447 lines
10 KiB
C#
447 lines
10 KiB
C#
|
using System;
|
|||
|
using System.Runtime.InteropServices;
|
|||
|
using System.Collections.Generic;
|
|||
|
|
|||
|
namespace OpenCVForUnity.ImgprocModule
|
|||
|
{
|
|||
|
|
|||
|
//javadoc:Moments
|
|||
|
[System.Serializable]
|
|||
|
public class Moments
|
|||
|
{
|
|||
|
|
|||
|
public double m00;
|
|||
|
public double m10;
|
|||
|
public double m01;
|
|||
|
public double m20;
|
|||
|
public double m11;
|
|||
|
public double m02;
|
|||
|
public double m30;
|
|||
|
public double m21;
|
|||
|
public double m12;
|
|||
|
public double m03;
|
|||
|
public double mu20;
|
|||
|
public double mu11;
|
|||
|
public double mu02;
|
|||
|
public double mu30;
|
|||
|
public double mu21;
|
|||
|
public double mu12;
|
|||
|
public double mu03;
|
|||
|
public double nu20;
|
|||
|
public double nu11;
|
|||
|
public double nu02;
|
|||
|
public double nu30;
|
|||
|
public double nu21;
|
|||
|
public double nu12;
|
|||
|
public double nu03;
|
|||
|
|
|||
|
public Moments (
|
|||
|
double m00,
|
|||
|
double m10,
|
|||
|
double m01,
|
|||
|
double m20,
|
|||
|
double m11,
|
|||
|
double m02,
|
|||
|
double m30,
|
|||
|
double m21,
|
|||
|
double m12,
|
|||
|
double m03)
|
|||
|
{
|
|||
|
this.m00 = m00;
|
|||
|
this.m10 = m10;
|
|||
|
this.m01 = m01;
|
|||
|
this.m20 = m20;
|
|||
|
this.m11 = m11;
|
|||
|
this.m02 = m02;
|
|||
|
this.m30 = m30;
|
|||
|
this.m21 = m21;
|
|||
|
this.m12 = m12;
|
|||
|
this.m03 = m03;
|
|||
|
this.completeState ();
|
|||
|
}
|
|||
|
|
|||
|
public Moments ()
|
|||
|
: this (0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
|
|||
|
{
|
|||
|
|
|||
|
}
|
|||
|
|
|||
|
public Moments (double[] vals)
|
|||
|
{
|
|||
|
set (vals);
|
|||
|
}
|
|||
|
|
|||
|
public void set (double[] vals)
|
|||
|
{
|
|||
|
if (vals != null)
|
|||
|
{
|
|||
|
m00 = vals.Length > 0 ? vals[0] : 0;
|
|||
|
m10 = vals.Length > 1 ? vals[1] : 0;
|
|||
|
m01 = vals.Length > 2 ? vals[2] : 0;
|
|||
|
m20 = vals.Length > 3 ? vals[3] : 0;
|
|||
|
m11 = vals.Length > 4 ? vals[4] : 0;
|
|||
|
m02 = vals.Length > 5 ? vals[5] : 0;
|
|||
|
m30 = vals.Length > 6 ? vals[6] : 0;
|
|||
|
m21 = vals.Length > 7 ? vals[7] : 0;
|
|||
|
m12 = vals.Length > 8 ? vals[8] : 0;
|
|||
|
m03 = vals.Length > 9 ? vals[9] : 0;
|
|||
|
this.completeState ();
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
m00 = 0;
|
|||
|
m10 = 0;
|
|||
|
m01 = 0;
|
|||
|
m20 = 0;
|
|||
|
m11 = 0;
|
|||
|
m02 = 0;
