2a29240aea
🤖 Bumped version to 0.1.2
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This commit was automatically generated by a script: https://gitfub.space/Jmaa/python-omni
2024-07-07 00:39:06 +02:00
1bc2e29dc1
🤖 Repository layout updated to latest version
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This commit was automatically generated by a script: https://gitfub.space/Jmaa/python-omni
2024-07-07 00:34:25 +02:00
59b7c8e847
🤖 Repository layout updated to latest version
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This commit was automatically generated by a script: https://gitfub.space/Jmaa/python-omni
2024-07-07 00:17:59 +02:00
3c3bf9b1a9
🤖 Bumped version to 0.1.1
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This commit was automatically generated by a script: https://gitfub.space/Jmaa/python-omni
2024-07-06 23:55:34 +02:00
cfd42d3e71
Standard versioning
2024-07-06 23:44:07 +02:00
f02c18c26e
Code quality v2
2024-04-26 11:58:22 +02:00
4da6f66703
Code quality
2024-04-26 11:56:27 +02:00
1b73422a16
Bumped workflows to v6.19
2024-04-26 11:50:01 +02:00
6b4fed3b72
Better .luacheckrc
2023-12-13 20:35:27 +01:00
f374f39896
Workflows
2023-12-12 23:45:57 +01:00
5d0f911597
README
2023-10-22 13:13:52 +02:00
2cd21d3608
set_shader_texture_size
2023-10-22 13:11:49 +02:00
89884e59c4
Can now also be used outside of LÖVE, in a low capacity.
2020-07-07 12:52:37 +02:00
bc3752da1b
Added several convenience features.
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Including allowing specifying number of tiles for each dimension, if for
example it is known that the image will contain 16x16 sprites, but the
size of the individual sprite is unknown.
2019-12-04 18:11:13 +01:00
69f0d85100
Slightly better error message when mode is unknown.
2019-06-10 19:41:59 +02:00
7769d53040
Added useful method for shader work.
2019-02-26 22:45:31 +01:00
acd14a510b
Fixed small bug
2018-11-10 15:03:21 +01:00
093f67ecfa
Separated SpriteSheet2 as own library
2018-11-08 16:27:03 +01:00