44 lines
1.5 KiB
Markdown
44 lines
1.5 KiB
Markdown
# Mia Gaming Contract
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## Rules
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3 or more players, all start with 6 lives.
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The complete order of rolls (from highest to lowest):
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21 (Mia), 31 (Little Mia), 66, 55, 44, 33, 22, 11, 65, 64, 63, 62, 61, 54, 53, 52, 51, 43, 42, 41, 32
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### Order of actions
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The first player rolls the dice and keeps their value concealed from the other players.
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The player then has three choices:
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- Tell the truth and announce what has been rolled.
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- Lie and announce a greater value than that rolled.
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- Lie and announce a lesser value.
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The concealed dice are then passed to the next player in a clockwise fashion.
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The receiving player now has two options:
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- Believe the passer, roll the dice and pass it on, announcing a higher value—with or without looking at them.
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- Call the passer a liar and look at the dice.
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If the dice show a lesser value than that announced, the passer loses a life and the receiving player starts a new round.
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However, if the dice show a greater or equal value, the current player loses a life and the next player starts a new round.
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**Note:**
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Each player must always announce a value greater than or equal to the previous value announced.
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##### Mia announced
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If Mia is announced, the next player has two choices:
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- They may give up without looking at the dice and lose one life.
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- They may look at the dice. If it was a Mia, they lose two lives.
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If it wasn't, the previous player loses two lives.
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### Winning the game
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Last remaining player is the winner.
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