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Commit Graph

18 Commits

Author SHA1 Message Date
2a29240aea 🤖 Bumped version to 0.1.2
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2024-07-07 00:39:06 +02:00
1bc2e29dc1 🤖 Repository layout updated to latest version
This commit was automatically generated by a script: https://gitfub.space/Jmaa/python-omni
2024-07-07 00:34:25 +02:00
59b7c8e847 🤖 Repository layout updated to latest version
This commit was automatically generated by a script: https://gitfub.space/Jmaa/python-omni
2024-07-07 00:17:59 +02:00
3c3bf9b1a9 🤖 Bumped version to 0.1.1
This commit was automatically generated by a script: https://gitfub.space/Jmaa/python-omni
2024-07-06 23:55:34 +02:00
cfd42d3e71
Standard versioning 2024-07-06 23:44:07 +02:00
f02c18c26e Code quality v2 2024-04-26 11:58:22 +02:00
4da6f66703 Code quality 2024-04-26 11:56:27 +02:00
1b73422a16 Bumped workflows to v6.19 2024-04-26 11:50:01 +02:00
6b4fed3b72 Better .luacheckrc 2023-12-13 20:35:27 +01:00
f374f39896 Workflows 2023-12-12 23:45:57 +01:00
5d0f911597 README 2023-10-22 13:13:52 +02:00
2cd21d3608 set_shader_texture_size 2023-10-22 13:11:49 +02:00
89884e59c4 Can now also be used outside of LÖVE, in a low capacity. 2020-07-07 12:52:37 +02:00
bc3752da1b Added several convenience features.
Including allowing specifying number of tiles for each dimension, if for
example it is known that the image will contain 16x16 sprites, but the
size of the individual sprite is unknown.
2019-12-04 18:11:13 +01:00
69f0d85100 Slightly better error message when mode is unknown. 2019-06-10 19:41:59 +02:00
7769d53040 Added useful method for shader work. 2019-02-26 22:45:31 +01:00
acd14a510b Fixed small bug 2018-11-10 15:03:21 +01:00
093f67ecfa Separated SpriteSheet2 as own library 2018-11-08 16:27:03 +01:00