|
|||
|
m30 = 0;
|
|||
|
m21 = 0;
|
|||
|
m12 = 0;
|
|||
|
m03 = 0;
|
|||
|
mu20 = 0;
|
|||
|
mu11 = 0;
|
|||
|
mu02 = 0;
|
|||
|
mu30 = 0;
|
|||
|
mu21 = 0;
|
|||
|
mu12 = 0;
|
|||
|
mu03 = 0;
|
|||
|
nu20 = 0;
|
|||
|
nu11 = 0;
|
|||
|
nu02 = 0;
|
|||
|
nu30 = 0;
|
|||
|
nu21 = 0;
|
|||
|
nu12 = 0;
|
|||
|
nu03 = 0;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
//@Override
|
|||
|
public override string ToString ()
|
|||
|
{
|
|||
|
return "Moments [ " +
|
|||
|
"\n" +
|
|||
|
"m00=" + m00 + ", " +
|
|||
|
"\n" +
|
|||
|
"m10=" + m10 + ", " +
|
|||
|
"m01=" + m01 + ", " +
|
|||
|
"\n" +
|
|||
|
"m20=" + m20 + ", " +
|
|||
|
"m11=" + m11 + ", " +
|
|||
|
"m02=" + m02 + ", " +
|
|||
|
"\n" +
|
|||
|
"m30=" + m30 + ", " +
|
|||
|
"m21=" + m21 + ", " +
|
|||
|
"m12=" + m12 + ", " +
|
|||
|
"m03=" + m03 + ", " +
|
|||
|
"\n" +
|
|||
|
"mu20=" + mu20 + ", " +
|
|||
|
"mu11=" + mu11 + ", " +
|
|||
|
"mu02=" + mu02 + ", " +
|
|||
|
"\n" +
|
|||
|
"mu30=" + mu30 + ", " +
|
|||
|
"mu21=" + mu21 + ", " +
|
|||
|
"mu12=" + mu12 + ", " +
|
|||
|
"mu03=" + mu03 + ", " +
|
|||
|
"\n" +
|
|||
|
"nu20=" + nu20 + ", " +
|
|||
|
"nu11=" + nu11 + ", " +
|
|||
|
"nu02=" + nu02 + ", " +
|
|||
|
"\n" +
|
|||
|
"nu30=" + nu30 + ", " +
|
|||
|
"nu21=" + nu21 + ", " +
|
|||
|
"nu12=" + nu12 + ", " +
|
|||
|
"nu03=" + nu03 + ", " +
|
|||
|
"\n]";
|
|||
|
}
|
|||
|
|
|||
|
protected void completeState ()
|
|||
|
{
|
|||
|
double cx = 0, cy = 0;
|
|||
|
double mu20, mu11, mu02;
|
|||
|
double inv_m00 = 0.0;
|
|||
|
|
|||
|
if (System.Math.Abs (this.m00) > 0.00000001)
|
|||
|
{
|
|||
|
inv_m00 = 1.0 / this.m00;
|
|||
|
cx = this.m10 * inv_m00;
|
|||
|
cy = this.m01 * inv_m00;
|
|||
|
}
|
|||
|
|
|||
|
// mu20 = m20 - m10*cx
|
|||
|
mu20 = this.m20 - this.m10 * cx;
|
|||
|
// mu11 = m11 - m10*cy
|
|||
|
mu11 = this.m11 - this.m10 * cy;
|
|||
|
// mu02 = m02 - m01*cy
|
|||
|
mu02 = this.m02 - this.m01 * cy;
|
|||
|
|
|||
|
this.mu20 = mu20;
|
|||
|
this.mu11 = mu11;
|
|||
|
this.mu02 = mu02;
|
|||
|
|
|||
|
// mu30 = m30 - cx*(3*mu20 + cx*m10)
|
|||
|
this.mu30 = this.m30 - cx * (3 * mu20 + cx * this.m10);
|
|||
|
mu11 += mu11;
|
|||
|
// mu21 = m21 - cx*(2*mu11 + cx*m01) - cy*mu20
|
|||
|
this.mu21 = this.m21 - cx * (mu11 + cx * this.m01) - cy * mu20;
|
|||
|
// mu12 = m12 - cy*(2*mu11 + cy*m10) - cx*mu02
|
|||
|
this.mu12 = this.m12 - cy * (mu11 + cy * this.m10) - cx * mu02;
|
|||
|
// mu03 = m03 - cy*(3*mu02 + cy*m01)
|
