advancedskrald/ChessAR/Assets/OpenCVForUnity/org/opencv/objdetect/BaseCascadeClassifier.cs

55 lines
1.3 KiB
C#
Executable File

using OpenCVForUnity.CoreModule;
using OpenCVForUnity.UtilsModule;
using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
namespace OpenCVForUnity.ObjdetectModule
{
// C++: class BaseCascadeClassifier
//javadoc: BaseCascadeClassifier
public class BaseCascadeClassifier : Algorithm
{
protected override void Dispose (bool disposing)
{
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
try {
if (disposing) {
}
if (IsEnabledDispose) {
if (nativeObj != IntPtr.Zero)
objdetect_BaseCascadeClassifier_delete(nativeObj);
nativeObj = IntPtr.Zero;
}
} finally {
base.Dispose (disposing);
}
#else
return;
#endif
}
protected internal BaseCascadeClassifier (IntPtr addr) : base (addr) { }
// internal usage only
public static new BaseCascadeClassifier __fromPtr__ (IntPtr addr) { return new BaseCascadeClassifier (addr); }
#if (UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR
const string LIBNAME = "__Internal";
#else
const string LIBNAME = "opencvforunity";
#endif
// native support for java finalize()
[DllImport (LIBNAME)]
private static extern void objdetect_BaseCascadeClassifier_delete (IntPtr nativeObj);
}
}