563 lines
19 KiB
C#
Executable File
563 lines
19 KiB
C#
Executable File
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using OpenCVForUnity.CoreModule;
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using OpenCVForUnity.UtilsModule;
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using System;
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using System.Collections.Generic;
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using System.Runtime.InteropServices;
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namespace OpenCVForUnity.ImgprocModule
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{
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// C++: class Subdiv2D
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//javadoc: Subdiv2D
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public class Subdiv2D : DisposableOpenCVObject
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{
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protected override void Dispose (bool disposing)
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{
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#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
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try {
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if (disposing) {
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}
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if (IsEnabledDispose) {
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if (nativeObj != IntPtr.Zero)
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imgproc_Subdiv2D_delete(nativeObj);
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nativeObj = IntPtr.Zero;
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}
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} finally {
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base.Dispose (disposing);
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}
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#else
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return;
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#endif
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}
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protected internal Subdiv2D (IntPtr addr) : base (addr) { }
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public IntPtr getNativeObjAddr () { return nativeObj; }
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// internal usage only
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public static Subdiv2D __fromPtr__ (IntPtr addr) { return new Subdiv2D (addr); }
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// C++: enum <unnamed>
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public const int PTLOC_ERROR = -2;
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public const int PTLOC_OUTSIDE_RECT = -1;
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public const int PTLOC_INSIDE = 0;
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public const int PTLOC_VERTEX = 1;
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public const int PTLOC_ON_EDGE = 2;
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public const int NEXT_AROUND_ORG = 0x00;
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public const int NEXT_AROUND_DST = 0x22;
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public const int PREV_AROUND_ORG = 0x11;
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public const int PREV_AROUND_DST = 0x33;
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public const int NEXT_AROUND_LEFT = 0x13;
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public const int NEXT_AROUND_RIGHT = 0x31;
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public const int PREV_AROUND_LEFT = 0x20;
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public const int PREV_AROUND_RIGHT = 0x02;
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//
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// C++: cv::Subdiv2D::Subdiv2D(Rect rect)
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//
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//javadoc: Subdiv2D::Subdiv2D(rect)
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public Subdiv2D (Rect rect)
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{
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#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
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nativeObj = imgproc_Subdiv2D_Subdiv2D_10(rect.x, rect.y, rect.width, rect.height);
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return;
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#else
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return null;
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#endif
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}
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//
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// C++: cv::Subdiv2D::Subdiv2D()
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//
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//javadoc: Subdiv2D::Subdiv2D()
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public Subdiv2D ()
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{
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#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
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nativeObj = imgproc_Subdiv2D_Subdiv2D_11();
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return;
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#else
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return null;
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#endif
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}
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//
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// C++: Point2f cv::Subdiv2D::getVertex(int vertex, int* firstEdge = 0)
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//
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//javadoc: Subdiv2D::getVertex(vertex, firstEdge)
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public Point getVertex (int vertex, int[] firstEdge)
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{
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ThrowIfDisposed ();
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#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
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double[] firstEdge_out = new double[1];
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double[] tmpArray = new double[2];
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imgproc_Subdiv2D_getVertex_10(nativeObj, vertex, firstEdge_out, tmpArray);
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Point retVal = new Point (tmpArray);
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if(firstEdge!=null) firstEdge[0] = (int)firstEdge_out[0];
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return retVal;
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#else
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return null;
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#endif
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}
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//javadoc: Subdiv2D::getVertex(vertex)
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public Point getVertex (int vertex)
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{
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ThrowIfDisposed ();
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#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
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double[] tmpArray = new double[2];
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imgproc_Subdiv2D_getVertex_11(nativeObj, vertex, tmpArray);
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Point retVal = new Point (tmpArray);
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return retVal;
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#else
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return null;
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#endif
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}
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//
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// C++: int cv::Subdiv2D::edgeDst(int edge, Point2f* dstpt = 0)
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//
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//javadoc: Subdiv2D::edgeDst(edge, dstpt)
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public int edgeDst (int edge, Point dstpt)
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{
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ThrowIfDisposed ();
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#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
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double[] dstpt_out = new double[2];
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int retVal = imgproc_Subdiv2D_edgeDst_10(nativeObj, edge, dstpt_out);
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if(dstpt!=null){ dstpt.x = dstpt_out[0]; dstpt.y = dstpt_out[1]; }
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return retVal;
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#else
