testing legal move calculations, seems to work
This commit is contained in:
parent
246d1ac44a
commit
b5007c470a
36
board.py
36
board.py
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@ -3,12 +3,12 @@ import itertools
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class Board:
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initial_state = [ 0,
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initial_state = ( 0,
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2, 0, 0, 0, 0, -5,
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0, -3, 0, 0, 0, 5,
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-5, 0, 0, 0, 3, 0,
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5, 0, 0, 0, 0, -2,
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0 ]
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0 )
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# TODO: Remember to handle pushing other pieces to home
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# TODO: Also remember that a player can't move backwards and the one
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@ -145,24 +145,19 @@ class Board:
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# TODO: make sure that it is not possible to do nothing on first part of
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# turn and then do something with the second die
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print("Find legal moves: ",roll,"-"*20)
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def calc_moves(board, face_value):
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idxs_with_checkers = Board.idxs_with_checkers_of_player(board, player)
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boards = [(do_move(board,
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boards = [(Board.do_move(board,
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player,
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(idx, idx + (face_value * player)))
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if is_move_valid(board,
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player,
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face_value,
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(idx, idx + (face_value * player)))
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if Board.is_move_valid(board,
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player,
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face_value,
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(idx, idx + (face_value * player)))
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else None)
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for idx in idxs_with_checkers]
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# If no move can be made, make sure to include current board
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if is_move_valid(board, player, face_value, None):
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boards.append(board)
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return list(filter(None, boards)) # Remove None-values
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# ------------------
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@ -171,15 +166,18 @@ class Board:
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legal_moves = set()
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if not Board.any_move_valid(board, player, roll):
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return { board }
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dice_permutations = list(itertools.permutations(roll)) if roll[0] != roll[1] else [[roll[0]]*4]
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for pair in dice_permutations:
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for roll in dice_permutations:
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# Calculate boards resulting from first move
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boards = calc_moves(board, pair[0])
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boards = calc_moves(board, roll[0])
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for x in dice_permutations[1:]:
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for die in roll[1:]:
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# Calculate boards resulting from second move
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nested_boards = [calc_moves(board, x) for board in boards]
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nested_boards = [calc_moves(board, die) for board in boards]
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boards = [board for boards in nested_boards for board in boards]
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# Add resulting unique boards to set of legal boards resulting from roll
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legal_moves = legal_moves | set(boards)
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@ -217,14 +215,14 @@ class Board:
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board[25] += player
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board[to_idx] = 0
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return board
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return tuple(board)
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# TODO: Moving in from bar is handled by the representation
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# TODONE: Handle bearing off
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from_idx = move[0]
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to_idx = move[1]
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board = list(board) # Clone board
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board = list(board) # Make mutable copy of board
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# 'Lift' checker
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board[from_idx] -= player
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@ -240,4 +238,4 @@ class Board:
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# Put down checker
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board[to_idx] += player
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return board
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return tuple(board)
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116
test.py
116
test.py
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@ -19,39 +19,39 @@ class TestIsMoveValid(unittest.TestCase):
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self.assertEqual(Board.is_move_valid(self.initial, 1, 2, (1, 4)), False)
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def test_bear_in(self):
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board = [ 1,
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board = ( 1,
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1, 0, 0, 0, 0, -5,
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0, -3, 0, 0, 0, 5,
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-5, 0, 0, 0, 3, 0,
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5, 0, 0, 0, 0, -2,
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0 ]
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0 )
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self.assertEqual(Board.is_move_valid(board, 1, 2, (0, 2)), True)
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board = [ 0,
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board = ( 0,
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2, 0, 0, 0, 0, -5,
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0, -3, 0, 0, 0, 5,
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-5, 0, 0, 0, 3, 0,
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5, 0, 0, 0, 0, -1,
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-1 ]
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-1 )
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self.assertEqual(Board.is_move_valid(board, -1, 2, (25, 23)), True)
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def test_force_bear_in(self):
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board = [ 1,
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board = ( 1,
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1, 0, 0, 0, 0, -5,
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0, -3, 0, 0, 0, 5,
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-5, 0, 0, 0, 3, 0,
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5, 0, 0, 0, 0, -2,
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0 ]
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0 )
