any_move_valid
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parent
77f5e74785
commit
246d1ac44a
10
board.py
10
board.py
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@ -120,6 +120,16 @@ class Board:
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checkers_at_from_idx(),
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no_block_at_to_idx(),
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can_bear_off() if bearing_off else True ])
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@staticmethod
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def any_move_valid(board, player, roll):
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for die in roll:
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idxs = Board.idxs_with_checkers_of_player(board, player)
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for idx in idxs:
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if Board.is_move_valid(board, player, die,
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(idx, idx + (die * player))):
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return True
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return False
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@staticmethod
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def is_winner(board, player):
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29
test.py
29
test.py
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@ -218,6 +218,35 @@ class TestDoMove(unittest.TestCase):
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self.assertEqual(Board.do_move(board, -1, (1, 0)), expected_board)
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self.assertEqual(Board.do_move(board, -1, (1, -1)), expected_board)
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self.assertEqual(Board.do_move(board, -1, (1, -4)), expected_board)
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class TestAnyMoveValid(unittest.TestCase):
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def test_bear_in_but_blocked(self):
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board = [ 0,
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0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0,
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2, 2, 0, 2, 2, 2,
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-1 ]
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self.assertEqual(Board.any_move_valid(board, -1, (3,6)), False)
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self.assertEqual(Board.any_move_valid(board, -1, (6,3)), False)
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self.assertEqual(Board.any_move_valid(board, -1, (3,4)), True)
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self.assertEqual(Board.any_move_valid(board, -1, (4,1)), True)
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def test_simple_block(self):
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board = [ 0,
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0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0,
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2, 2, -1, 0, 0, 0,
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0 ]
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self.assertEqual(Board.any_move_valid(board, -1, (1,1)), False)
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self.assertEqual(Board.any_move_valid(board, -1, (2,2)), False)
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self.assertEqual(Board.any_move_valid(board, -1, (2,1)), False)
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self.assertEqual(Board.any_move_valid(board, -1, (1,2)), False)
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self.assertEqual(Board.any_move_valid(board, -1, (3,1)), True)
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self.assertEqual(Board.any_move_valid(board, -1, (1,3)), True)
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self.assertEqual(Board.any_move_valid(board, -1, (4,4)), True)
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if __name__ == '__main__':
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unittest.main()
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