From ea64f2ccb5faa0470f664af5fcef7160c62a9042 Mon Sep 17 00:00:00 2001 From: Alexander Munch-Hansen Date: Thu, 9 May 2019 16:29:16 +0200 Subject: [PATCH] lel --- AR-3/Assets/python_test.cs | 75 ++++++++--- AR-3/Assets/python_test_scene.unity | 200 +++++++++++++++++++++++++++- 2 files changed, 246 insertions(+), 29 deletions(-) diff --git a/AR-3/Assets/python_test.cs b/AR-3/Assets/python_test.cs index 7fc691b..bb963da 100644 --- a/AR-3/Assets/python_test.cs +++ b/AR-3/Assets/python_test.cs @@ -27,6 +27,8 @@ public class python_test : MonoBehaviour public GameObject FbxQueen; public GameObject FbxRook; + public List pieces; + Mat camImageMat; Texture2D outputTexture; int baselineWidth = 1500; @@ -48,6 +50,8 @@ public class python_test : MonoBehaviour Texture2D _TextureFromCamera; bool displayLoaded = false; + GameObject quad; + Renderer quadRend; RestClient restClient; Dictionary intToPiece = new Dictionary(); @@ -65,6 +69,10 @@ public class python_test : MonoBehaviour void Start() { baseObject = GameObject.Find("base_object"); + quad = GameObject.Find("Quad"); + quadRend = quad.GetComponent(); + + boardState = new List>() { new List() {0, 1, 2, 4, 3, 2, 1, 0}, @@ -106,7 +114,10 @@ public class python_test : MonoBehaviour _webcamtex = new WebCamTexture("HD Pro Webcam C920 #3", 1920, 1080); - _webcamtex.Play(); + _webcamtex.Play(); + //DoStuff(); + baseObject.SetActive(false); + } @@ -141,7 +152,40 @@ public class python_test : MonoBehaviour string result = reader.ReadLine(); return (string)result; - }*/ + }*/ + void DoStuff() + { + + Vector3 bp = baseObject.transform.position; + + foreach (GameObject piece in pieces) + { + Destroy(piece); + } + pieces.Clear(); + + for (int i = 0; i < 8; i++) + { + for (int j = 0; j < 8; j++) + { + int intPiece = boardState[j][i]; + + if (intPiece == 6) + { + continue; + } + + GameObject fbx = intToPiece[intPiece]; + GameObject piece = Instantiate(fbx); + piece.transform.localScale = baseObject.transform.localScale; + piece.transform.position = new Vector3((float)(bp.x + i * 0.04), + bp.y, + (float)(bp.z + j * 0.04)); + pieces.Add(piece); + } + } + + } @@ -215,24 +259,9 @@ public class python_test : MonoBehaviour HomographyAndState homographyAndState = JsonConvert.DeserializeObject(pls); boardState = homographyAndState.board; - Vector3 bp = baseObject.transform.position; - for (int i = 0; i < 8; i++) { - for (int j = 0; j < 8; j++) { - int intPiece = boardState[j][i]; - if (intPiece == 6) { - continue; - } - - GameObject fbx = intToPiece[intPiece]; - GameObject piece = Instantiate(fbx); - piece.transform.localScale = baseObject.transform.localScale; - piece.transform.position = new Vector3((float)(bp.x + i * 0.04), - bp.y, - (float)(bp.z + j * 0.04)); - } - } - + DoStuff(); + // MatDisplay.DisplayMat(loadedImage, MatDisplaySettings.FULL_BACKGROUND); @@ -242,10 +271,12 @@ public class python_test : MonoBehaviour } if (viewMarked == 0) - { - //MatDisplay.DisplayMat(camMatFromTexture, MatDisplaySettings.FULL_BACKGROUND); + { + //MatDisplay.DisplayMat(camMatFromTexture, MatDisplaySettings.FULL_BACKGROUND); + quadRend.sharedMaterial.mainTexture = _TextureFromCamera; - } else if (viewMarked == 1) + } + else if (viewMarked == 1) { MatDisplay.DisplayMat(loadedImage, MatDisplaySettings.FULL_BACKGROUND); } diff --git a/AR-3/Assets/python_test_scene.unity b/AR-3/Assets/python_test_scene.unity index 2dc43e7..4def676 100644 --- a/AR-3/Assets/python_test_scene.unity +++ b/AR-3/Assets/python_test_scene.unity @@ -125,7 +125,7 @@ PrefabInstance: objectReference: {fileID: 0} - 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