77 lines
2.4 KiB
C#
77 lines
2.4 KiB
C#
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using UnityEngine;
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using UnityEngine.SceneManagement;
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using System.Collections.Generic;
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using OpenCVForUnity.CoreModule;
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using OpenCVForUnity.ImgprocModule;
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using OpenCVForUnity.UnityUtils;
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namespace OpenCVForUnityExample
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{
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/// <summary>
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/// ConvexHull Example
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/// http://docs.opencv.org/trunk/d7/d1d/tutorial_hull.html
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/// </summary>
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public class ConvexHullExample : MonoBehaviour
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{
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// Use this for initialization
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void Start ()
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{
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Mat imgMat = new Mat (500, 500, CvType.CV_8UC3, new Scalar (0, 0, 0));
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Debug.Log ("imgMat.ToString() " + imgMat.ToString ());
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int rand_num = 50;
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MatOfPoint pointsMat = new MatOfPoint ();
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pointsMat.alloc (rand_num);
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Core.randu (pointsMat, 100, 400);
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Point[] points = pointsMat.toArray ();
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for (int i = 0; i < rand_num; ++i) {
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Imgproc.circle (imgMat, points [i], 2, new Scalar (255, 255, 255), -1);
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}
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MatOfInt hullInt = new MatOfInt ();
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Imgproc.convexHull (pointsMat, hullInt);
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List<Point> pointMatList = pointsMat.toList ();
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List<int> hullIntList = hullInt.toList ();
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List<Point> hullPointList = new List<Point> ();
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for (int j = 0; j < hullInt.toList ().Count; j++) {
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hullPointList.Add (pointMatList [hullIntList [j]]);
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}
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MatOfPoint hullPointMat = new MatOfPoint ();
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hullPointMat.fromList (hullPointList);
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List<MatOfPoint> hullPoints = new List<MatOfPoint> ();
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hullPoints.Add (hullPointMat);
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Imgproc.drawContours (imgMat, hullPoints, -1, new Scalar (0, 255, 0), 2);
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Imgproc.cvtColor (imgMat, imgMat, Imgproc.COLOR_BGR2RGB);
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Texture2D texture = new Texture2D (imgMat.cols (), imgMat.rows (), TextureFormat.RGBA32, false);
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Utils.matToTexture2D (imgMat, texture);
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gameObject.GetComponent<Renderer> ().material.mainTexture = texture;
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}
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// Update is called once per frame
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void Update ()
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{
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}
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/// <summary>
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/// Raises the back button click event.
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/// </summary>
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public void OnBackButtonClick ()
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{
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SceneManager.LoadScene ("OpenCVForUnityExample");
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}
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}
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}
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