advancedskrald/ChessAR/Assets/OpenCVForUnity/Examples/MainModules/videoio/VideoWriterExample/VideoWriterExample.cs

323 lines
11 KiB
C#
Executable File

using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
using System.Collections;
using System.Collections.Generic;
using OpenCVForUnity.CoreModule;
using OpenCVForUnity.VideoioModule;
using OpenCVForUnity.ImgprocModule;
using OpenCVForUnity.UnityUtils;
namespace OpenCVForUnitySample
{
/// <summary>
/// VideoWriter Example
/// An example of saving a video file using the VideoWriter class.
/// http://docs.opencv.org/3.2.0/dd/d43/tutorial_py_video_display.html
/// </summary>
public class VideoWriterExample : MonoBehaviour
{
/// <summary>
/// The cube.
/// </summary>
public GameObject cube;
/// <summary>
/// The preview panel.
/// </summary>
public RawImage previewPanel;
/// <summary>
/// The rec button.
/// </summary>
public Button RecButton;
/// <summary>
/// The play button.
/// </summary>
public Button PlayButton;
/// <summary>
/// The save path input field.
/// </summary>
public InputField savePathInputField;
/// <summary>
/// The max frame count.
/// </summary>
const int maxframeCount = 300;
/// <summary>
/// The frame count.
/// </summary>
int frameCount;
/// <summary>
/// The videowriter.
/// </summary>
VideoWriter writer;
/// <summary>
/// The videocapture.
/// </summary>
VideoCapture capture;
/// <summary>
/// The screen capture.
/// </summary>
Texture2D screenCapture;
/// <summary>
/// The recording frame rgb mat.
/// </summary>
Mat recordingFrameRgbMat;
/// <summary>
/// The preview rgb mat.
/// </summary>
Mat previewRgbMat;
/// <summary>
/// The preview texture.
/// </summary>
Texture2D previrwTexture;
/// <summary>
/// Indicates whether videowriter is recording.
/// </summary>
bool isRecording;
/// <summary>
/// Indicates whether videocapture is playing.
/// </summary>
bool isPlaying;
/// <summary>
/// The save path.
/// </summary>
string savePath;
// Use this for initialization
void Start ()
{
PlayButton.interactable = false;
previewPanel.gameObject.SetActive (false);
Initialize ();
}
private void Initialize ()
{
Texture2D imgTexture = Resources.Load ("lena") as Texture2D;
Mat imgMat = new Mat (imgTexture.height, imgTexture.width, CvType.CV_8UC4);
Utils.texture2DToMat (imgTexture, imgMat);
Texture2D texture = new Texture2D (imgMat.cols (), imgMat.rows (), TextureFormat.RGBA32, false);
Utils.matToTexture2D (imgMat, texture);
cube.GetComponent<Renderer> ().material.mainTexture = texture;
}
// Update is called once per frame
void Update ()
{
if (!isPlaying) {
cube.transform.Rotate (new Vector3 (90, 90, 0) * Time.deltaTime, Space.Self);
}
if (isPlaying) {
//Loop play
if (capture.get (Videoio.CAP_PROP_POS_FRAMES) >= capture.get (Videoio.CAP_PROP_FRAME_COUNT))
capture.set (Videoio.CAP_PROP_POS_FRAMES, 0);
if (capture.grab ()) {
capture.retrieve (previewRgbMat, 0);
Imgproc.rectangle (previewRgbMat, new Point (0, 0), new Point (previewRgbMat.cols (), previewRgbMat.rows ()), new Scalar (0, 0, 255), 3);
Imgproc.cvtColor (previewRgbMat, previewRgbMat, Imgproc.COLOR_BGR2RGB);
Utils.fastMatToTexture2D (previewRgbMat, previrwTexture);
}
}
}
void OnPostRender ()
{
if (isRecording) {
if (frameCount >= maxframeCount ||
recordingFrameRgbMat.width () != Screen.width || recordingFrameRgbMat.height () != Screen.height) {
OnRecButtonClick ();
return;
}
frameCount++;
// Take screen shot.
