improved things
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@ -42,6 +42,8 @@ article {
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}
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.post{
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border-radius: 10px;
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overflow: hidden;
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width: 568px;
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background-color: #d6e2fa;
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padding: 50px;
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@ -69,6 +71,7 @@ a:hover {
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}
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img {
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border-radius: 10px;
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display: block;
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width: 100%;
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max-width: 600px;
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@ -1,4 +1,6 @@
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<video autoplay loop> <source src="../images/2017-12-04/a.webm"></video>
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<video autoplay loop>
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<source src="../images/2017-12-04/a.webm">
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</video>
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<time datetime="2017-12-04">2017-12-04</time>
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Some weeks ago I improved upon the most basic enemy in Takunomi's upcoming game. The enemy, called a _Newt Hare_ was neither bunny enough, nor cute enough. I hope the new one amends both points.
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images/fail.png
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@ -1,4 +1,7 @@
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<video autoplay loop> <source src="../images/2017-12-07/a.webm"></video>
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<video autoplay loop>
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<source src="../images/2017-12-07/a.webm">
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<img src="../images/fail.png" />
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</video>
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<p><time datetime="2017-12-07">2017–12–07</time>
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The improved <em>Newt Hare</em> made its bigger counterpart, the <em>Motherhare</em>, too small. Also, it could be cuter and more bunny-like. So I have you, the <em>Motherhare 2.0</em>, or whatever. Now, the trap to avoid is to not constantly try and improve every enemy, every time I get some spare time.</p>
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@ -1,4 +1,9 @@
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<a href="../images/2017-12-04/a.webm"><video autoplay loop> <source src="../images/2017-12-04/a.webm"></video></a>
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<a href="../images/2017-12-04/a.webm">
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<video autoplay loop>
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<source src="../images/2017-12-04/a.webm" />
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<img src="../images/fail.png" />
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</video>
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</a>
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<p><time datetime="2017-12-04">2017–12–04</time></p>
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@ -2,5 +2,9 @@
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{{with .Posts}}
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{{range .}}
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<article class="post">{{template "post" .}}</article>{{else}}<div><strong>no posts</strong></div>{{end}}{{end}}
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<article class="post bottomMenu"><a class="bottomMenuElement" href="/">Return</a></div>
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<article class="post bottomMenu">
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<div>
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<a class="bottomMenuElement" href="/">Return to top. ↺</a></br>
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<p class="bottomMenuElement">Looking for more to read? Try the <a href="/past">past</a> section.</p></div>
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</div>
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{{end}}
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