using UnityEngine; using UnityEngine.SceneManagement; using System.Collections.Generic; using OpenCVForUnity.CoreModule; using OpenCVForUnity.ImgprocModule; using OpenCVForUnity.UnityUtils; namespace OpenCVForUnityExample { /// /// ConvexHull Example /// http://docs.opencv.org/trunk/d7/d1d/tutorial_hull.html /// public class ConvexHullExample : MonoBehaviour { // Use this for initialization void Start () { Mat imgMat = new Mat (500, 500, CvType.CV_8UC3, new Scalar (0, 0, 0)); Debug.Log ("imgMat.ToString() " + imgMat.ToString ()); int rand_num = 50; MatOfPoint pointsMat = new MatOfPoint (); pointsMat.alloc (rand_num); Core.randu (pointsMat, 100, 400); Point[] points = pointsMat.toArray (); for (int i = 0; i < rand_num; ++i) { Imgproc.circle (imgMat, points [i], 2, new Scalar (255, 255, 255), -1); } MatOfInt hullInt = new MatOfInt (); Imgproc.convexHull (pointsMat, hullInt); List pointMatList = pointsMat.toList (); List hullIntList = hullInt.toList (); List hullPointList = new List (); for (int j = 0; j < hullInt.toList ().Count; j++) { hullPointList.Add (pointMatList [hullIntList [j]]); } MatOfPoint hullPointMat = new MatOfPoint (); hullPointMat.fromList (hullPointList); List hullPoints = new List (); hullPoints.Add (hullPointMat); Imgproc.drawContours (imgMat, hullPoints, -1, new Scalar (0, 255, 0), 2); Imgproc.cvtColor (imgMat, imgMat, Imgproc.COLOR_BGR2RGB); Texture2D texture = new Texture2D (imgMat.cols (), imgMat.rows (), TextureFormat.RGBA32, false); Utils.matToTexture2D (imgMat, texture); gameObject.GetComponent ().material.mainTexture = texture; } // Update is called once per frame void Update () { } /// /// Raises the back button click event. /// public void OnBackButtonClick () { SceneManager.LoadScene ("OpenCVForUnityExample"); } } }