|||
|
this.mu03 = this.m03 - cy * (3 * mu02 + cy * this.m01);
|
|||
|
|
|||
|
|
|||
|
double inv_sqrt_m00 = System.Math.Sqrt (System.Math.Abs (inv_m00));
|
|||
|
double s2 = inv_m00 * inv_m00, s3 = s2 * inv_sqrt_m00;
|
|||
|
|
|||
|
this.nu20 = this.mu20 * s2;
|
|||
|
this.nu11 = this.mu11 * s2;
|
|||
|
this.nu02 = this.mu02 * s2;
|
|||
|
this.nu30 = this.mu30 * s3;
|
|||
|
this.nu21 = this.mu21 * s3;
|
|||
|
this.nu12 = this.mu12 * s3;
|
|||
|
this.nu03 = this.mu03 * s3;
|
|||
|
|
|||
|
}
|
|||
|
|
|||
|
public double get_m00 ()
|
|||
|
{
|
|||
|
return this.m00;
|
|||
|
}
|
|||
|
|
|||
|
public double get_m10 ()
|
|||
|
{
|
|||
|
return this.m10;
|
|||
|
}
|
|||
|
|
|||
|
public double get_m01 ()
|
|||
|
{
|
|||
|
return this.m01;
|
|||
|
}
|
|||
|
|
|||
|
public double get_m20 ()
|
|||
|
{
|
|||
|
return this.m20;
|
|||
|
}
|
|||
|
|
|||
|
public double get_m11 ()
|
|||
|
{
|
|||
|
return this.m11;
|
|||
|
}
|
|||
|
|
|||
|
public double get_m02 ()
|
|||
|
{
|
|||
|
return this.m02;
|
|||
|
}
|
|||
|
|
|||
|
public double get_m30 ()
|
|||
|
{
|
|||
|
return this.m30;
|
|||
|
}
|
|||
|
|
|||
|
public double get_m21 ()
|
|||
|
{
|
|||
|
return this.m21;
|
|||
|
}
|
|||
|
|
|||
|
public double get_m12 ()
|
|||
|
{
|
|||
|
return this.m12;
|
|||
|
}
|
|||
|
|
|||
|
public double get_m03 ()
|
|||
|
{
|
|||
|
return this.m03;
|
|||
|
}
|
|||
|
|
|||
|
public double get_mu20 ()
|
|||
|
{
|
|||
|
return this.mu20;
|
|||
|
}
|
|||
|
|
|||
|
public double get_mu11 ()
|
|||
|
{
|
|||
|
return this.mu11;
|
|||
|
}
|
|||
|
|
|||
|
public double get_mu02 ()
|
|||
|
{
|
|||
|
return this.mu02;
|
|||
|
}
|
|||
|
|
|||
|
public double get_mu30 ()
|
|||
|
{
|
|||
|
return this.mu30;
|
|||
|
}
|
|||
|
|
|||
|
public double get_mu21 ()
|
|||
|
{
|
|||
|
return this.mu21;
|
|||
|
}
|
|||
|
|
|||
|
public double get_mu12 ()
|
|||
|
{
|
|||
|
return this.mu12;
|
|||
|
}
|
|||
|
|
|||
|
public double get_mu03 ()
|
|||
|
{
|
|||
|
return this.mu03;
|
|||
|
}
|
|||
|
|
|||
|
public double get_nu20 ()
|
|||
|
{
|
|||
|
return this.nu20;
|
|||
|
}
|
|||
|
|
|||
|
public double get_nu11 ()
|
|||
|
{
|
|||
|
return this.nu11;
|
|||
|
}
|
|||
|
|
|||
|
public double get_nu02 ()
|
|||
|
{
|
|||
|
return this.nu02;
|
|||
|
}
|
|||
|
|
|||
|
public double get_nu30 ()
|
|||
|
{
|
|||
|
return this.nu30;
|
|||
|
}
|
|||
|
|
|||
|
public double get_nu21 ()
|
|||
|
{
|
|||
|
return this.nu21;
|
|||
|
}
|
|||
|
|
|||
|
public double get_nu12 ()
