249 lines
9.0 KiB
C#
249 lines
9.0 KiB
C#
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using UnityEngine;
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using UnityEngine.SceneManagement;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using OpenCVForUnity.CoreModule;
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using OpenCVForUnity.ObjdetectModule;
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using OpenCVForUnity.ImgprocModule;
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using OpenCVForUnity.UnityUtils;
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using OpenCVForUnity.UnityUtils.Helper;
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namespace OpenCVForUnityExample
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{
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/// <summary>
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/// Face Detection WebCamTexture Example
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/// An example of detecting human face in a image of WebCamTexture using the CascadeClassifier class.
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/// http://docs.opencv.org/3.2.0/db/d28/tutorial_cascade_classifier.html
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/// </summary>
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[RequireComponent (typeof(WebCamTextureToMatHelper))]
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public class FaceDetectionWebCamTextureExample : MonoBehaviour
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{
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/// <summary>
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/// The gray mat.
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/// </summary>
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Mat grayMat;
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/// <summary>
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/// The texture.
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/// </summary>
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Texture2D texture;
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/// <summary>
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/// The cascade.
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/// </summary>
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CascadeClassifier cascade;
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/// <summary>
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/// The faces.
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/// </summary>
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MatOfRect faces;
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/// <summary>
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/// The webcam texture to mat helper.
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/// </summary>
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WebCamTextureToMatHelper webCamTextureToMatHelper;
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/// <summary>
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/// The FPS monitor.
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/// </summary>
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FpsMonitor fpsMonitor;
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#if UNITY_WEBGL && !UNITY_EDITOR
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IEnumerator getFilePath_Coroutine;
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#endif
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// Use this for initialization
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void Start ()
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{
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fpsMonitor = GetComponent<FpsMonitor> ();
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webCamTextureToMatHelper = gameObject.GetComponent<WebCamTextureToMatHelper> ();
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#if UNITY_WEBGL && !UNITY_EDITOR
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getFilePath_Coroutine = Utils.getFilePathAsync ("lbpcascade_frontalface.xml", (result) => {
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getFilePath_Coroutine = null;
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cascade = new CascadeClassifier ();
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cascade.load (result);
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if (cascade.empty ()) {
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Debug.LogError ("cascade file is not loaded. Please copy from “OpenCVForUnity/StreamingAssets/” to “Assets/StreamingAssets/” folder. ");
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}
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webCamTextureToMatHelper.Initialize ();
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});
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StartCoroutine (getFilePath_Coroutine);
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#else
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cascade = new CascadeClassifier ();
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cascade.load (Utils.getFilePath ("lbpcascade_frontalface.xml"));
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// cascade.load (Utils.getFilePath ("haarcascade_frontalface_alt.xml"));
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#if !UNITY_WSA_10_0
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if (cascade.empty ()) {
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Debug.LogError ("cascade file is not loaded. Please copy from “OpenCVForUnity/StreamingAssets/” to “Assets/StreamingAssets/” folder. ");
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}
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#endif
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#if UNITY_ANDROID && !UNITY_EDITOR
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// Avoids the front camera low light issue that occurs in only some Android devices (e.g. Google Pixel, Pixel2).
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webCamTextureToMatHelper.avoidAndroidFrontCameraLowLightIssue = true;
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#endif
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webCamTextureToMatHelper.Initialize ();
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#endif
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}
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/// <summary>
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/// Raises the web cam texture to mat helper initialized event.
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/// </summary>
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public void OnWebCamTextureToMatHelperInitialized ()
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{
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Debug.Log ("OnWebCamTextureToMatHelperInitialized");
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Mat webCamTextureMat = webCamTextureToMatHelper.GetMat ();
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texture = new Texture2D (webCamTextureMat.cols (), webCamTextureMat.rows (), TextureFormat.RGBA32, false);
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gameObject.GetComponent<Renderer> ().material.mainTexture = texture;
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gameObject.transform.localScale = new Vector3 (webCamTextureMat.cols (), webCamTextureMat.rows (), 1);
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Debug.Log ("Screen.width " + Screen.width + " Screen.height " + Screen.height + " Screen.orientation " + Screen.orientation);
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if (fpsMonitor != null) {
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fpsMonitor.Add ("width", webCamTextureMat.width ().ToString ());
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fpsMonitor.Add ("height", webCamTextureMat.height ().ToString ());
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fpsMonitor.Add ("orientation", Screen.orientation.ToString ());
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}
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float width = webCamTextureMat.width ();
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float height = webCamTextureMat.height ();
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float widthScale = (float)Screen.width / width;
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float heightScale = (float)Screen.height / height;
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if (widthScale < heightScale) {
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Camera.main.orthographicSize = (width * (float)Screen.height / (float)Screen.width) / 2;
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} else {
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Camera.main.orthographicSize = height / 2;
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}
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grayMat = new Mat (webCamTextureMat.rows (), webCamTextureMat.cols (), CvType.CV_8UC1);
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faces = new MatOfRect ();
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}
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/// <summary>
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/// Raises the web cam texture to mat helper disposed event.
