testing legal move calculations, seems to work

This commit is contained in:
Christoffer Müller Madsen 2018-02-15 13:03:43 +01:00
parent 246d1ac44a
commit b5007c470a
2 changed files with 88 additions and 66 deletions

View File

@ -3,12 +3,12 @@ import itertools
class Board:
initial_state = [ 0,
initial_state = ( 0,
2, 0, 0, 0, 0, -5,
0, -3, 0, 0, 0, 5,
-5, 0, 0, 0, 3, 0,
5, 0, 0, 0, 0, -2,
0 ]
0 )
# TODO: Remember to handle pushing other pieces to home
# TODO: Also remember that a player can't move backwards and the one
@ -145,23 +145,18 @@ class Board:
# TODO: make sure that it is not possible to do nothing on first part of
# turn and then do something with the second die
print("Find legal moves: ",roll,"-"*20)
def calc_moves(board, face_value):
idxs_with_checkers = Board.idxs_with_checkers_of_player(board, player)
boards = [(do_move(board,
boards = [(Board.do_move(board,
player,
(idx, idx + (face_value * player)))
if is_move_valid(board,
player,
face_value,
(idx, idx + (face_value * player)))
if Board.is_move_valid(board,
player,
face_value,
(idx, idx + (face_value * player)))
else None)
for idx in idxs_with_checkers]
# If no move can be made, make sure to include current board
if is_move_valid(board, player, face_value, None):
boards.append(board)
return list(filter(None, boards)) # Remove None-values
@ -171,15 +166,18 @@ class Board:
legal_moves = set()
if not Board.any_move_valid(board, player, roll):
return { board }
dice_permutations = list(itertools.permutations(roll)) if roll[0] != roll[1] else [[roll[0]]*4]
for pair in dice_permutations:
for roll in dice_permutations:
# Calculate boards resulting from first move
boards = calc_moves(board, pair[0])
boards = calc_moves(board, roll[0])
for x in dice_permutations[1:]:
for die in roll[1:]:
# Calculate boards resulting from second move
nested_boards = [calc_moves(board, x) for board in boards]
nested_boards = [calc_moves(board, die) for board in boards]
boards = [board for boards in nested_boards for board in boards]
# Add resulting unique boards to set of legal boards resulting from roll
legal_moves = legal_moves | set(boards)
@ -217,14 +215,14 @@ class Board:
board[25] += player
board[to_idx] = 0
return board
return tuple(board)
# TODO: Moving in from bar is handled by the representation
# TODONE: Handle bearing off
from_idx = move[0]
to_idx = move[1]
board = list(board) # Clone board
board = list(board) # Make mutable copy of board
# 'Lift' checker
board[from_idx] -= player
@ -240,4 +238,4 @@ class Board:
# Put down checker
board[to_idx] += player
return board
return tuple(board)

