advancedskrald/ChessAR/Assets/OpenCVForUnity/org/opencv/features2d/BOWTrainer.cs

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using OpenCVForUnity.CoreModule;
using OpenCVForUnity.UtilsModule;
using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
namespace OpenCVForUnity.Features2dModule
{
// C++: class BOWTrainer
//javadoc: BOWTrainer
public class BOWTrainer : DisposableOpenCVObject
{
protected override void Dispose (bool disposing)
{
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
try {
if (disposing) {
}
if (IsEnabledDispose) {
if (nativeObj != IntPtr.Zero)
features2d_BOWTrainer_delete (nativeObj);
nativeObj = IntPtr.Zero;
}
} finally {
base.Dispose (disposing);
}
#else
return;
#endif
}
protected internal BOWTrainer (IntPtr addr)
: base (addr)
{
}
public IntPtr getNativeObjAddr ()
{
return nativeObj;
}
// internal usage only
public static BOWTrainer __fromPtr__ (IntPtr addr)
{
return new BOWTrainer (addr);
}
//
// C++: Mat cv::BOWTrainer::cluster(Mat descriptors)
//
//javadoc: BOWTrainer::cluster(descriptors)
public virtual Mat cluster (Mat descriptors)
{
ThrowIfDisposed ();
if (descriptors != null)
descriptors.ThrowIfDisposed ();
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
Mat retVal = new Mat (features2d_BOWTrainer_cluster_10 (nativeObj, descriptors.nativeObj));
return retVal;
#else
return null;
#endif
}
//
// C++: Mat cv::BOWTrainer::cluster()
//
//javadoc: BOWTrainer::cluster()
public virtual Mat cluster ()
{
ThrowIfDisposed ();
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
Mat retVal = new Mat (features2d_BOWTrainer_cluster_11 (nativeObj));
return retVal;
#else
return null;
#endif
}
//
// C++: int cv::BOWTrainer::descriptorsCount()
//
//javadoc: BOWTrainer::descriptorsCount()
public int descriptorsCount ()
{
ThrowIfDisposed ();
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
int retVal = features2d_BOWTrainer_descriptorsCount_10 (nativeObj);
return retVal;
#else
return -1;
#endif
}
//
// C++: vector_Mat cv::BOWTrainer::getDescriptors()
//
//javadoc: BOWTrainer::getDescriptors()
public List<Mat> getDescriptors ()
{
ThrowIfDisposed ();
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
List<Mat> retVal = new List<Mat> ();
Mat retValMat = new Mat (features2d_BOWTrainer_getDescriptors_10 (nativeObj));
Converters.Mat_to_vector_Mat (retValMat, retVal);
return retVal;
#else
return null;
#endif
}
//
// C++: void cv::BOWTrainer::add(Mat descriptors)
//
//javadoc: BOWTrainer::add(descriptors)
public void add (Mat descriptors)
{
ThrowIfDisposed ();
if (descriptors != null)
descriptors.ThrowIfDisposed ();
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
features2d_BOWTrainer_add_10 (nativeObj, descriptors.nativeObj);
return;
#else
return;
#endif
}
//
// C++: void cv::BOWTrainer::clear()
//
//javadoc: BOWTrainer::clear()
public void clear ()
{
ThrowIfDisposed ();
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
features2d_BOWTrainer_clear_10 (nativeObj);
return;
#else
return;
#endif
}
#if (UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR
const string LIBNAME = "__Internal";
#else
const string LIBNAME = "opencvforunity";
#endif
// C++: Mat cv::BOWTrainer::cluster(Mat descriptors)
[DllImport (LIBNAME)]
private static extern IntPtr features2d_BOWTrainer_cluster_10 (IntPtr nativeObj, IntPtr descriptors_nativeObj);
// C++: Mat cv::BOWTrainer::cluster()
[DllImport (LIBNAME)]
private static extern IntPtr features2d_BOWTrainer_cluster_11 (IntPtr nativeObj);
// C++: int cv::BOWTrainer::descriptorsCount()
[DllImport (LIBNAME)]
private static extern int features2d_BOWTrainer_descriptorsCount_10 (IntPtr nativeObj);
// C++: vector_Mat cv::BOWTrainer::getDescriptors()
[DllImport (LIBNAME)]
private static extern IntPtr features2d_BOWTrainer_getDescriptors_10 (IntPtr nativeObj);
// C++: void cv::BOWTrainer::add(Mat descriptors)
[DllImport (LIBNAME)]
private static extern void features2d_BOWTrainer_add_10 (IntPtr nativeObj, IntPtr descriptors_nativeObj);
// C++: void cv::BOWTrainer::clear()
[DllImport (LIBNAME)]
private static extern void features2d_BOWTrainer_clear_10 (IntPtr nativeObj);
// native support for java finalize()
[DllImport (LIBNAME)]
private static extern void features2d_BOWTrainer_delete (IntPtr nativeObj);
}
}