3c3bf9b1a9
🤖 Bumped version to 0.1.1
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This commit was automatically generated by a script: https://gitfub.space/Jmaa/python-omni
2024-07-06 23:55:34 +02:00
cfd42d3e71
Standard versioning
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2024-07-06 23:44:07 +02:00
f02c18c26e
Code quality v2
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2024-04-26 11:58:22 +02:00
4da6f66703
Code quality
LÖVE Library / Lua-Testing (push) Successful in 5s
LÖVE Library / Static-Analysis (push) Failing after 3s
2024-04-26 11:56:27 +02:00
1b73422a16
Bumped workflows to v6.19
LÖVE Library / Lua-Testing (push) Successful in 6s
LÖVE Library / Static-Analysis (push) Failing after 3s
2024-04-26 11:50:01 +02:00
6b4fed3b72
Better .luacheckrc
LÖVE/Lua Library / Static-Analysis (push) Failing after 4s
2023-12-13 20:35:27 +01:00
f374f39896
Workflows
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2023-12-12 23:45:57 +01:00
5d0f911597
README
2023-10-22 13:13:52 +02:00
2cd21d3608
set_shader_texture_size
2023-10-22 13:11:49 +02:00
89884e59c4
Can now also be used outside of LÖVE, in a low capacity.
2020-07-07 12:52:37 +02:00
bc3752da1b
Added several convenience features.
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Including allowing specifying number of tiles for each dimension, if for
example it is known that the image will contain 16x16 sprites, but the
size of the individual sprite is unknown.
2019-12-04 18:11:13 +01:00
69f0d85100
Slightly better error message when mode is unknown.
2019-06-10 19:41:59 +02:00
7769d53040
Added useful method for shader work.
2019-02-26 22:45:31 +01:00
acd14a510b
Fixed small bug
2018-11-10 15:03:21 +01:00
093f67ecfa
Separated SpriteSheet2 as own library
2018-11-08 16:27:03 +01:00