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return -1;
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#endif
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}
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//javadoc: Subdiv2D::edgeDst(edge)
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public int edgeDst (int edge)
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{
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ThrowIfDisposed ();
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#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
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int retVal = imgproc_Subdiv2D_edgeDst_11(nativeObj, edge);
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return retVal;
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#else
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return -1;
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#endif
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}
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//
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// C++: int cv::Subdiv2D::edgeOrg(int edge, Point2f* orgpt = 0)
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//
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//javadoc: Subdiv2D::edgeOrg(edge, orgpt)
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public int edgeOrg (int edge, Point orgpt)
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{
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ThrowIfDisposed ();
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#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
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double[] orgpt_out = new double[2];
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int retVal = imgproc_Subdiv2D_edgeOrg_10(nativeObj, edge, orgpt_out);
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if(orgpt!=null){ orgpt.x = orgpt_out[0]; orgpt.y = orgpt_out[1]; }
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return retVal;
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#else
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return -1;
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#endif
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}
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//javadoc: Subdiv2D::edgeOrg(edge)
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public int edgeOrg (int edge)
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{
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ThrowIfDisposed ();
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#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
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int retVal = imgproc_Subdiv2D_edgeOrg_11(nativeObj, edge);
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return retVal;
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#else
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return -1;
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#endif
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}
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//
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// C++: int cv::Subdiv2D::findNearest(Point2f pt, Point2f* nearestPt = 0)
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//
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//javadoc: Subdiv2D::findNearest(pt, nearestPt)
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public int findNearest (Point pt, Point nearestPt)
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{
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ThrowIfDisposed ();
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#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
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double[] nearestPt_out = new double[2];
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int retVal = imgproc_Subdiv2D_findNearest_10(nativeObj, pt.x, pt.y, nearestPt_out);
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if(nearestPt!=null){ nearestPt.x = nearestPt_out[0]; nearestPt.y = nearestPt_out[1]; }
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return retVal;
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#else
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return -1;
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#endif
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}
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//javadoc: Subdiv2D::findNearest(pt)
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public int findNearest (Point pt)
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{
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ThrowIfDisposed ();
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#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
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int retVal = imgproc_Subdiv2D_findNearest_11(nativeObj, pt.x, pt.y);
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return retVal;
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#else
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return -1;
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#endif
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}
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//
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// C++: int cv::Subdiv2D::getEdge(int edge, int nextEdgeType)
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//
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//javadoc: Subdiv2D::getEdge(edge, nextEdgeType)
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public int getEdge (int edge, int nextEdgeType)
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{
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ThrowIfDisposed ();
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#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
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int retVal = imgproc_Subdiv2D_getEdge_10(nativeObj, edge, nextEdgeType);
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return retVal;
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#else
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return -1;
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#endif
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}
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//
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// C++: int cv::Subdiv2D::insert(Point2f pt)
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//
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//javadoc: Subdiv2D::insert(pt)
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public int insert (Point pt)
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{
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ThrowIfDisposed ();
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#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
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int retVal = imgproc_Subdiv2D_insert_10(nativeObj, pt.x, pt.y);
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return retVal;
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#else
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return -1;
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#endif
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}
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//
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// C++: int cv::Subdiv2D::locate(Point2f pt, int& edge, int& vertex)
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//
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//javadoc: Subdiv2D::locate(pt, edge, vertex)
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public int locate (Point pt, int[] edge, int[] vertex)
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{
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ThrowIfDisposed ();
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#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
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double[] edge_out = new double[1];
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double[] vertex_out = new double[1];
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int retVal = imgproc_Subdiv2D_locate_10(nativeObj, pt.x, pt.y, edge_out, vertex_out);
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if(edge!=null) edge[0] = (int)edge_out[0];
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if(vertex!=null) vertex[0] = (int)vertex_out[0];
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return retVal;
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#else
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return -1;
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#endif
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}
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//
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// C++: int cv::Subdiv2D::nextEdge(int edge)
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//
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//javadoc: Subdiv2D::nextEdge(edge)
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public int nextEdge (int edge)
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{
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ThrowIfDisposed ();