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self.assertEqual(Board.is_move_valid(board, 1, 2, (1, 3)), False)
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self.assertEqual(Board.is_move_valid(board, -1, 3, (24, 21)), True)
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board = [ 0,
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board = ( 0,
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2, 0, 0, 0, 0, -5,
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0, -3, 0, 0, 0, 5,
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-5, 0, 0, 0, 3, 0,
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5, 0, 0, 0, 0, -1,
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-1 ]
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-1 )
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self.assertEqual(Board.is_move_valid(board, -1, 2, (24, 22)), False)
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self.assertEqual(Board.is_move_valid(board, 1, 2, (1, 3)), True)
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@ -67,65 +67,65 @@ class TestIsMoveValid(unittest.TestCase):
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self.assertEqual(Board.is_move_valid(self.initial, -1, 5, (24, 19)), False)
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def test_able_to_hit_opponent_checkers(self):
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board = [ 0,
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board = ( 0,
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2, 0, 0, -1, 0, -4,
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0, -3, 0, 0, 0, 5,
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-5, 0, 0, 0, 3, 0,
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4, 0, 1, 0, 0, -2,
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0 ]
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0 )
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self.assertEqual(Board.is_move_valid(board, 1, 3, (1, 4)), True)
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self.assertEqual(Board.is_move_valid(board, -1, 3, (24, 21)), True)
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def test_bear_off_simple(self):
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board = [ 0,
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board = ( 0,
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0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 1,
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0 ]
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0 )
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self.assertEqual(Board.is_move_valid(board, 1, 2, (24, 26)), True)
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self.assertEqual(Board.is_move_valid(board, 1, 1, (24, 25)), True)
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def test_bear_off_with_higher_face_value(self):
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board = [ 0,
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board = ( 0,
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0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0,
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0, 0, 0, 1, 1, 0,
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0 ]
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0 )
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self.assertEqual(Board.is_move_valid(board, 1, 5, (23, 28)), False)
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self.assertEqual(Board.is_move_valid(board, 1, 5, (22, 27)), True)
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def test_bear_off_all_in_last_quadrant(self):
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board = [ 0,
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board = ( 0,
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0, 0, 0, 0, 0, 0,
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0, 0, 0, 1, 0, 0,
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0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 1,
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0 ]
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0 )
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self.assertEqual(Board.is_move_valid(board, 1, 1, (24, 25)), False)
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board = [ 1,
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board = ( 1,
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0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 1,
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0 ]
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0 )
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self.assertEqual(Board.is_move_valid(board, 1, 1, (24, 25)), False)
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board = [ 0,
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board = ( 0,
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-1, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0,
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-1 ]
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-1 )
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self.assertEqual(Board.is_move_valid(board, -1, 1, (1, 0)), False)
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board = [ 0,
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board = ( 0,
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-1, 0, 0, 0, 0, 0,
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0, 0, 0, -1, 0, 0,
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0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0,
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0 ]
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0 )
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self.assertEqual(Board.is_move_valid(board, -1, 1, (1, 0)), False)
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# TODO: More tests for bearing off are needed
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@ -133,87 +133,87 @@ class TestIsMoveValid(unittest.TestCase):
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class TestIsWinner(unittest.TestCase):
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def test_is_winner(self):
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board = [ 0,
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board = ( 0,
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2, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 5,
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0, 0, 0, 0, 3, 0,
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4, 0, 1, 0, 0, 0,
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0 ]
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0 )
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self.assertEqual(Board.is_winner(board, 1), False)
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self.assertEqual(Board.is_winner(board, -1), True)
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board = [ 0,
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board = ( 0,
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0, 0, 0, -1, 0, -4,
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0, -3, 0, 0, 0, 0,
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-5, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, -2,
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0 ]
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0 )
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self.assertEqual(Board.is_winner(board, 1), True)
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self.assertEqual(Board.is_winner(board, -1), False)
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class TestDoMove(unittest.TestCase):
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def test_simple_move(self):
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board = [ 0,
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board = ( 0,
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2, 0, -1, 0, 0, 0,
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0, 0, 0, 0, 0, 5,
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0, 0, 0, 0, 3, 0,
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4, 0, 1, 0, 0, 0,
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0 ]
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expected_board = [ 0,
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0 )
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expected_board = ( 0,
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2, -1, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 5,
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0, 0, 0, 0, 3, 0,