118
test.py
View File

@ -19,39 +19,39 @@ class TestIsMoveValid(unittest.TestCase):
self.assertEqual(Board.is_move_valid(self.initial, 1, 2, (1, 4)), False)
def test_bear_in(self):
board = [ 1,
board = ( 1,
1, 0, 0, 0, 0, -5,
0, -3, 0, 0, 0, 5,
-5, 0, 0, 0, 3, 0,
5, 0, 0, 0, 0, -2,
0 ]
0 )
self.assertEqual(Board.is_move_valid(board, 1, 2, (0, 2)), True)
board = [ 0,
board = ( 0,
2, 0, 0, 0, 0, -5,
0, -3, 0, 0, 0, 5,
-5, 0, 0, 0, 3, 0,
5, 0, 0, 0, 0, -1,
-1 ]
-1 )
self.assertEqual(Board.is_move_valid(board, -1, 2, (25, 23)), True)
def test_force_bear_in(self):
board = [ 1,
board = ( 1,
1, 0, 0, 0, 0, -5,
0, -3, 0, 0, 0, 5,
-5, 0, 0, 0, 3, 0,
5, 0, 0, 0, 0, -2,
0 ]
0 )
self.assertEqual(Board.is_move_valid(board, 1, 2, (1, 3)), False)
self.assertEqual(Board.is_move_valid(board, -1, 3, (24, 21)), True)
board = [ 0,
board = ( 0,
2, 0, 0, 0, 0, -5,
0, -3, 0, 0, 0, 5,
-5, 0, 0, 0, 3, 0,
5, 0, 0, 0, 0, -1,
-1 ]
-1 )
self.assertEqual(Board.is_move_valid(board, -1, 2, (24, 22)), False)
self.assertEqual(Board.is_move_valid(board, 1, 2, (1, 3)), True)
@ -67,65 +67,65 @@ class TestIsMoveValid(unittest.TestCase):
self.assertEqual(Board.is_move_valid(self.initial, -1, 5, (24, 19)), False)
def test_able_to_hit_opponent_checkers(self):
board = [ 0,
board = ( 0,
2, 0, 0, -1, 0, -4,
0, -3, 0, 0, 0, 5,
-5, 0, 0, 0, 3, 0,
4, 0, 1, 0, 0, -2,
0 ]
0 )
self.assertEqual(Board.is_move_valid(board, 1, 3, (1, 4)), True)
self.assertEqual(Board.is_move_valid(board, -1, 3, (24, 21)), True)
def test_bear_off_simple(self):
board = [ 0,
board = ( 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 1,
0 ]
0 )
self.assertEqual(Board.is_move_valid(board, 1, 2, (24, 26)), True)
self.assertEqual(Board.is_move_valid(board, 1, 1, (24, 25)), True)
def test_bear_off_with_higher_face_value(self):
board = [ 0,
board = ( 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 1, 1, 0,
0 ]
0 )
self.assertEqual(Board.is_move_valid(board, 1, 5, (23, 28)), False)
self.assertEqual(Board.is_move_valid(board, 1, 5, (22, 27)), True)
def test_bear_off_all_in_last_quadrant(self):
board = [ 0,
board = ( 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 1, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 1,
0 ]
0 )
self.assertEqual(Board.is_move_valid(board, 1, 1, (24, 25)), False)
board = [ 1,
board = ( 1,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 1,
0 ]
0 )
self.assertEqual(Board.is_move_valid(board, 1, 1, (24, 25)), False)
board = [ 0,
board = ( 0,
-1, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
-1 ]
-1 )
self.assertEqual(Board.is_move_valid(board, -1, 1, (1, 0)), False)
board = [ 0,
board = ( 0,
-1, 0, 0, 0, 0, 0,
0, 0, 0, -1, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0 ]
0 )
self.assertEqual(Board.is_move_valid(board, -1, 1, (1, 0)), False)
# TODO: More tests for bearing off are needed
@ -133,87 +133,87 @@ class TestIsMoveValid(unittest.TestCase):
class TestIsWinner(unittest.TestCase):
def test_is_winner(self):
board = [ 0,
board = ( 0,
2, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 5,
0, 0, 0, 0, 3, 0,
4, 0, 1, 0, 0, 0,
0 ]
0 )
self.assertEqual(Board.is_winner(board, 1), False)
self.assertEqual(Board.is_winner(board, -1), True)
board = [ 0,
board = ( 0,
0, 0, 0, -1, 0, -4,
0, -3, 0, 0, 0, 0,
-5, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, -2,
0 ]
0 )
self.assertEqual(Board.is_winner(board, 1), True)
self.assertEqual(Board.is_winner(board, -1), False)