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/// </summary>
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public void OnWebCamTextureToMatHelperDisposed ()
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{
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Debug.Log ("OnWebCamTextureToMatHelperDisposed");
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if (grayMat != null)
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grayMat.Dispose ();
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if (texture != null) {
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Texture2D.Destroy (texture);
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texture = null;
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}
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if (faces != null)
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faces.Dispose ();
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}
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/// <summary>
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/// Raises the web cam texture to mat helper error occurred event.
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/// </summary>
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/// <param name="errorCode">Error code.</param>
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public void OnWebCamTextureToMatHelperErrorOccurred (WebCamTextureToMatHelper.ErrorCode errorCode)
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{
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Debug.Log ("OnWebCamTextureToMatHelperErrorOccurred " + errorCode);
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}
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// Update is called once per frame
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void Update ()
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{
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if (webCamTextureToMatHelper.IsPlaying () && webCamTextureToMatHelper.DidUpdateThisFrame ()) {
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Mat rgbaMat = webCamTextureToMatHelper.GetMat ();
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Imgproc.cvtColor (rgbaMat, grayMat, Imgproc.COLOR_RGBA2GRAY);
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Imgproc.equalizeHist (grayMat, grayMat);
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if (cascade != null)
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cascade.detectMultiScale (grayMat, faces, 1.1, 2, 2, // TODO: objdetect.CV_HAAR_SCALE_IMAGE
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new Size (grayMat.cols () * 0.2, grayMat.rows () * 0.2), new Size ());
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OpenCVForUnity.CoreModule.Rect[] rects = faces.toArray ();
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for (int i = 0; i < rects.Length; i++) {
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// Debug.Log ("detect faces " + rects [i]);
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Imgproc.rectangle (rgbaMat, new Point (rects [i].x, rects [i].y), new Point (rects [i].x + rects [i].width, rects [i].y + rects [i].height), new Scalar (255, 0, 0, 255), 2);
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}
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// Imgproc.putText (rgbaMat, "W:" + rgbaMat.width () + " H:" + rgbaMat.height () + " SO:" + Screen.orientation, new Point (5, rgbaMat.rows () - 10), Imgproc.FONT_HERSHEY_SIMPLEX, 1.0, new Scalar (255, 255, 255, 255), 2, Imgproc.LINE_AA, false);
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Utils.fastMatToTexture2D (rgbaMat, texture);
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}
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}
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/// <summary>
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/// Raises the destroy event.
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/// </summary>
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void OnDestroy ()
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{
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webCamTextureToMatHelper.Dispose ();
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if (cascade != null)
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cascade.Dispose ();
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#if UNITY_WEBGL && !UNITY_EDITOR
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if (getFilePath_Coroutine != null) {
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StopCoroutine (getFilePath_Coroutine);
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((IDisposable)getFilePath_Coroutine).Dispose ();
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}
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#endif
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}
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/// <summary>
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/// Raises the back button click event.
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/// </summary>
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public void OnBackButtonClick ()
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{
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SceneManager.LoadScene ("OpenCVForUnityExample");
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}
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/// <summary>
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/// Raises the play button click event.
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/// </summary>
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public void OnPlayButtonClick ()
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{
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webCamTextureToMatHelper.Play ();
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}
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/// <summary>
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/// Raises the pause button click event.
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/// </summary>
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public void OnPauseButtonClick ()
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{
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webCamTextureToMatHelper.Pause ();
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}
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/// <summary>
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/// Raises the stop button click event.
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/// </summary>
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public void OnStopButtonClick ()
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{
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webCamTextureToMatHelper.Stop ();
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}
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/// <summary>
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/// Raises the change camera button click event.
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/// </summary>
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public void OnChangeCameraButtonClick ()
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{
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webCamTextureToMatHelper.requestedIsFrontFacing = !webCamTextureToMatHelper.IsFrontFacing ();
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}
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}
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}
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