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notamon/rust/mia-game/README.md

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# Mia Gaming Contract
## Rules
3 or more players, all start with 6 lives.
The complete order of rolls (from highest to lowest):
21 (Mia), 31 (Little Mia), 66, 55, 44, 33, 22, 11, 65, 64, 63, 62, 61, 54, 53, 52, 51, 43, 42, 41, 32
### Order of actions
The first player rolls the dice and keeps their value concealed from the other players.
The player then has three choices:
- Tell the truth and announce what has been rolled.
- Lie and announce a greater value than that rolled.
- Lie and announce a lesser value.
The concealed dice are then passed to the next player in a clockwise fashion.
The receiving player now has two options:
- Believe the passer, roll the dice and pass it on, announcing a higher value—with or without looking at them.
- Call the passer a liar and look at the dice.
If the dice show a lesser value than that announced, the passer loses a life and the receiving player starts a new round.
However, if the dice show a greater or equal value, the current player loses a life and the next player starts a new round.
**Note:**
Each player must always announce a value greater than or equal to the previous value announced.
##### Mia announced
If Mia is announced, the next player has two choices:
- They may give up without looking at the dice and lose one life.
- They may look at the dice. If it was a Mia, they lose two lives.
If it wasn't, the previous player loses two lives.
### Winning the game
Last remaining player is the winner.