set_shader_texture_size
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@ -72,11 +72,21 @@ function Sprite.new (quad, imagesheet)
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return setmetatable({ quad = quad, imagesheet = imagesheet, is_sprite = true }, Sprite)
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end
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local function set_shader_texture_size(texture)
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local currently_active_shader = love.graphics.getShader()
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if currently_active_shader ~= nil and currently_active_shader:hasUniform('spritesheet_inverse_width') then
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local width, height = texture:getDimensions()
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currently_active_shader:send('spritesheet_inverse_width', {1/width, 0})
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currently_active_shader:send('spritesheet_inverse_height', { 0, 1/height})
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end
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end
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if define_love then
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function Sprite:generateImage ()
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local imagesheet, quad = self.imagesheet, self.quad
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self.func = function (x, y)
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set_shader_texture_size(imagesheet.image)
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love.graphics.draw(imagesheet.image, quad, math.floor(x), math.floor(y), 0, 1, 1, imagesheet.origin_x, imagesheet.origin_y)
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end
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end
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@ -138,6 +148,7 @@ function Animation:generateImage ()
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if self.wrap then t = t % self.duration end
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local quad = get_quad_based_on_time(self, t)
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if not quad then error_internal('Could not determine quad when drawing animation. Time was %f.', t) end
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set_shader_texture_size(self.imagesheet.image)
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love.graphics.draw(self.imagesheet.image, quad, x, y, 0, 1, 1, self.imagesheet.origin_x, self.imagesheet.origin_y)
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end
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end
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