using UnityEngine; using UnityEngine.SceneManagement; using System; using System.Collections; using System.Collections.Generic; using OpenCVForUnity.CoreModule; using OpenCVForUnity.ObjdetectModule; using OpenCVForUnity.ImgprocModule; using OpenCVForUnity.UnityUtils; using OpenCVForUnity.UnityUtils.Helper; namespace OpenCVForUnityExample { /// /// Face Detection WebCamTexture Example /// An example of detecting human face in a image of WebCamTexture using the CascadeClassifier class. /// http://docs.opencv.org/3.2.0/db/d28/tutorial_cascade_classifier.html /// [RequireComponent (typeof(WebCamTextureToMatHelper))] public class FaceDetectionWebCamTextureExample : MonoBehaviour { /// /// The gray mat. /// Mat grayMat; /// /// The texture. /// Texture2D texture; /// /// The cascade. /// CascadeClassifier cascade; /// /// The faces. /// MatOfRect faces; /// /// The webcam texture to mat helper. /// WebCamTextureToMatHelper webCamTextureToMatHelper; /// /// The FPS monitor. /// FpsMonitor fpsMonitor; #if UNITY_WEBGL && !UNITY_EDITOR IEnumerator getFilePath_Coroutine; #endif // Use this for initialization void Start () { fpsMonitor = GetComponent (); webCamTextureToMatHelper = gameObject.GetComponent (); #if UNITY_WEBGL && !UNITY_EDITOR getFilePath_Coroutine = Utils.getFilePathAsync ("lbpcascade_frontalface.xml", (result) => { getFilePath_Coroutine = null; cascade = new CascadeClassifier (); cascade.load (result); if (cascade.empty ()) { Debug.LogError ("cascade file is not loaded. Please copy from “OpenCVForUnity/StreamingAssets/” to “Assets/StreamingAssets/” folder. "); } webCamTextureToMatHelper.Initialize (); }); StartCoroutine (getFilePath_Coroutine); #else cascade = new CascadeClassifier (); cascade.load (Utils.getFilePath ("lbpcascade_frontalface.xml")); // cascade.load (Utils.getFilePath ("haarcascade_frontalface_alt.xml")); #if !UNITY_WSA_10_0 if (cascade.empty ()) { Debug.LogError ("cascade file is not loaded. Please copy from “OpenCVForUnity/StreamingAssets/” to “Assets/StreamingAssets/” folder. "); } #endif #if UNITY_ANDROID && !UNITY_EDITOR // Avoids the front camera low light issue that occurs in only some Android devices (e.g. Google Pixel, Pixel2). webCamTextureToMatHelper.avoidAndroidFrontCameraLowLightIssue = true; #endif webCamTextureToMatHelper.Initialize (); #endif } /// /// Raises the web cam texture to mat helper initialized event. /// public void OnWebCamTextureToMatHelperInitialized () { Debug.Log ("OnWebCamTextureToMatHelperInitialized"); Mat webCamTextureMat = webCamTextureToMatHelper.GetMat (); texture = new Texture2D (webCamTextureMat.cols (), webCamTextureMat.rows (), TextureFormat.RGBA32, false); gameObject.GetComponent ().material.mainTexture = texture; gameObject.transform.localScale = new Vector3 (webCamTextureMat.cols (), webCamTextureMat.rows (), 1); Debug.Log ("Screen.width " + Screen.width + " Screen.height " + Screen.height + " Screen.orientation " + Screen.orientation); if (fpsMonitor != null) { fpsMonitor.Add ("width", webCamTextureMat.width ().ToString ()); fpsMonitor.Add ("height", webCamTextureMat.height ().ToString ()); fpsMonitor.Add ("orientation", Screen.orientation.ToString ()); } float width = webCamTextureMat.width (); float height = webCamTextureMat.height (); float widthScale = (float)Screen.width / width; float heightScale = (float)Screen.height / height; if (widthScale < heightScale) { Camera.main.orthographicSize = (width * (float)Screen.height / (float)Screen.width) / 2; } else { Camera.main.orthographicSize = height / 2; } grayMat = new Mat (webCamTextureMat.rows (), webCamTextureMat.cols (), CvType.CV_8UC1); faces = new MatOfRect (); } /// /// Raises the web cam texture to mat helper disposed event. /// public void OnWebCamTextureToMatHelperDisposed () { Debug.Log ("OnWebCamTextureToMatHelperDisposed"); if (grayMat != null) grayMat.Dispose (); if (texture != null) { Texture2D.Destroy (texture); texture = null; } if (faces != null) faces.Dispose (); } /// /// Raises the web cam texture to mat helper error occurred event. /// /// Error code. public void OnWebCamTextureToMatHelperErrorOccurred (WebCamTextureToMatHelper.ErrorCode errorCode) { Debug.Log ("OnWebCamTextureToMatHelperErrorOccurred " + errorCode); } // Update is called once per frame void Update () { if (webCamTextureToMatHelper.IsPlaying () && webCamTextureToMatHelper.DidUpdateThisFrame ()) { Mat rgbaMat = webCamTextureToMatHelper.GetMat (); Imgproc.cvtColor (rgbaMat, grayMat, Imgproc.COLOR_RGBA2GRAY); Imgproc.equalizeHist (grayMat, grayMat); if (cascade != null) cascade.detectMultiScale (grayMat, faces, 1.1, 2, 2, // TODO: objdetect.CV_HAAR_SCALE_IMAGE new Size (grayMat.cols () * 0.2, grayMat.rows () * 0.2), new Size ()); OpenCVForUnity.CoreModule.Rect[] rects = faces.toArray (); for (int i = 0; i < rects.Length; i++) { // Debug.Log ("detect faces " + rects [i]); Imgproc.rectangle (rgbaMat, new Point (rects [i].x, rects [i].y), new Point (rects [i].x + rects [i].width, rects [i].y + rects [i].height), new Scalar (255, 0, 0, 255), 2); } // Imgproc.putText (rgbaMat, "W:" + rgbaMat.width () + " H:" + rgbaMat.height () + " SO:" + Screen.orientation, new Point (5, rgbaMat.rows () - 10), Imgproc.FONT_HERSHEY_SIMPLEX, 1.0, new Scalar (255, 255, 255, 255), 2, Imgproc.LINE_AA, false); Utils.fastMatToTexture2D (rgbaMat, texture); } } /// /// Raises the destroy event. /// void OnDestroy () { webCamTextureToMatHelper.Dispose (); if (cascade != null) cascade.Dispose (); #if UNITY_WEBGL && !UNITY_EDITOR if (getFilePath_Coroutine != null) { StopCoroutine (getFilePath_Coroutine); ((IDisposable)getFilePath_Coroutine).Dispose (); } #endif } /// /// Raises the back button click event. /// public void OnBackButtonClick () { SceneManager.LoadScene ("OpenCVForUnityExample"); } /// /// Raises the play button click event. /// public void OnPlayButtonClick () { webCamTextureToMatHelper.Play (); } /// /// Raises the pause button click event. /// public void OnPauseButtonClick () { webCamTextureToMatHelper.Pause (); } /// /// Raises the stop button click event. /// public void OnStopButtonClick () { webCamTextureToMatHelper.Stop (); } /// /// Raises the change camera button click event. /// public void OnChangeCameraButtonClick () { webCamTextureToMatHelper.requestedIsFrontFacing = !webCamTextureToMatHelper.IsFrontFacing (); } } }