323 lines
11 KiB
C#
323 lines
11 KiB
C#
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using UnityEngine;
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using UnityEngine.SceneManagement;
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using UnityEngine.UI;
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using System.Collections;
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using System.Collections.Generic;
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using OpenCVForUnity.CoreModule;
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using OpenCVForUnity.VideoioModule;
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using OpenCVForUnity.ImgprocModule;
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using OpenCVForUnity.UnityUtils;
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namespace OpenCVForUnitySample
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{
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/// <summary>
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/// VideoWriter Example
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/// An example of saving a video file using the VideoWriter class.
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/// http://docs.opencv.org/3.2.0/dd/d43/tutorial_py_video_display.html
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/// </summary>
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public class VideoWriterExample : MonoBehaviour
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{
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/// <summary>
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/// The cube.
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/// </summary>
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public GameObject cube;
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/// <summary>
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/// The preview panel.
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/// </summary>
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public RawImage previewPanel;
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/// <summary>
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/// The rec button.
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/// </summary>
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public Button RecButton;
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/// <summary>
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/// The play button.
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/// </summary>
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public Button PlayButton;
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/// <summary>
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/// The save path input field.
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/// </summary>
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public InputField savePathInputField;
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/// <summary>
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/// The max frame count.
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/// </summary>
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const int maxframeCount = 300;
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/// <summary>
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/// The frame count.
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/// </summary>
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int frameCount;
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/// <summary>
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/// The videowriter.
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/// </summary>
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VideoWriter writer;
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/// <summary>
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/// The videocapture.
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/// </summary>
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VideoCapture capture;
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/// <summary>
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/// The screen capture.
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/// </summary>
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Texture2D screenCapture;
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/// <summary>
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/// The recording frame rgb mat.
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/// </summary>
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Mat recordingFrameRgbMat;
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/// <summary>
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/// The preview rgb mat.
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/// </summary>
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Mat previewRgbMat;
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/// <summary>
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/// The preview texture.
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/// </summary>
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Texture2D previrwTexture;
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/// <summary>
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/// Indicates whether videowriter is recording.
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/// </summary>
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bool isRecording;
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/// <summary>
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/// Indicates whether videocapture is playing.
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/// </summary>
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bool isPlaying;
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/// <summary>
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/// The save path.
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/// </summary>
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string savePath;
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// Use this for initialization
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void Start ()
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{
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PlayButton.interactable = false;
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previewPanel.gameObject.SetActive (false);
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Initialize ();
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}
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private void Initialize ()
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{
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Texture2D imgTexture = Resources.Load ("lena") as Texture2D;
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Mat imgMat = new Mat (imgTexture.height, imgTexture.width, CvType.CV_8UC4);
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Utils.texture2DToMat (imgTexture, imgMat);
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Texture2D texture = new Texture2D (imgMat.cols (), imgMat.rows (), TextureFormat.RGBA32, false);
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Utils.matToTexture2D (imgMat, texture);
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cube.GetComponent<Renderer> ().material.mainTexture = texture;
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}
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// Update is called once per frame
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void Update ()
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{
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if (!isPlaying) {
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cube.transform.Rotate (new Vector3 (90, 90, 0) * Time.deltaTime, Space.Self);
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}
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if (isPlaying) {
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//Loop play
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if (capture.get (Videoio.CAP_PROP_POS_FRAMES) >= capture.get (Videoio.CAP_PROP_FRAME_COUNT))
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capture.set (Videoio.CAP_PROP_POS_FRAMES, 0);
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if (capture.grab ()) {
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capture.retrieve (previewRgbMat, 0);
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Imgproc.rectangle (previewRgbMat, new Point (0, 0), new Point (previewRgbMat.cols (), previewRgbMat.rows ()), new Scalar (0, 0, 255), 3);
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Imgproc.cvtColor (previewRgbMat, previewRgbMat, Imgproc.COLOR_BGR2RGB);
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Utils.fastMatToTexture2D (previewRgbMat, previrwTexture);
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}
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}
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}
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void OnPostRender ()
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{
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if (isRecording) {
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if (frameCount >= maxframeCount ||
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recordingFrameRgbMat.width () != Screen.width || recordingFrameRgbMat.height () != Screen.height) {
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OnRecButtonClick ();
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return;
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}
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frameCount++;
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// Take screen shot.
