using OpenCVForUnity.CoreModule; using OpenCVForUnity.UtilsModule; using System; using System.Collections.Generic; using System.Runtime.InteropServices; namespace OpenCVForUnity.Features2dModule { // C++: class BOWTrainer //javadoc: BOWTrainer public class BOWTrainer : DisposableOpenCVObject { protected override void Dispose (bool disposing) { #if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER try { if (disposing) { } if (IsEnabledDispose) { if (nativeObj != IntPtr.Zero) features2d_BOWTrainer_delete (nativeObj); nativeObj = IntPtr.Zero; } } finally { base.Dispose (disposing); } #else return; #endif } protected internal BOWTrainer (IntPtr addr) : base (addr) { } public IntPtr getNativeObjAddr () { return nativeObj; } // internal usage only public static BOWTrainer __fromPtr__ (IntPtr addr) { return new BOWTrainer (addr); } // // C++: Mat cv::BOWTrainer::cluster(Mat descriptors) // //javadoc: BOWTrainer::cluster(descriptors) public virtual Mat cluster (Mat descriptors) { ThrowIfDisposed (); if (descriptors != null) descriptors.ThrowIfDisposed (); #if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER Mat retVal = new Mat (features2d_BOWTrainer_cluster_10 (nativeObj, descriptors.nativeObj)); return retVal; #else return null; #endif } // // C++: Mat cv::BOWTrainer::cluster() // //javadoc: BOWTrainer::cluster() public virtual Mat cluster () { ThrowIfDisposed (); #if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER Mat retVal = new Mat (features2d_BOWTrainer_cluster_11 (nativeObj)); return retVal; #else return null; #endif } // // C++: int cv::BOWTrainer::descriptorsCount() // //javadoc: BOWTrainer::descriptorsCount() public int descriptorsCount () { ThrowIfDisposed (); #if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER int retVal = features2d_BOWTrainer_descriptorsCount_10 (nativeObj); return retVal; #else return -1; #endif } // // C++: vector_Mat cv::BOWTrainer::getDescriptors() // //javadoc: BOWTrainer::getDescriptors() public List getDescriptors () { ThrowIfDisposed (); #if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER List retVal = new List (); Mat retValMat = new Mat (features2d_BOWTrainer_getDescriptors_10 (nativeObj)); Converters.Mat_to_vector_Mat (retValMat, retVal); return retVal; #else return null; #endif } // // C++: void cv::BOWTrainer::add(Mat descriptors) // //javadoc: BOWTrainer::add(descriptors) public void add (Mat descriptors) { ThrowIfDisposed (); if (descriptors != null) descriptors.ThrowIfDisposed (); #if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER features2d_BOWTrainer_add_10 (nativeObj, descriptors.nativeObj); return; #else return; #endif } // // C++: void cv::BOWTrainer::clear() // //javadoc: BOWTrainer::clear() public void clear () { ThrowIfDisposed (); #if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER features2d_BOWTrainer_clear_10 (nativeObj); return; #else return; #endif } #if (UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR const string LIBNAME = "__Internal"; #else const string LIBNAME = "opencvforunity"; #endif // C++: Mat cv::BOWTrainer::cluster(Mat descriptors) [DllImport (LIBNAME)] private static extern IntPtr features2d_BOWTrainer_cluster_10 (IntPtr nativeObj, IntPtr descriptors_nativeObj); // C++: Mat cv::BOWTrainer::cluster() [DllImport (LIBNAME)] private static extern IntPtr features2d_BOWTrainer_cluster_11 (IntPtr nativeObj); // C++: int cv::BOWTrainer::descriptorsCount() [DllImport (LIBNAME)] private static extern int features2d_BOWTrainer_descriptorsCount_10 (IntPtr nativeObj); // C++: vector_Mat cv::BOWTrainer::getDescriptors() [DllImport (LIBNAME)] private static extern IntPtr features2d_BOWTrainer_getDescriptors_10 (IntPtr nativeObj); // C++: void cv::BOWTrainer::add(Mat descriptors) [DllImport (LIBNAME)] private static extern void features2d_BOWTrainer_add_10 (IntPtr nativeObj, IntPtr descriptors_nativeObj); // C++: void cv::BOWTrainer::clear() [DllImport (LIBNAME)] private static extern void features2d_BOWTrainer_clear_10 (IntPtr nativeObj); // native support for java finalize() [DllImport (LIBNAME)] private static extern void features2d_BOWTrainer_delete (IntPtr nativeObj); } }