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update() {
|
||||
var upDot = Vector3.Dot(shuttle.up, landing.up);
|
||||
var forwardDot = Vector3.Dot(shuttle.forward, landing.forward);
|
||||
var ratio = (upDot + forwardDot) / 2;
|
||||
var color = new Color((1 - ratio)*2, ratio, 0);
|
||||
quad.GetComponent<Renderer>().material.color = color;
|
||||
|
||||
}
|
||||
}
|
11
ChessAR/Assets/AlignmentScript.cs.meta
Normal file
|
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|
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|
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|
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userData:
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assetBundleName:
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assetBundleVariant:
|
15
ChessAR/Assets/BeerShader.shader
Normal file
|
@ -0,0 +1,15 @@
|
|||
Shader "AR/BeerShader"
|
||||
{
|
||||
SubShader
|
||||
{
|
||||
Tags { "Queue"="Geometry-100" }
|
||||
|
||||
|
||||
Pass
|
||||
{
|
||||
ZWrite On
|
||||
ColorMask 0
|
||||
}
|
||||
}
|
||||
}
|
||||
|
9
ChessAR/Assets/BeerShader.shader.meta
Normal file
|
@ -0,0 +1,9 @@
|
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fileFormatVersion: 2
|
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guid: e8ee87b8409744616acc1e8ca974f54a
|
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|
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|
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|
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assetBundleVariant:
|
60
ChessAR/Assets/BeerShader2.shader
Normal file
|
@ -0,0 +1,60 @@
|
|||
Shader "AR/BeerShader_2"
|
||||
{
|
||||
|
||||
Properties {
|
||||
_MainTex ("Beer Texture", 2D) = "white" {}
|
||||
}
|
||||
|
||||
SubShader
|
||||
{
|
||||
Tags { "Queue"="Geometry-100" }
|
||||
|
||||
ZWrite On
|
||||
ColorMask 0
|
||||
|
||||
Pass
|
||||
{
|
||||
|
||||
CGPROGRAM
|
||||
|
||||
#pragma vertex vert
|
||||
#pragma fragment frag
|
||||
|
||||
fixed4 _Color;
|
||||
|
||||
struct Input {
|
||||
float4 position : POSITION;
|
||||
float4 color : COLOR;
|
||||
float2 coord : TEXCOORD0;
|
||||
};
|
||||
|
||||
struct VertexToFragment {
|
||||
float4 position : SV_POSITION;
|
||||
float4 color : COLOR;
|
||||
half2 coord : TEXCOORD0;
|
||||
};
|
||||
|
||||
|
||||
VertexToFragment vert(Input IN) {
|
||||
VertexToFragment OUT;
|
||||
OUT.position = UnityObjectToClipPos( IN.position);
|
||||
OUT.color = IN.color;
|
||||
OUT.coord = IN.coord;
|
||||
return OUT;
|
||||
}
|
||||
|
||||
sampler2D _MainTex;
|
||||
|
||||
fixed4 frag(VertexToFragment IN) : SV_Target {
|
||||
fixed4 c = tex2D(_MainTex, IN.coord) * IN.color;
|
||||
if (c.r == 0) {
|
||||
discard;
|
||||
}
|
||||
return IN.color;
|
||||
}
|
||||
|
||||
ENDCG
|
||||
}
|
||||
}
|
||||
}
|
||||
|
9
ChessAR/Assets/BeerShader2.shader.meta
Normal file
|
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|
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fileFormatVersion: 2
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36
ChessAR/Assets/CollideScript.cs
Normal file
|
@ -0,0 +1,36 @@
|
|||
using System.Collections;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class CollideScript : MonoBehaviour
|
||||
{
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
var earth = GameObject.Find("Earth").transform;
|
||||
var meteor = transform;
|
||||
|
||||
//print($"The earth location: {earth.position}");
|
||||
//print($"The meteor location: {meteor.position}");
|
||||
|
||||
var distance = Vector3.Distance(earth.position, meteor.position);
|
||||
if (distance < (earth.lossyScale + meteor.lossyScale).magnitude/4) {
|
||||
print("EXPLOSION!");
|
||||
var vector = earth.position - meteor.position;
|
||||
var relCollisionPoint = vector.normalized * meteor.lossyScale.magnitude/2;
|
||||
var absCollisionPoint = meteor.position + relCollisionPoint;
|
||||
|
||||
var explosion = GameObject.Find("Explosion").transform;
|
||||
explosion.position = absCollisionPoint;
|
||||
explosion.GetComponent<ParticleSystem>().Play();
|
||||
|
||||
}
|
||||
}
|
||||
}
|
11
ChessAR/Assets/CollideScript.cs.meta
Normal file
|
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8
ChessAR/Assets/Editor.meta
Executable file
|
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9
ChessAR/Assets/Editor/Vuforia.meta
Executable file
|
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10
ChessAR/Assets/Editor/Vuforia/CylinderTargetTextures.meta
Executable file
|
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|
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Executable file
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|
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<?xml version="1.0" encoding="UTF-8"?>
|
||||
<VuforiaUnityInfo version="7.0">
|
||||
<TargetSet version="5.0" toolVersion="2.7.4">
|
||||
<CylinderTarget name="RocketBooster" version="3.0" targetId="484c0e9f4f1d4eec9649858e94bc7fe7" sideLength="0.114980" topDiameter="0.067390" bottomDiameter="0.067390" sideImage="RocketBooster.Body_scaled.jpg" topImage="RocketBooster.Top_scaled.jpg"/>
|
||||
</TargetSet>
|
||||
</VuforiaUnityInfo>
|
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@ -0,0 +1,2 @@
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ChessAR/Assets/Editor/Vuforia/ForPrint.meta
Executable file
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ChessAR/Assets/Editor/Vuforia/ForPrint/CylinderTarget.meta
Executable file
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ChessAR/Assets/Editor/Vuforia/ForPrint/ImageTargets.meta
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ChessAR/Assets/Editor/Vuforia/ForPrint/ImageTargets/target_images_USLetter.pdf
Executable file
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