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@ -27,6 +27,8 @@ public class python_test : MonoBehaviour
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public GameObject FbxQueen;
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public GameObject FbxQueen;
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public GameObject FbxRook;
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public GameObject FbxRook;
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public List<GameObject> pieces;
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Mat camImageMat;
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Mat camImageMat;
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Texture2D outputTexture;
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Texture2D outputTexture;
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int baselineWidth = 1500;
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int baselineWidth = 1500;
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@ -48,6 +50,8 @@ public class python_test : MonoBehaviour
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Texture2D _TextureFromCamera;
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Texture2D _TextureFromCamera;
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bool displayLoaded = false;
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bool displayLoaded = false;
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GameObject quad;
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Renderer quadRend;
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RestClient restClient;
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RestClient restClient;
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Dictionary<int, GameObject> intToPiece = new Dictionary<int, GameObject>();
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Dictionary<int, GameObject> intToPiece = new Dictionary<int, GameObject>();
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@ -65,6 +69,10 @@ public class python_test : MonoBehaviour
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void Start()
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void Start()
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{
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{
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baseObject = GameObject.Find("base_object");
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baseObject = GameObject.Find("base_object");
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quad = GameObject.Find("Quad");
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quadRend = quad.GetComponent<Renderer>();
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boardState = new List<List<int>>() {
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boardState = new List<List<int>>() {
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new List<int>() {0, 1, 2, 4, 3, 2, 1, 0},
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new List<int>() {0, 1, 2, 4, 3, 2, 1, 0},
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@ -106,7 +114,10 @@ public class python_test : MonoBehaviour
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_webcamtex = new WebCamTexture("HD Pro Webcam C920 #3", 1920, 1080);
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_webcamtex = new WebCamTexture("HD Pro Webcam C920 #3", 1920, 1080);
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_webcamtex.Play();
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_webcamtex.Play();
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//DoStuff();
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baseObject.SetActive(false);
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}
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}
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@ -141,7 +152,40 @@ public class python_test : MonoBehaviour
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string result = reader.ReadLine();
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string result = reader.ReadLine();
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return (string)result;
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return (string)result;
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}*/
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}*/
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void DoStuff()
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{
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Vector3 bp = baseObject.transform.position;
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foreach (GameObject piece in pieces)
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{
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Destroy(piece);
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}
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pieces.Clear();
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for (int i = 0; i < 8; i++)
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{
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for (int j = 0; j < 8; j++)
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{
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int intPiece = boardState[j][i];
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if (intPiece == 6)
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{
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continue;
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}
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GameObject fbx = intToPiece[intPiece];
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GameObject piece = Instantiate(fbx);
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piece.transform.localScale = baseObject.transform.localScale;
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piece.transform.position = new Vector3((float)(bp.x + i * 0.04),
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bp.y,
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(float)(bp.z + j * 0.04));
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pieces.Add(piece);
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}
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}
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}
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@ -215,24 +259,9 @@ public class python_test : MonoBehaviour
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HomographyAndState homographyAndState = JsonConvert.DeserializeObject<HomographyAndState>(pls);
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HomographyAndState homographyAndState = JsonConvert.DeserializeObject<HomographyAndState>(pls);
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boardState = homographyAndState.board;
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boardState = homographyAndState.board;
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Vector3 bp = baseObject.transform.position;
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for (int i = 0; i < 8; i++) {
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for (int j = 0; j < 8; j++) {
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int intPiece = boardState[j][i];
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if (intPiece == 6) {
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DoStuff();
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continue;
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}
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GameObject fbx = intToPiece[intPiece];
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GameObject piece = Instantiate(fbx);
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piece.transform.localScale = baseObject.transform.localScale;
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piece.transform.position = new Vector3((float)(bp.x + i * 0.04),
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bp.y,
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(float)(bp.z + j * 0.04));
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}
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}
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// MatDisplay.DisplayMat(loadedImage, MatDisplaySettings.FULL_BACKGROUND);
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// MatDisplay.DisplayMat(loadedImage, MatDisplaySettings.FULL_BACKGROUND);
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@ -242,10 +271,12 @@ public class python_test : MonoBehaviour
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}
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}
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if (viewMarked == 0)
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if (viewMarked == 0)
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{
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{
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//MatDisplay.DisplayMat(camMatFromTexture, MatDisplaySettings.FULL_BACKGROUND);
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//MatDisplay.DisplayMat(camMatFromTexture, MatDisplaySettings.FULL_BACKGROUND);
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quadRend.sharedMaterial.mainTexture = _TextureFromCamera;
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} else if (viewMarked == 1)
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}
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else if (viewMarked == 1)
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{
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{
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MatDisplay.DisplayMat(loadedImage, MatDisplaySettings.FULL_BACKGROUND);
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MatDisplay.DisplayMat(loadedImage, MatDisplaySettings.FULL_BACKGROUND);
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}
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}
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propertyPath: m_LocalPosition.x
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propertyPath: m_LocalPosition.x
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value: -0.07
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value: 0.075
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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- target: {fileID: 400000, guid: 99f0d192cd83c408381f8f6112fdf3dc, type: 3}
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propertyPath: m_LocalPosition.y
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propertyPath: m_LocalPosition.y
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@ -133,7 +133,7 @@ PrefabInstance:
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propertyPath: m_LocalPosition.z
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propertyPath: m_LocalPosition.z
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value: -0.03
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propertyPath: m_LocalRotation.x
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propertyPath: m_LocalRotation.x
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@ -298,13 +298,106 @@ Transform:
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@ -382,6 +475,98 @@ Material:
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m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 857694816}
|
||||||
|
m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
|
||||||
--- !u!1 &1840619079
|
--- !u!1 &1840619079
|
||||||
GameObject:
|
GameObject:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
@ -555,9 +740,10 @@ Transform:
|
||||||
m_PrefabAsset: {fileID: 0}
|
m_PrefabAsset: {fileID: 0}
|
||||||
m_GameObject: {fileID: 1994725148}
|
m_GameObject: {fileID: 1994725148}
|
||||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
m_LocalPosition: {x: -0.015, y: 0, z: 0.005}
|
||||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||||
m_Children: []
|
m_Children:
|
||||||
|
- {fileID: 667526947}
|
||||||
m_Father: {fileID: 0}
|
m_Father: {fileID: 0}
|
||||||
m_RootOrder: 2
|
m_RootOrder: 2
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
|
|
Loading…
Reference in New Issue
Block a user