class TestDoMove(unittest.TestCase):
def test_simple_move(self):
board = [ 0,
board = ( 0,
2, 0, -1, 0, 0, 0,
0, 0, 0, 0, 0, 5,
0, 0, 0, 0, 3, 0,
4, 0, 1, 0, 0, 0,
0 ]
expected_board = [ 0,
0 )
expected_board = ( 0,
2, -1, 0, 0, 0, 0,
0, 0, 0, 0, 0, 5,
0, 0, 0, 0, 3, 0,
4, 0, 1, 0, 0, 0,
0 ]
0 )
self.assertEqual(Board.do_move(board, -1, (3, 2)), expected_board)
def test_bear_in(self):
board = [ 1,
board = ( 1,
1, 0, 0, 0, 0, -5,
0, -3, 0, 0, 0, 5,
-5, 0, 0, 0, 3, 0,
5, 0, 0, 0, 0, -2,
0 ]
expected_board = [ 0,
0 )
expected_board = ( 0,
2, 0, 0, 0, 0, -5,
0, -3, 0, 0, 0, 5,
-5, 0, 0, 0, 3, 0,
5, 0, 0, 0, 0, -2,
0 ]
0 )
self.assertEqual(Board.do_move(board, 1, (0, 1)), expected_board)
board = [ 0,
board = ( 0,
2, 0, 0, 0, 0, -5,
0, -3, 0, 0, 0, 5,
-5, 0, 0, 0, 3, 0,
5, 0, 0, 0, 0, -1,
-1 ]
expected_board = [ 0,
-1 )
expected_board = ( 0,
2, 0, 0, 0, 0, -5,
0, -3, 0, 0, 0, 5,
-5, 0, 0, 0, 3, 0,
5, 0, 0, 0, 0, -2,
0 ]
0 )
self.assertEqual(Board.do_move(board, -1, (25, 24)), expected_board)
def test_bear_off(self):
board = [ 0,
board = ( 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 1,
0 ]
0 )
expected_board = [0] * 26
self.assertEqual(Board.do_move(board, 1, (24, 30)), expected_board)
self.assertEqual(Board.do_move(board, 1, (24, 26)), expected_board)
self.assertEqual(Board.do_move(board, 1, (24, 25)), expected_board)
board = [ 0,
board = ( 0,
-1, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0 ]
0 )
expected_board = [0] * 26
self.assertEqual(Board.do_move(board, -1, (1, 0)), expected_board)
self.assertEqual(Board.do_move(board, -1, (1, -1)), expected_board)
@ -221,24 +221,24 @@ class TestDoMove(unittest.TestCase):
class TestAnyMoveValid(unittest.TestCase):
def test_bear_in_but_blocked(self):
board = [ 0,
board = ( 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
2, 2, 0, 2, 2, 2,
-1 ]
-1 )
self.assertEqual(Board.any_move_valid(board, -1, (3,6)), False)
self.assertEqual(Board.any_move_valid(board, -1, (6,3)), False)
self.assertEqual(Board.any_move_valid(board, -1, (3,4)), True)
self.assertEqual(Board.any_move_valid(board, -1, (4,1)), True)
def test_simple_block(self):
board = [ 0,
board = ( 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
2, 2, -1, 0, 0, 0,
0 ]
0 )
self.assertEqual(Board.any_move_valid(board, -1, (1,1)), False)
self.assertEqual(Board.any_move_valid(board, -1, (2,2)), False)
self.assertEqual(Board.any_move_valid(board, -1, (2,1)), False)
@ -246,7 +246,31 @@ class TestAnyMoveValid(unittest.TestCase):
self.assertEqual(Board.any_move_valid(board, -1, (3,1)), True)
self.assertEqual(Board.any_move_valid(board, -1, (1,3)), True)
self.assertEqual(Board.any_move_valid(board, -1, (4,4)), True)
class TestLegalMoves(unittest.TestCase):
def test_blocked(self):
board = ( 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
2, 2, -1, 0, 0, 0,
0 )
expected_board_set_3_1 = {( 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, -1, 0,
2, 2, 0, 0, 0, 0,
0 )}
expected_board_set_3_4 = {( 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, -1, 0, 0, 0, 0,
2, 2, 0, 0, 0, 0,
0 )}
self.assertEqual(Board.calculate_legal_states(board, -1, (1,2)), { board })
self.assertEqual(Board.calculate_legal_states(board, -1, (1,1)), { board })
self.assertEqual(Board.calculate_legal_states(board, -1, (3,1)), expected_board_set_3_1)
self.assertEqual(Board.calculate_legal_states(board, -1, (3,4)), expected_board_set_3_4)
if __name__ == '__main__':
unittest.main()