advancedskrald/ChessAR/Assets/OpenCVForUnity/org/opencv/imgproc/Subdiv2D.cs

563 lines
19 KiB
C#
Raw Normal View History


using OpenCVForUnity.CoreModule;
using OpenCVForUnity.UtilsModule;
using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
namespace OpenCVForUnity.ImgprocModule
{
// C++: class Subdiv2D
//javadoc: Subdiv2D
public class Subdiv2D : DisposableOpenCVObject
{
protected override void Dispose (bool disposing)
{
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
try {
if (disposing) {
}
if (IsEnabledDispose) {
if (nativeObj != IntPtr.Zero)
imgproc_Subdiv2D_delete(nativeObj);
nativeObj = IntPtr.Zero;
}
} finally {
base.Dispose (disposing);
}
#else
return;
#endif
}
protected internal Subdiv2D (IntPtr addr) : base (addr) { }
public IntPtr getNativeObjAddr () { return nativeObj; }
// internal usage only
public static Subdiv2D __fromPtr__ (IntPtr addr) { return new Subdiv2D (addr); }
// C++: enum <unnamed>
public const int PTLOC_ERROR = -2;
public const int PTLOC_OUTSIDE_RECT = -1;
public const int PTLOC_INSIDE = 0;
public const int PTLOC_VERTEX = 1;
public const int PTLOC_ON_EDGE = 2;
public const int NEXT_AROUND_ORG = 0x00;
public const int NEXT_AROUND_DST = 0x22;
public const int PREV_AROUND_ORG = 0x11;
public const int PREV_AROUND_DST = 0x33;
public const int NEXT_AROUND_LEFT = 0x13;
public const int NEXT_AROUND_RIGHT = 0x31;
public const int PREV_AROUND_LEFT = 0x20;
public const int PREV_AROUND_RIGHT = 0x02;
//
// C++: cv::Subdiv2D::Subdiv2D(Rect rect)
//
//javadoc: Subdiv2D::Subdiv2D(rect)
public Subdiv2D (Rect rect)
{
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
nativeObj = imgproc_Subdiv2D_Subdiv2D_10(rect.x, rect.y, rect.width, rect.height);
return;
#else
return null;
#endif
}
//
// C++: cv::Subdiv2D::Subdiv2D()
//
//javadoc: Subdiv2D::Subdiv2D()
public Subdiv2D ()
{
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
nativeObj = imgproc_Subdiv2D_Subdiv2D_11();
return;
#else
return null;
#endif
}
//
// C++: Point2f cv::Subdiv2D::getVertex(int vertex, int* firstEdge = 0)
//
//javadoc: Subdiv2D::getVertex(vertex, firstEdge)
public Point getVertex (int vertex, int[] firstEdge)
{
ThrowIfDisposed ();
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
double[] firstEdge_out = new double[1];
double[] tmpArray = new double[2];
imgproc_Subdiv2D_getVertex_10(nativeObj, vertex, firstEdge_out, tmpArray);
Point retVal = new Point (tmpArray);
if(firstEdge!=null) firstEdge[0] = (int)firstEdge_out[0];
return retVal;
#else
return null;
#endif
}
//javadoc: Subdiv2D::getVertex(vertex)
public Point getVertex (int vertex)
{
ThrowIfDisposed ();
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
double[] tmpArray = new double[2];
imgproc_Subdiv2D_getVertex_11(nativeObj, vertex, tmpArray);
Point retVal = new Point (tmpArray);
return retVal;
#else
return null;
#endif
}
//
// C++: int cv::Subdiv2D::edgeDst(int edge, Point2f* dstpt = 0)
//
//javadoc: Subdiv2D::edgeDst(edge, dstpt)
public int edgeDst (int edge, Point dstpt)
{
ThrowIfDisposed ();
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
double[] dstpt_out = new double[2];
int retVal = imgproc_Subdiv2D_edgeDst_10(nativeObj, edge, dstpt_out);
if(dstpt!=null){ dstpt.x = dstpt_out[0]; dstpt.y = dstpt_out[1]; }
return retVal;
#else
return -1;
#endif
}
//javadoc: Subdiv2D::edgeDst(edge)
public int edgeDst (int edge)
{
ThrowIfDisposed ();
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
int retVal = imgproc_Subdiv2D_edgeDst_11(nativeObj, edge);
return retVal;
#else
return -1;
#endif
}
//
// C++: int cv::Subdiv2D::edgeOrg(int edge, Point2f* orgpt = 0)