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#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
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int retVal = imgproc_Subdiv2D_nextEdge_10(nativeObj, edge);
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return retVal;
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#else
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return -1;
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#endif
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}
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//
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// C++: int cv::Subdiv2D::rotateEdge(int edge, int rotate)
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//
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//javadoc: Subdiv2D::rotateEdge(edge, rotate)
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public int rotateEdge (int edge, int rotate)
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{
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ThrowIfDisposed ();
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#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
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int retVal = imgproc_Subdiv2D_rotateEdge_10(nativeObj, edge, rotate);
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return retVal;
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#else
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return -1;
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#endif
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}
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//
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// C++: int cv::Subdiv2D::symEdge(int edge)
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//
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//javadoc: Subdiv2D::symEdge(edge)
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public int symEdge (int edge)
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{
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ThrowIfDisposed ();
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#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
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int retVal = imgproc_Subdiv2D_symEdge_10(nativeObj, edge);
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return retVal;
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#else
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return -1;
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#endif
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}
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//
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// C++: void cv::Subdiv2D::getEdgeList(vector_Vec4f& edgeList)
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//
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//javadoc: Subdiv2D::getEdgeList(edgeList)
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public void getEdgeList (MatOfFloat4 edgeList)
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{
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ThrowIfDisposed ();
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if (edgeList != null) edgeList.ThrowIfDisposed ();
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#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
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Mat edgeList_mat = edgeList;
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imgproc_Subdiv2D_getEdgeList_10(nativeObj, edgeList_mat.nativeObj);
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return;
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#else
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return;
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#endif
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}
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//
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// C++: void cv::Subdiv2D::getLeadingEdgeList(vector_int& leadingEdgeList)
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//
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//javadoc: Subdiv2D::getLeadingEdgeList(leadingEdgeList)
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public void getLeadingEdgeList (MatOfInt leadingEdgeList)
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{
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ThrowIfDisposed ();
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if (leadingEdgeList != null) leadingEdgeList.ThrowIfDisposed ();
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#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
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Mat leadingEdgeList_mat = leadingEdgeList;
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imgproc_Subdiv2D_getLeadingEdgeList_10(nativeObj, leadingEdgeList_mat.nativeObj);
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return;
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#else
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return;
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#endif
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}
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//
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// C++: void cv::Subdiv2D::getTriangleList(vector_Vec6f& triangleList)
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//
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//javadoc: Subdiv2D::getTriangleList(triangleList)
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public void getTriangleList (MatOfFloat6 triangleList)
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{
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ThrowIfDisposed ();
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if (triangleList != null) triangleList.ThrowIfDisposed ();
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#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
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Mat triangleList_mat = triangleList;
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imgproc_Subdiv2D_getTriangleList_10(nativeObj, triangleList_mat.nativeObj);
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return;
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#else
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return;
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#endif
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}
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//
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// C++: void cv::Subdiv2D::getVoronoiFacetList(vector_int idx, vector_vector_Point2f& facetList, vector_Point2f& facetCenters)
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//
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//javadoc: Subdiv2D::getVoronoiFacetList(idx, facetList, facetCenters)
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public void getVoronoiFacetList (MatOfInt idx, List<MatOfPoint2f> facetList, MatOfPoint2f facetCenters)
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{
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ThrowIfDisposed ();
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if (idx != null) idx.ThrowIfDisposed ();
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if (facetCenters != null) facetCenters.ThrowIfDisposed ();
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#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
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Mat idx_mat = idx;
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Mat facetList_mat = new Mat();
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Mat facetCenters_mat = facetCenters;
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imgproc_Subdiv2D_getVoronoiFacetList_10(nativeObj, idx_mat.nativeObj, facetList_mat.nativeObj, facetCenters_mat.nativeObj);
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Converters.Mat_to_vector_vector_Point2f(facetList_mat, facetList);
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facetList_mat.release();
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return;
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#else
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return;
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#endif
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}
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//
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// C++: void cv::Subdiv2D::initDelaunay(Rect rect)
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//
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//javadoc: Subdiv2D::initDelaunay(rect)
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public void initDelaunay (Rect rect)
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{
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ThrowIfDisposed ();
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#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
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imgproc_Subdiv2D_initDelaunay_10(nativeObj, rect.x, rect.y, rect.width, rect.height);
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return;
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#else
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return;
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#endif