screenCapture.ReadPixels (new UnityEngine.Rect (0, 0, Screen.width, Screen.height), 0, 0);
screenCapture.Apply ();
Utils.texture2DToMat (screenCapture, recordingFrameRgbMat);
Imgproc.cvtColor (recordingFrameRgbMat, recordingFrameRgbMat, Imgproc.COLOR_RGB2BGR);
Imgproc.putText (recordingFrameRgbMat, frameCount.ToString (), new Point (recordingFrameRgbMat.cols () - 70, 30), Imgproc.FONT_HERSHEY_SIMPLEX, 1.0, new Scalar (255, 255, 255), 2, Imgproc.LINE_AA, false);
Imgproc.putText (recordingFrameRgbMat, "SavePath:", new Point (5, recordingFrameRgbMat.rows () - 30), Imgproc.FONT_HERSHEY_SIMPLEX, 0.8, new Scalar (0, 0, 255), 2, Imgproc.LINE_AA, false);
Imgproc.putText (recordingFrameRgbMat, savePath, new Point (5, recordingFrameRgbMat.rows () - 8), Imgproc.FONT_HERSHEY_SIMPLEX, 0.5, new Scalar (255, 255, 255), 0, Imgproc.LINE_AA, false);
writer.write (recordingFrameRgbMat);
}
}
private void StartRecording (string savePath)
{
if (isRecording || isPlaying)
return;
this.savePath = savePath;
writer = new VideoWriter ();
writer.open (savePath, VideoWriter.fourcc ('M', 'J', 'P', 'G'), 30, new Size (Screen.width, Screen.height));
if (!writer.isOpened ()) {
Debug.LogError ("writer.isOpened() false");
writer.release ();
return;
}
screenCapture = new Texture2D (Screen.width, Screen.height, TextureFormat.RGB24, false);
recordingFrameRgbMat = new Mat (Screen.height, Screen.width, CvType.CV_8UC3);
frameCount = 0;
isRecording = true;
}
private void StopRecording ()
{
if (!isRecording || isPlaying)
return;
if (writer != null && !writer.IsDisposed)
writer.release ();
if (recordingFrameRgbMat != null && !recordingFrameRgbMat.IsDisposed)
recordingFrameRgbMat.Dispose ();
savePathInputField.text = savePath;
isRecording = false;
}
private void PlayVideo (string filePath)
{
if (isPlaying || isRecording)
return;
capture = new VideoCapture ();
capture.open (filePath);
if (!capture.isOpened ()) {
Debug.LogError ("capture.isOpened() is false. ");
capture.release ();
return;
}
Debug.Log ("CAP_PROP_FORMAT: " + capture.get (Videoio.CAP_PROP_FORMAT));
Debug.Log ("CAP_PROP_POS_MSEC: " + capture.get (Videoio.CAP_PROP_POS_MSEC));
Debug.Log ("CAP_PROP_POS_FRAMES: " + capture.get (Videoio.CAP_PROP_POS_FRAMES));
Debug.Log ("CAP_PROP_POS_AVI_RATIO: " + capture.get (Videoio.CAP_PROP_POS_AVI_RATIO));
Debug.Log ("CAP_PROP_FRAME_COUNT: " + capture.get (Videoio.CAP_PROP_FRAME_COUNT));
Debug.Log ("CAP_PROP_FPS: " + capture.get (Videoio.CAP_PROP_FPS));
Debug.Log ("CAP_PROP_FRAME_WIDTH: " + capture.get (Videoio.CAP_PROP_FRAME_WIDTH));
Debug.Log ("CAP_PROP_FRAME_HEIGHT: " + capture.get (Videoio.CAP_PROP_FRAME_HEIGHT));
double ext = capture.get (Videoio.CAP_PROP_FOURCC);
Debug.Log ("CAP_PROP_FOURCC: " + (char)((int)ext & 0XFF) + (char)(((int)ext & 0XFF00) >> 8) + (char)(((int)ext & 0XFF0000) >> 16) + (char)(((int)ext & 0XFF000000) >> 24));
previewRgbMat = new Mat ();
capture.grab ();
capture.retrieve (previewRgbMat, 0);
int frameWidth = previewRgbMat.cols ();
int frameHeight = previewRgbMat.rows ();
previrwTexture = new Texture2D (frameWidth, frameHeight, TextureFormat.RGB24, false);
capture.set (Videoio.CAP_PROP_POS_FRAMES, 0);
previewPanel.texture = previrwTexture;
isPlaying = true;
}
private void StopVideo ()
{
if (!isPlaying || isRecording)
return;
if (capture != null && !capture.IsDisposed)
capture.release ();
if (previewRgbMat != null && !previewRgbMat.IsDisposed)
previewRgbMat.Dispose ();
isPlaying = false;
}
/// <summary>
/// Raises the destroy event.
/// </summary>
void OnDestroy ()
{
StopRecording ();
StopVideo ();
}
/// <summary>
/// Raises the back button click event.
/// </summary>
public void OnBackButtonClick ()
{
SceneManager.LoadScene ("OpenCVForUnityExample");
}
/// <summary>
/// Raises the rec button click event.
/// </summary>
public void OnRecButtonClick ()
{
if (isRecording) {
RecButton.GetComponentInChildren<UnityEngine.UI.Text> ().color = Color.black;
StopRecording ();
PlayButton.interactable = true;
previewPanel.gameObject.SetActive (false);
} else {
RecButton.GetComponentInChildren<UnityEngine.UI.Text> ().color = Color.red;
StartRecording (Application.persistentDataPath + "/VideoWriterExample_output.avi");
PlayButton.interactable = false;
}
}
/// <summary>
/// Raises the play button click event.
/// </summary>
public void OnPlayButtonClick ()
{
if (isPlaying) {
StopVideo ();
PlayButton.GetComponentInChildren<UnityEngine.UI.Text> ().text = "Play";
RecButton.interactable = true;
previewPanel.gameObject.SetActive (false);
} else {
if (string.IsNullOrEmpty (savePath))
return;
PlayVideo (savePath);
PlayButton.GetComponentInChildren<UnityEngine.UI.Text> ().text = "Stop";
RecButton.interactable = false;
previewPanel.gameObject.SetActive (true);
}
}
}
}