# Mia Gaming Contract ## Rules 3 or more players, all start with 6 lives. The complete order of rolls (from highest to lowest): 21 (Mia), 31 (Little Mia), 66, 55, 44, 33, 22, 11, 65, 64, 63, 62, 61, 54, 53, 52, 51, 43, 42, 41, 32 ### Order of actions The first player rolls the dice and keeps their value concealed from the other players. The player then has three choices: - Tell the truth and announce what has been rolled. - Lie and announce a greater value than that rolled. - Lie and announce a lesser value. The concealed dice are then passed to the next player in a clockwise fashion. The receiving player now has two options: - Believe the passer, roll the dice and pass it on, announcing a higher value—with or without looking at them. - Call the passer a liar and look at the dice. If the dice show a lesser value than that announced, the passer loses a life and the receiving player starts a new round. However, if the dice show a greater or equal value, the current player loses a life and the next player starts a new round. **Note:** Each player must always announce a value greater than or equal to the previous value announced. ##### Mia announced If Mia is announced, the next player has two choices: - They may give up without looking at the dice and lose one life. - They may look at the dice. If it was a Mia, they lose two lives. If it wasn't, the previous player loses two lives. ### Winning the game Last remaining player is the winner.