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screenCapture.ReadPixels (new UnityEngine.Rect (0, 0, Screen.width, Screen.height), 0, 0);
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screenCapture.Apply ();
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Utils.texture2DToMat (screenCapture, recordingFrameRgbMat);
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Imgproc.cvtColor (recordingFrameRgbMat, recordingFrameRgbMat, Imgproc.COLOR_RGB2BGR);
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Imgproc.putText (recordingFrameRgbMat, frameCount.ToString (), new Point (recordingFrameRgbMat.cols () - 70, 30), Imgproc.FONT_HERSHEY_SIMPLEX, 1.0, new Scalar (255, 255, 255), 2, Imgproc.LINE_AA, false);
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Imgproc.putText (recordingFrameRgbMat, "SavePath:", new Point (5, recordingFrameRgbMat.rows () - 30), Imgproc.FONT_HERSHEY_SIMPLEX, 0.8, new Scalar (0, 0, 255), 2, Imgproc.LINE_AA, false);
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Imgproc.putText (recordingFrameRgbMat, savePath, new Point (5, recordingFrameRgbMat.rows () - 8), Imgproc.FONT_HERSHEY_SIMPLEX, 0.5, new Scalar (255, 255, 255), 0, Imgproc.LINE_AA, false);
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writer.write (recordingFrameRgbMat);
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}
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}
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private void StartRecording (string savePath)
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{
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if (isRecording || isPlaying)
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return;
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this.savePath = savePath;
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writer = new VideoWriter ();
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writer.open (savePath, VideoWriter.fourcc ('M', 'J', 'P', 'G'), 30, new Size (Screen.width, Screen.height));
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if (!writer.isOpened ()) {
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Debug.LogError ("writer.isOpened() false");
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writer.release ();
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return;
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}
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screenCapture = new Texture2D (Screen.width, Screen.height, TextureFormat.RGB24, false);
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recordingFrameRgbMat = new Mat (Screen.height, Screen.width, CvType.CV_8UC3);
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frameCount = 0;
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isRecording = true;
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}
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private void StopRecording ()
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{
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if (!isRecording || isPlaying)
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return;
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if (writer != null && !writer.IsDisposed)
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writer.release ();
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if (recordingFrameRgbMat != null && !recordingFrameRgbMat.IsDisposed)
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recordingFrameRgbMat.Dispose ();
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savePathInputField.text = savePath;
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isRecording = false;
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}
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private void PlayVideo (string filePath)
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{
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if (isPlaying || isRecording)
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return;
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capture = new VideoCapture ();
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capture.open (filePath);
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if (!capture.isOpened ()) {
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Debug.LogError ("capture.isOpened() is false. ");
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capture.release ();
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return;
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}
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Debug.Log ("CAP_PROP_FORMAT: " + capture.get (Videoio.CAP_PROP_FORMAT));
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Debug.Log ("CAP_PROP_POS_MSEC: " + capture.get (Videoio.CAP_PROP_POS_MSEC));
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Debug.Log ("CAP_PROP_POS_FRAMES: " + capture.get (Videoio.CAP_PROP_POS_FRAMES));
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Debug.Log ("CAP_PROP_POS_AVI_RATIO: " + capture.get (Videoio.CAP_PROP_POS_AVI_RATIO));
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Debug.Log ("CAP_PROP_FRAME_COUNT: " + capture.get (Videoio.CAP_PROP_FRAME_COUNT));
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Debug.Log ("CAP_PROP_FPS: " + capture.get (Videoio.CAP_PROP_FPS));
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Debug.Log ("CAP_PROP_FRAME_WIDTH: " + capture.get (Videoio.CAP_PROP_FRAME_WIDTH));
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Debug.Log ("CAP_PROP_FRAME_HEIGHT: " + capture.get (Videoio.CAP_PROP_FRAME_HEIGHT));
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double ext = capture.get (Videoio.CAP_PROP_FOURCC);
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Debug.Log ("CAP_PROP_FOURCC: " + (char)((int)ext & 0XFF) + (char)(((int)ext & 0XFF00) >> 8) + (char)(((int)ext & 0XFF0000) >> 16) + (char)(((int)ext & 0XFF000000) >> 24));
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previewRgbMat = new Mat ();
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capture.grab ();
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capture.retrieve (previewRgbMat, 0);
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int frameWidth = previewRgbMat.cols ();
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int frameHeight = previewRgbMat.rows ();
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previrwTexture = new Texture2D (frameWidth, frameHeight, TextureFormat.RGB24, false);
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capture.set (Videoio.CAP_PROP_POS_FRAMES, 0);
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previewPanel.texture = previrwTexture;
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isPlaying = true;
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}
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private void StopVideo ()
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{
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if (!isPlaying || isRecording)
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return;
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if (capture != null && !capture.IsDisposed)
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capture.release ();
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if (previewRgbMat != null && !previewRgbMat.IsDisposed)
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previewRgbMat.Dispose ();
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isPlaying = false;
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}
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/// <summary>
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/// Raises the destroy event.
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/// </summary>
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void OnDestroy ()
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{
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StopRecording ();
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StopVideo ();
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}
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/// <summary>
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/// Raises the back button click event.
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/// </summary>
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public void OnBackButtonClick ()
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{
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SceneManager.LoadScene ("OpenCVForUnityExample");
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}
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/// <summary>
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/// Raises the rec button click event.
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/// </summary>
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public void OnRecButtonClick ()
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{
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if (isRecording) {
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RecButton.GetComponentInChildren<UnityEngine.UI.Text> ().color = Color.black;
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StopRecording ();
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PlayButton.interactable = true;
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previewPanel.gameObject.SetActive (false);
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} else {
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RecButton.GetComponentInChildren<UnityEngine.UI.Text> ().color = Color.red;
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StartRecording (Application.persistentDataPath + "/VideoWriterExample_output.avi");
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PlayButton.interactable = false;
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}
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}
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/// <summary>
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/// Raises the play button click event.
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/// </summary>
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public void OnPlayButtonClick ()
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{
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if (isPlaying) {
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StopVideo ();
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PlayButton.GetComponentInChildren<UnityEngine.UI.Text> ().text = "Play";
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RecButton.interactable = true;
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previewPanel.gameObject.SetActive (false);
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} else {
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if (string.IsNullOrEmpty (savePath))
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return;
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PlayVideo (savePath);
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PlayButton.GetComponentInChildren<UnityEngine.UI.Text> ().text = "Stop";
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RecButton.interactable = false;
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previewPanel.gameObject.SetActive (true);
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}
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}
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}
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}
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