|
|||
|
{
|
|||
|
return this.nu12;
|
|||
|
}
|
|||
|
|
|||
|
public double get_nu03 ()
|
|||
|
{
|
|||
|
return this.nu03;
|
|||
|
}
|
|||
|
|
|||
|
public void set_m00 (double m00)
|
|||
|
{
|
|||
|
this.m00 = m00;
|
|||
|
}
|
|||
|
|
|||
|
public void set_m10 (double m10)
|
|||
|
{
|
|||
|
this.m10 = m10;
|
|||
|
}
|
|||
|
|
|||
|
public void set_m01 (double m01)
|
|||
|
{
|
|||
|
this.m01 = m01;
|
|||
|
}
|
|||
|
|
|||
|
public void set_m20 (double m20)
|
|||
|
{
|
|||
|
this.m20 = m20;
|
|||
|
}
|
|||
|
|
|||
|
public void set_m11 (double m11)
|
|||
|
{
|
|||
|
this.m11 = m11;
|
|||
|
}
|
|||
|
|
|||
|
public void set_m02 (double m02)
|
|||
|
{
|
|||
|
this.m02 = m02;
|
|||
|
}
|
|||
|
|
|||
|
public void set_m30 (double m30)
|
|||
|
{
|
|||
|
this.m30 = m30;
|
|||
|
}
|
|||
|
|
|||
|
public void set_m21 (double m21)
|
|||
|
{
|
|||
|
this.m21 = m21;
|
|||
|
}
|
|||
|
|
|||
|
public void set_m12 (double m12)
|
|||
|
{
|
|||
|
this.m12 = m12;
|
|||
|
}
|
|||
|
|
|||
|
public void set_m03 (double m03)
|
|||
|
{
|
|||
|
this.m03 = m03;
|
|||
|
}
|
|||
|
|
|||
|
public void set_mu20 (double mu20)
|
|||
|
{
|
|||
|
this.mu20 = mu20;
|
|||
|
}
|
|||
|
|
|||
|
public void set_mu11 (double mu11)
|
|||
|
{
|
|||
|
this.mu11 = mu11;
|
|||
|
}
|
|||
|
|
|||
|
public void set_mu02 (double mu02)
|
|||
|
{
|
|||
|
this.mu02 = mu02;
|
|||
|
}
|
|||
|
|
|||
|
public void set_mu30 (double mu30)
|
|||
|
{
|
|||
|
this.mu30 = mu30;
|
|||
|
}
|
|||
|
|
|||
|
public void set_mu21 (double mu21)
|
|||
|
{
|
|||
|
this.mu21 = mu21;
|
|||
|
}
|
|||
|
|
|||
|
public void set_mu12 (double mu12)
|
|||
|
{
|
|||
|
this.mu12 = mu12;
|
|||
|
}
|
|||
|
|
|||
|
public void set_mu03 (double mu03)
|
|||
|
{
|
|||
|
this.mu03 = mu03;
|
|||
|
}
|
|||
|
|
|||
|
public void set_nu20 (double nu20)
|
|||
|
{
|
|||
|
this.nu20 = nu20;
|
|||
|
}
|
|||
|
|
|||
|
public void set_nu11 (double nu11)
|
|||
|
{
|
|||
|
this.nu11 = nu11;
|
|||
|
}
|
|||
|
|
|||
|
public void set_nu02 (double nu02)
|
|||
|
{
|
|||
|
this.nu02 = nu02;
|
|||
|
}
|
|||
|
|
|||
|
public void set_nu30 (double nu30)
|
|||
|
{
|
|||
|
this.nu30 = nu30;
|
|||
|
}
|
|||
|
|
|||
|
public void set_nu21 (double nu21)
|
|||
|
{
|
|||
|
this.nu21 = nu21;
|
|||
|
}
|
|||
|
|
|||
|
public void set_nu12 (double nu12)
|
|||
|
{
|
|||
|
this.nu12 = nu12;
|
|||
|
}
|
|||
|
|
|||
|
public void set_nu03 (double nu03)
|
|||
|
{
|
|||
|
this.nu03 = nu03;
|
|||
|
}
|
|||
|
}
|
|||
|
}
|