//
//javadoc: Subdiv2D::edgeOrg(edge, orgpt)
public int edgeOrg (int edge, Point orgpt)
{
ThrowIfDisposed ();
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
double[] orgpt_out = new double[2];
int retVal = imgproc_Subdiv2D_edgeOrg_10(nativeObj, edge, orgpt_out);
if(orgpt!=null){ orgpt.x = orgpt_out[0]; orgpt.y = orgpt_out[1]; }
return retVal;
#else
return -1;
#endif
}
//javadoc: Subdiv2D::edgeOrg(edge)
public int edgeOrg (int edge)
{
ThrowIfDisposed ();
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
int retVal = imgproc_Subdiv2D_edgeOrg_11(nativeObj, edge);
return retVal;
#else
return -1;
#endif
}
//
// C++: int cv::Subdiv2D::findNearest(Point2f pt, Point2f* nearestPt = 0)
//
//javadoc: Subdiv2D::findNearest(pt, nearestPt)
public int findNearest (Point pt, Point nearestPt)
{
ThrowIfDisposed ();
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
double[] nearestPt_out = new double[2];
int retVal = imgproc_Subdiv2D_findNearest_10(nativeObj, pt.x, pt.y, nearestPt_out);
if(nearestPt!=null){ nearestPt.x = nearestPt_out[0]; nearestPt.y = nearestPt_out[1]; }
return retVal;
#else
return -1;
#endif
}
//javadoc: Subdiv2D::findNearest(pt)
public int findNearest (Point pt)
{
ThrowIfDisposed ();
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
int retVal = imgproc_Subdiv2D_findNearest_11(nativeObj, pt.x, pt.y);
return retVal;
#else
return -1;
#endif
}
//
// C++: int cv::Subdiv2D::getEdge(int edge, int nextEdgeType)
//
//javadoc: Subdiv2D::getEdge(edge, nextEdgeType)
public int getEdge (int edge, int nextEdgeType)
{
ThrowIfDisposed ();
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
int retVal = imgproc_Subdiv2D_getEdge_10(nativeObj, edge, nextEdgeType);
return retVal;
#else
return -1;
#endif
}
//
// C++: int cv::Subdiv2D::insert(Point2f pt)
//
//javadoc: Subdiv2D::insert(pt)
public int insert (Point pt)
{
ThrowIfDisposed ();
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
int retVal = imgproc_Subdiv2D_insert_10(nativeObj, pt.x, pt.y);
return retVal;
#else
return -1;
#endif
}
//
// C++: int cv::Subdiv2D::locate(Point2f pt, int& edge, int& vertex)
//
//javadoc: Subdiv2D::locate(pt, edge, vertex)
public int locate (Point pt, int[] edge, int[] vertex)
{
ThrowIfDisposed ();
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
double[] edge_out = new double[1];
double[] vertex_out = new double[1];
int retVal = imgproc_Subdiv2D_locate_10(nativeObj, pt.x, pt.y, edge_out, vertex_out);
if(edge!=null) edge[0] = (int)edge_out[0];
if(vertex!=null) vertex[0] = (int)vertex_out[0];
return retVal;
#else
return -1;
#endif
}
//
// C++: int cv::Subdiv2D::nextEdge(int edge)
//
//javadoc: Subdiv2D::nextEdge(edge)
public int nextEdge (int edge)
{
ThrowIfDisposed ();
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
int retVal = imgproc_Subdiv2D_nextEdge_10(nativeObj, edge);
return retVal;
#else
return -1;
#endif
}
//
// C++: int cv::Subdiv2D::rotateEdge(int edge, int rotate)
//
//javadoc: Subdiv2D::rotateEdge(edge, rotate)
public int rotateEdge (int edge, int rotate)
{
ThrowIfDisposed ();
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
int retVal = imgproc_Subdiv2D_rotateEdge_10(nativeObj, edge, rotate);
return retVal;
#else
return -1;
#endif
}
//
// C++: int cv::Subdiv2D::symEdge(int edge)
//
//javadoc: Subdiv2D::symEdge(edge)
public int symEdge (int edge)
{
ThrowIfDisposed ();
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
int retVal = imgproc_Subdiv2D_symEdge_10(nativeObj, edge);
return retVal;
#else
return -1;
#endif
}
//
// C++: void cv::Subdiv2D::getEdgeList(vector_Vec4f& edgeList)
