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dIntDesJam/README.md
2024-09-23 20:31:56 +02:00

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# dIntDesJam
Bunch of old old projects, made during an especially annoying course, when bored during
a lecture. All of them are made using - and requires - [love2d](https://love2d.org/).
## Projekterne
### dIntDesJam 2016 Week 1
Friday 5. Feb. 2016
Pretty cringe, looking back at it now.
### dIntDesJam 2016 Week 2
Wednesday 10. Feb. 2016
### dIntDesJam 2016 Week 3
Wednesday 12. Feb. 2016
Fun with shaders.
### dIntDesJam 2016 Week 4
Wednesday 17. Feb. 2016
Fun with bad collision detection.
### dIntDesJam 2017 Week 1: Dildo Collector
Friday d. 27. Jan. 2017
One of the classics within the idle game genre, this is a scathing critique of
modern capitalist society. The game reduces the protagonist (ostensibly the
player,) to a creature of only three verbs: _Work_ (for money), _Survive_ (by
eating expensive foods), and _Buy Dildo_ (for masturbatory and entertainment
value.) The player fully embodies their in-game character by the alignment of
the in-game verbs with the player's motivation for doing these actions:
- _Work_, a boring click; the only satisfaction gained is the gained ability
of using the other verbs.
- _Survive_, an even more boring click. The looming sense of doom from not
_Surviving_ is the only reason for the player to continue pressing the
button.
- _Buy Dildo_, an joyous click! The player, as well as the their (unseen) in-game
avatar enjoys the excitement from the new dildo, for a fleeting second,
before they, through necessity must turn their eyes towards survival once
again.
### dIntDesJam 2017 Week 2: All Star
Friday d. 3. Feb. 2017
Fun with better collision detection.
### dIntDesJam 2017 Week 3: All Stars
Friday d. 10. Feb. 2017
What if Smash Bros had infinity bullets?
### dIntDesJam 2017 Week 4: En Forelæsning
Friday d. 17. Feb. 2017
This friday's lecture was cancelled, so we made _Cancelled Jam_ instead.
This nostalgic game harkens back to the days of yore, when friday lectures were
a plenty, with their confusing terminology and silly conclusions. The game
tries to emulate a lecture by using [Markov
Chains](https://en.wikipedia.org/wiki/Markov_chain), though, truly, it fails to
capture the true nonsense of these lectures.
## License
```
MIT License
Copyright (c) 2016-2024 Jon Michael Aanes
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
```