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}
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//
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// C++: void cv::Subdiv2D::insert(vector_Point2f ptvec)
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//
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//javadoc: Subdiv2D::insert(ptvec)
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public void insert (MatOfPoint2f ptvec)
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{
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ThrowIfDisposed ();
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if (ptvec != null) ptvec.ThrowIfDisposed ();
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#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
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Mat ptvec_mat = ptvec;
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imgproc_Subdiv2D_insert_11(nativeObj, ptvec_mat.nativeObj);
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return;
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#else
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return;
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#endif
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}
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#if (UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR
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const string LIBNAME = "__Internal";
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#else
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const string LIBNAME = "opencvforunity";
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#endif
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// C++: cv::Subdiv2D::Subdiv2D(Rect rect)
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[DllImport (LIBNAME)]
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private static extern IntPtr imgproc_Subdiv2D_Subdiv2D_10 (int rect_x, int rect_y, int rect_width, int rect_height);
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// C++: cv::Subdiv2D::Subdiv2D()
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[DllImport (LIBNAME)]
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private static extern IntPtr imgproc_Subdiv2D_Subdiv2D_11 ();
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// C++: Point2f cv::Subdiv2D::getVertex(int vertex, int* firstEdge = 0)
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[DllImport (LIBNAME)]
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private static extern void imgproc_Subdiv2D_getVertex_10 (IntPtr nativeObj, int vertex, double[] firstEdge_out, double[] retVal);
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[DllImport (LIBNAME)]
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private static extern void imgproc_Subdiv2D_getVertex_11 (IntPtr nativeObj, int vertex, double[] retVal);
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// C++: int cv::Subdiv2D::edgeDst(int edge, Point2f* dstpt = 0)
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[DllImport (LIBNAME)]
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private static extern int imgproc_Subdiv2D_edgeDst_10 (IntPtr nativeObj, int edge, double[] dstpt_out);
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[DllImport (LIBNAME)]
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private static extern int imgproc_Subdiv2D_edgeDst_11 (IntPtr nativeObj, int edge);
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// C++: int cv::Subdiv2D::edgeOrg(int edge, Point2f* orgpt = 0)
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[DllImport (LIBNAME)]
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private static extern int imgproc_Subdiv2D_edgeOrg_10 (IntPtr nativeObj, int edge, double[] orgpt_out);
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[DllImport (LIBNAME)]
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private static extern int imgproc_Subdiv2D_edgeOrg_11 (IntPtr nativeObj, int edge);
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// C++: int cv::Subdiv2D::findNearest(Point2f pt, Point2f* nearestPt = 0)
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[DllImport (LIBNAME)]
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private static extern int imgproc_Subdiv2D_findNearest_10 (IntPtr nativeObj, double pt_x, double pt_y, double[] nearestPt_out);
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[DllImport (LIBNAME)]
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private static extern int imgproc_Subdiv2D_findNearest_11 (IntPtr nativeObj, double pt_x, double pt_y);
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// C++: int cv::Subdiv2D::getEdge(int edge, int nextEdgeType)
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[DllImport (LIBNAME)]
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private static extern int imgproc_Subdiv2D_getEdge_10 (IntPtr nativeObj, int edge, int nextEdgeType);
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// C++: int cv::Subdiv2D::insert(Point2f pt)
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[DllImport (LIBNAME)]
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private static extern int imgproc_Subdiv2D_insert_10 (IntPtr nativeObj, double pt_x, double pt_y);
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// C++: int cv::Subdiv2D::locate(Point2f pt, int& edge, int& vertex)
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[DllImport (LIBNAME)]
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private static extern int imgproc_Subdiv2D_locate_10 (IntPtr nativeObj, double pt_x, double pt_y, double[] edge_out, double[] vertex_out);
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// C++: int cv::Subdiv2D::nextEdge(int edge)
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[DllImport (LIBNAME)]
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private static extern int imgproc_Subdiv2D_nextEdge_10 (IntPtr nativeObj, int edge);
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// C++: int cv::Subdiv2D::rotateEdge(int edge, int rotate)
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[DllImport (LIBNAME)]
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private static extern int imgproc_Subdiv2D_rotateEdge_10 (IntPtr nativeObj, int edge, int rotate);
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// C++: int cv::Subdiv2D::symEdge(int edge)
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[DllImport (LIBNAME)]
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private static extern int imgproc_Subdiv2D_symEdge_10 (IntPtr nativeObj, int edge);
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// C++: void cv::Subdiv2D::getEdgeList(vector_Vec4f& edgeList)
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[DllImport (LIBNAME)]
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private static extern void imgproc_Subdiv2D_getEdgeList_10 (IntPtr nativeObj, IntPtr edgeList_mat_nativeObj);
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// C++: void cv::Subdiv2D::getLeadingEdgeList(vector_int& leadingEdgeList)
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[DllImport (LIBNAME)]
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private static extern void imgproc_Subdiv2D_getLeadingEdgeList_10 (IntPtr nativeObj, IntPtr leadingEdgeList_mat_nativeObj);
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// C++: void cv::Subdiv2D::getTriangleList(vector_Vec6f& triangleList)
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[DllImport (LIBNAME)]
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private static extern void imgproc_Subdiv2D_getTriangleList_10 (IntPtr nativeObj, IntPtr triangleList_mat_nativeObj);
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// C++: void cv::Subdiv2D::getVoronoiFacetList(vector_int idx, vector_vector_Point2f& facetList, vector_Point2f& facetCenters)
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[DllImport (LIBNAME)]
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private static extern void imgproc_Subdiv2D_getVoronoiFacetList_10 (IntPtr nativeObj, IntPtr idx_mat_nativeObj, IntPtr facetList_mat_nativeObj, IntPtr facetCenters_mat_nativeObj);
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// C++: void cv::Subdiv2D::initDelaunay(Rect rect)
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[DllImport (LIBNAME)]
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private static extern void imgproc_Subdiv2D_initDelaunay_10 (IntPtr nativeObj, int rect_x, int rect_y, int rect_width, int rect_height);
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// C++: void cv::Subdiv2D::insert(vector_Point2f ptvec)
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[DllImport (LIBNAME)]
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private static extern void imgproc_Subdiv2D_insert_11 (IntPtr nativeObj, IntPtr ptvec_mat_nativeObj);
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// native support for java finalize()
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[DllImport (LIBNAME)]
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private static extern void imgproc_Subdiv2D_delete (IntPtr nativeObj);
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}
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}
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