diff --git a/css/style.css b/css/style.css index c249513..901c94a 100644 --- a/css/style.css +++ b/css/style.css @@ -42,6 +42,8 @@ article { } .post{ + border-radius: 10px; + overflow: hidden; width: 568px; background-color: #d6e2fa; padding: 50px; @@ -69,6 +71,7 @@ a:hover { } img { + border-radius: 10px; display: block; width: 100%; max-width: 600px; diff --git a/drafts/Improvement.md b/drafts/Improvement.md index 2f856a0..d5f8eb9 100644 --- a/drafts/Improvement.md +++ b/drafts/Improvement.md @@ -1,4 +1,6 @@ - + Some weeks ago I improved upon the most basic enemy in Takunomi's upcoming game. The enemy, called a _Newt Hare_ was neither bunny enough, nor cute enough. I hope the new one amends both points. diff --git a/images/fail.png b/images/fail.png new file mode 100644 index 0000000..b47caf7 Binary files /dev/null and b/images/fail.png differ diff --git a/postCollection b/postCollection new file mode 100755 index 0000000..bd4d92c Binary files /dev/null and b/postCollection differ diff --git a/posts/Improvement part 2.html b/posts/Improvement part 2.html index 8ee4528..36a4125 100644 --- a/posts/Improvement part 2.html +++ b/posts/Improvement part 2.html @@ -1,4 +1,7 @@ - +

The improved Newt Hare made its bigger counterpart, the Motherhare, too small. Also, it could be cuter and more bunny-like. So I have you, the Motherhare 2.0, or whatever. Now, the trap to avoid is to not constantly try and improve every enemy, every time I get some spare time.

diff --git a/posts/Improvement.html b/posts/Improvement.html index a862c16..7bd4bbb 100644 --- a/posts/Improvement.html +++ b/posts/Improvement.html @@ -1,4 +1,9 @@ - + + +

diff --git a/templates/blog_roll.tmpl b/templates/blog_roll.tmpl index bc74cea..01f576a 100644 --- a/templates/blog_roll.tmpl +++ b/templates/blog_roll.tmpl @@ -2,5 +2,9 @@ {{with .Posts}} {{range .}}
{{template "post" .}}
{{else}}
no posts
{{end}}{{end}} -
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+ {{end}}