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4, 0, 1, 0, 0, 0,
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0 ]
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0 )
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self.assertEqual(Board.do_move(board, -1, (3, 2)), expected_board)
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def test_bear_in(self):
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board = [ 1,
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board = ( 1,
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1, 0, 0, 0, 0, -5,
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0, -3, 0, 0, 0, 5,
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-5, 0, 0, 0, 3, 0,
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5, 0, 0, 0, 0, -2,
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0 ]
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expected_board = [ 0,
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0 )
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expected_board = ( 0,
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2, 0, 0, 0, 0, -5,
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0, -3, 0, 0, 0, 5,
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-5, 0, 0, 0, 3, 0,
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5, 0, 0, 0, 0, -2,
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0 ]
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0 )
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self.assertEqual(Board.do_move(board, 1, (0, 1)), expected_board)
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board = [ 0,
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board = ( 0,
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2, 0, 0, 0, 0, -5,
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0, -3, 0, 0, 0, 5,
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-5, 0, 0, 0, 3, 0,
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5, 0, 0, 0, 0, -1,
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-1 ]
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expected_board = [ 0,
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-1 )
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expected_board = ( 0,
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2, 0, 0, 0, 0, -5,
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0, -3, 0, 0, 0, 5,
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-5, 0, 0, 0, 3, 0,
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5, 0, 0, 0, 0, -2,
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0 ]
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0 )
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self.assertEqual(Board.do_move(board, -1, (25, 24)), expected_board)
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def test_bear_off(self):
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board = [ 0,
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board = ( 0,
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0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 1,
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0 ]
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0 )
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expected_board = [0] * 26
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self.assertEqual(Board.do_move(board, 1, (24, 30)), expected_board)
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self.assertEqual(Board.do_move(board, 1, (24, 26)), expected_board)
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self.assertEqual(Board.do_move(board, 1, (24, 25)), expected_board)
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board = [ 0,
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board = ( 0,
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-1, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0,
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0 ]
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0 )
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expected_board = [0] * 26
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self.assertEqual(Board.do_move(board, -1, (1, 0)), expected_board)
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self.assertEqual(Board.do_move(board, -1, (1, -1)), expected_board)
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@ -221,24 +221,24 @@ class TestDoMove(unittest.TestCase):
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class TestAnyMoveValid(unittest.TestCase):
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def test_bear_in_but_blocked(self):
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board = [ 0,
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board = ( 0,
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0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0,
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2, 2, 0, 2, 2, 2,
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-1 ]
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-1 )
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self.assertEqual(Board.any_move_valid(board, -1, (3,6)), False)
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self.assertEqual(Board.any_move_valid(board, -1, (6,3)), False)
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self.assertEqual(Board.any_move_valid(board, -1, (3,4)), True)
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self.assertEqual(Board.any_move_valid(board, -1, (4,1)), True)
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def test_simple_block(self):
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board = [ 0,
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board = ( 0,
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0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0,
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2, 2, -1, 0, 0, 0,
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0 ]
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0 )
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self.assertEqual(Board.any_move_valid(board, -1, (1,1)), False)
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self.assertEqual(Board.any_move_valid(board, -1, (2,2)), False)
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self.assertEqual(Board.any_move_valid(board, -1, (2,1)), False)
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@ -247,6 +247,30 @@ class TestAnyMoveValid(unittest.TestCase):
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self.assertEqual(Board.any_move_valid(board, -1, (1,3)), True)
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self.assertEqual(Board.any_move_valid(board, -1, (4,4)), True)
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class TestLegalMoves(unittest.TestCase):
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def test_blocked(self):
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board = ( 0,
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0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0,
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2, 2, -1, 0, 0, 0,
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0 )
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expected_board_set_3_1 = {( 0,
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0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, -1, 0,
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2, 2, 0, 0, 0, 0,
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0 )}
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expected_board_set_3_4 = {( 0,
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0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0,
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0, -1, 0, 0, 0, 0,
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2, 2, 0, 0, 0, 0,
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0 )}
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self.assertEqual(Board.calculate_legal_states(board, -1, (1,2)), { board })
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self.assertEqual(Board.calculate_legal_states(board, -1, (1,1)), { board })
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self.assertEqual(Board.calculate_legal_states(board, -1, (3,1)), expected_board_set_3_1)
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self.assertEqual(Board.calculate_legal_states(board, -1, (3,4)), expected_board_set_3_4)
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if __name__ == '__main__':
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unittest.main()
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