using UnityEngine;
using UnityEngine.SceneManagement;
using System.Collections.Generic;
using OpenCVForUnity.CoreModule;
using OpenCVForUnity.ImgprocModule;
using OpenCVForUnity.UnityUtils;
namespace OpenCVForUnityExample
{
///
/// ConvexHull Example
/// http://docs.opencv.org/trunk/d7/d1d/tutorial_hull.html
///
public class ConvexHullExample : MonoBehaviour
{
// Use this for initialization
void Start ()
{
Mat imgMat = new Mat (500, 500, CvType.CV_8UC3, new Scalar (0, 0, 0));
Debug.Log ("imgMat.ToString() " + imgMat.ToString ());
int rand_num = 50;
MatOfPoint pointsMat = new MatOfPoint ();
pointsMat.alloc (rand_num);
Core.randu (pointsMat, 100, 400);
Point[] points = pointsMat.toArray ();
for (int i = 0; i < rand_num; ++i) {
Imgproc.circle (imgMat, points [i], 2, new Scalar (255, 255, 255), -1);
}
MatOfInt hullInt = new MatOfInt ();
Imgproc.convexHull (pointsMat, hullInt);
List pointMatList = pointsMat.toList ();
List hullIntList = hullInt.toList ();
List hullPointList = new List ();
for (int j = 0; j < hullInt.toList ().Count; j++) {
hullPointList.Add (pointMatList [hullIntList [j]]);
}
MatOfPoint hullPointMat = new MatOfPoint ();
hullPointMat.fromList (hullPointList);
List hullPoints = new List ();
hullPoints.Add (hullPointMat);
Imgproc.drawContours (imgMat, hullPoints, -1, new Scalar (0, 255, 0), 2);
Imgproc.cvtColor (imgMat, imgMat, Imgproc.COLOR_BGR2RGB);
Texture2D texture = new Texture2D (imgMat.cols (), imgMat.rows (), TextureFormat.RGBA32, false);
Utils.matToTexture2D (imgMat, texture);
gameObject.GetComponent ().material.mainTexture = texture;
}
// Update is called once per frame
void Update ()
{
}
///
/// Raises the back button click event.
///
public void OnBackButtonClick ()
{
SceneManager.LoadScene ("OpenCVForUnityExample");
}
}
}