//
//javadoc: Subdiv2D::getEdgeList(edgeList)
public void getEdgeList (MatOfFloat4 edgeList)
{
ThrowIfDisposed ();
if (edgeList != null) edgeList.ThrowIfDisposed ();
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
Mat edgeList_mat = edgeList;
imgproc_Subdiv2D_getEdgeList_10(nativeObj, edgeList_mat.nativeObj);
return;
#else
return;
#endif
}
//
// C++: void cv::Subdiv2D::getLeadingEdgeList(vector_int& leadingEdgeList)
//
//javadoc: Subdiv2D::getLeadingEdgeList(leadingEdgeList)
public void getLeadingEdgeList (MatOfInt leadingEdgeList)
{
ThrowIfDisposed ();
if (leadingEdgeList != null) leadingEdgeList.ThrowIfDisposed ();
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
Mat leadingEdgeList_mat = leadingEdgeList;
imgproc_Subdiv2D_getLeadingEdgeList_10(nativeObj, leadingEdgeList_mat.nativeObj);
return;
#else
return;
#endif
}
//
// C++: void cv::Subdiv2D::getTriangleList(vector_Vec6f& triangleList)
//
//javadoc: Subdiv2D::getTriangleList(triangleList)
public void getTriangleList (MatOfFloat6 triangleList)
{
ThrowIfDisposed ();
if (triangleList != null) triangleList.ThrowIfDisposed ();
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
Mat triangleList_mat = triangleList;
imgproc_Subdiv2D_getTriangleList_10(nativeObj, triangleList_mat.nativeObj);
return;
#else
return;
#endif
}
//
// C++: void cv::Subdiv2D::getVoronoiFacetList(vector_int idx, vector_vector_Point2f& facetList, vector_Point2f& facetCenters)
//
//javadoc: Subdiv2D::getVoronoiFacetList(idx, facetList, facetCenters)
public void getVoronoiFacetList (MatOfInt idx, List<MatOfPoint2f> facetList, MatOfPoint2f facetCenters)
{
ThrowIfDisposed ();
if (idx != null) idx.ThrowIfDisposed ();
if (facetCenters != null) facetCenters.ThrowIfDisposed ();
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
Mat idx_mat = idx;
Mat facetList_mat = new Mat();
Mat facetCenters_mat = facetCenters;
imgproc_Subdiv2D_getVoronoiFacetList_10(nativeObj, idx_mat.nativeObj, facetList_mat.nativeObj, facetCenters_mat.nativeObj);
Converters.Mat_to_vector_vector_Point2f(facetList_mat, facetList);
facetList_mat.release();
return;
#else
return;
#endif
}
//
// C++: void cv::Subdiv2D::initDelaunay(Rect rect)
//
//javadoc: Subdiv2D::initDelaunay(rect)
public void initDelaunay (Rect rect)
{
ThrowIfDisposed ();
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
imgproc_Subdiv2D_initDelaunay_10(nativeObj, rect.x, rect.y, rect.width, rect.height);
return;
#else
return;
#endif
}
//
// C++: void cv::Subdiv2D::insert(vector_Point2f ptvec)
//
//javadoc: Subdiv2D::insert(ptvec)
public void insert (MatOfPoint2f ptvec)
{
ThrowIfDisposed ();
if (ptvec != null) ptvec.ThrowIfDisposed ();
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
Mat ptvec_mat = ptvec;
imgproc_Subdiv2D_insert_11(nativeObj, ptvec_mat.nativeObj);
return;
#else
return;
#endif
}
#if (UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR
const string LIBNAME = "__Internal";
#else
const string LIBNAME = "opencvforunity";
#endif
// C++: cv::Subdiv2D::Subdiv2D(Rect rect)
[DllImport (LIBNAME)]
private static extern IntPtr imgproc_Subdiv2D_Subdiv2D_10 (int rect_x, int rect_y, int rect_width, int rect_height);
// C++: cv::Subdiv2D::Subdiv2D()
[DllImport (LIBNAME)]
private static extern IntPtr imgproc_Subdiv2D_Subdiv2D_11 ();
// C++: Point2f cv::Subdiv2D::getVertex(int vertex, int* firstEdge = 0)
[DllImport (LIBNAME)]
private static extern void imgproc_Subdiv2D_getVertex_10 (IntPtr nativeObj, int vertex, double[] firstEdge_out, double[] retVal);
[DllImport (LIBNAME)]
