1
0
colors/README.md
2024-07-10 21:07:39 +02:00

97 lines
1.4 KiB
Markdown

<!--- WARNING --->
<!--- THIS IS AN AUTO-GENERATED FILE --->
<!--- MANUAL CHANGES CAN AND WILL BE OVERWRITTEN --->
Colors
This is a collection of functions for performing color operations, designed to work with the LÖVE game engine.
## Documentation
Supports following color formats:
- `rgb255`: The standard computer representation, with each
```
channel (red, green, blue, alpha) in the [0-255] range. Alpha
channel (index 4), can either be explicit or implicit (and taken
to be 255.)
```
- `rgb1`: As above, except channels are in the [0-1] range.
- `hsl`: Hue-saturation-lightness representation (does not support alpha).
```
Hue channel is in the [0-1] range, instead of the standard [0-2*pi] range.
```
## [Functions](#Functions)
interpolate_rgb (c1, c2, t)
Interpolation
invert_rgb (color)
Inversion
parse_rgb (str)
Parsing
## [None](None)Functions
interpolate_rgb (c1, c2, t)
Interpolation
Parameters:
c1
c2
t
invert_rgb (color)
Inversion
Parameters:
color
parse_rgb (str)
Parsing
Parameters:
str
Error handling
# License
```
"THE BEER-WARE LICENSE" (Revision 42):
<jonjmaa@gmail.com> wrote this program. As long as you retain this notice you
can do whatever you want with this stuff. If we meet some day, and you think
this stuff is worth it, you can buy me a beer in return.
Jon Michael Aanes
```