advancedskrald/ChessAR/Assets/OpenCVForUnity/org/opencv/photo/CalibrateCRF.cs

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C#
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using OpenCVForUnity.CoreModule;
using OpenCVForUnity.UtilsModule;
using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
namespace OpenCVForUnity.PhotoModule
{
// C++: class CalibrateCRF
//javadoc: CalibrateCRF
public class CalibrateCRF : Algorithm
{
protected override void Dispose (bool disposing)
{
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
try {
if (disposing) {
}
if (IsEnabledDispose) {
if (nativeObj != IntPtr.Zero)
photo_CalibrateCRF_delete(nativeObj);
nativeObj = IntPtr.Zero;
}
} finally {
base.Dispose (disposing);
}
#else
return;
#endif
}
protected internal CalibrateCRF (IntPtr addr) : base (addr) { }
// internal usage only
public static new CalibrateCRF __fromPtr__ (IntPtr addr) { return new CalibrateCRF (addr); }
//
// C++: void cv::CalibrateCRF::process(vector_Mat src, Mat& dst, Mat times)
//
//javadoc: CalibrateCRF::process(src, dst, times)
public void process (List<Mat> src, Mat dst, Mat times)
{
ThrowIfDisposed ();
if (dst != null) dst.ThrowIfDisposed ();
if (times != null) times.ThrowIfDisposed ();
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
Mat src_mat = Converters.vector_Mat_to_Mat(src);
photo_CalibrateCRF_process_10(nativeObj, src_mat.nativeObj, dst.nativeObj, times.nativeObj);
return;
#else
return;
#endif
}
#if (UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR
const string LIBNAME = "__Internal";
#else
const string LIBNAME = "opencvforunity";
#endif
// C++: void cv::CalibrateCRF::process(vector_Mat src, Mat& dst, Mat times)
[DllImport (LIBNAME)]
private static extern void photo_CalibrateCRF_process_10 (IntPtr nativeObj, IntPtr src_mat_nativeObj, IntPtr dst_nativeObj, IntPtr times_nativeObj);
// native support for java finalize()
[DllImport (LIBNAME)]
private static extern void photo_CalibrateCRF_delete (IntPtr nativeObj);
}
}