private static extern void imgproc_Subdiv2D_getVertex_11 (IntPtr nativeObj, int vertex, double[] retVal);
// C++: int cv::Subdiv2D::edgeDst(int edge, Point2f* dstpt = 0)
[DllImport (LIBNAME)]
private static extern int imgproc_Subdiv2D_edgeDst_10 (IntPtr nativeObj, int edge, double[] dstpt_out);
[DllImport (LIBNAME)]
private static extern int imgproc_Subdiv2D_edgeDst_11 (IntPtr nativeObj, int edge);
// C++: int cv::Subdiv2D::edgeOrg(int edge, Point2f* orgpt = 0)
[DllImport (LIBNAME)]
private static extern int imgproc_Subdiv2D_edgeOrg_10 (IntPtr nativeObj, int edge, double[] orgpt_out);
[DllImport (LIBNAME)]
private static extern int imgproc_Subdiv2D_edgeOrg_11 (IntPtr nativeObj, int edge);
// C++: int cv::Subdiv2D::findNearest(Point2f pt, Point2f* nearestPt = 0)
[DllImport (LIBNAME)]
private static extern int imgproc_Subdiv2D_findNearest_10 (IntPtr nativeObj, double pt_x, double pt_y, double[] nearestPt_out);
[DllImport (LIBNAME)]
private static extern int imgproc_Subdiv2D_findNearest_11 (IntPtr nativeObj, double pt_x, double pt_y);
// C++: int cv::Subdiv2D::getEdge(int edge, int nextEdgeType)
[DllImport (LIBNAME)]
private static extern int imgproc_Subdiv2D_getEdge_10 (IntPtr nativeObj, int edge, int nextEdgeType);
// C++: int cv::Subdiv2D::insert(Point2f pt)
[DllImport (LIBNAME)]
private static extern int imgproc_Subdiv2D_insert_10 (IntPtr nativeObj, double pt_x, double pt_y);
// C++: int cv::Subdiv2D::locate(Point2f pt, int& edge, int& vertex)
[DllImport (LIBNAME)]
private static extern int imgproc_Subdiv2D_locate_10 (IntPtr nativeObj, double pt_x, double pt_y, double[] edge_out, double[] vertex_out);
// C++: int cv::Subdiv2D::nextEdge(int edge)
[DllImport (LIBNAME)]
private static extern int imgproc_Subdiv2D_nextEdge_10 (IntPtr nativeObj, int edge);
// C++: int cv::Subdiv2D::rotateEdge(int edge, int rotate)
[DllImport (LIBNAME)]
private static extern int imgproc_Subdiv2D_rotateEdge_10 (IntPtr nativeObj, int edge, int rotate);
// C++: int cv::Subdiv2D::symEdge(int edge)
[DllImport (LIBNAME)]
private static extern int imgproc_Subdiv2D_symEdge_10 (IntPtr nativeObj, int edge);
// C++: void cv::Subdiv2D::getEdgeList(vector_Vec4f& edgeList)
[DllImport (LIBNAME)]
private static extern void imgproc_Subdiv2D_getEdgeList_10 (IntPtr nativeObj, IntPtr edgeList_mat_nativeObj);
// C++: void cv::Subdiv2D::getLeadingEdgeList(vector_int& leadingEdgeList)
[DllImport (LIBNAME)]
private static extern void imgproc_Subdiv2D_getLeadingEdgeList_10 (IntPtr nativeObj, IntPtr leadingEdgeList_mat_nativeObj);
// C++: void cv::Subdiv2D::getTriangleList(vector_Vec6f& triangleList)
[DllImport (LIBNAME)]
private static extern void imgproc_Subdiv2D_getTriangleList_10 (IntPtr nativeObj, IntPtr triangleList_mat_nativeObj);
// C++: void cv::Subdiv2D::getVoronoiFacetList(vector_int idx, vector_vector_Point2f& facetList, vector_Point2f& facetCenters)
[DllImport (LIBNAME)]
private static extern void imgproc_Subdiv2D_getVoronoiFacetList_10 (IntPtr nativeObj, IntPtr idx_mat_nativeObj, IntPtr facetList_mat_nativeObj, IntPtr facetCenters_mat_nativeObj);
// C++: void cv::Subdiv2D::initDelaunay(Rect rect)
[DllImport (LIBNAME)]
private static extern void imgproc_Subdiv2D_initDelaunay_10 (IntPtr nativeObj, int rect_x, int rect_y, int rect_width, int rect_height);
// C++: void cv::Subdiv2D::insert(vector_Point2f ptvec)
[DllImport (LIBNAME)]
private static extern void imgproc_Subdiv2D_insert_11 (IntPtr nativeObj, IntPtr ptvec_mat_nativeObj);
// native support for java finalize()
[DllImport (LIBNAME)]
private static extern void imgproc_Subdiv2D_delete (IntPtr nativeObj);
}
}