advancedskrald/ChessAR/Assets/OpenCVForUnity/org/opencv/video/VariationalRefinement.cs

380 lines
12 KiB
C#
Executable File

using OpenCVForUnity.CoreModule;
using OpenCVForUnity.UtilsModule;
using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
namespace OpenCVForUnity.VideoModule
{
// C++: class VariationalRefinement
//javadoc: VariationalRefinement
public class VariationalRefinement : DenseOpticalFlow
{
protected override void Dispose (bool disposing)
{
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
try {
if (disposing) {
}
if (IsEnabledDispose) {
if (nativeObj != IntPtr.Zero)
video_VariationalRefinement_delete(nativeObj);
nativeObj = IntPtr.Zero;
}
} finally {
base.Dispose (disposing);
}
#else
return;
#endif
}
protected internal VariationalRefinement (IntPtr addr) : base (addr) { }
// internal usage only
public static new VariationalRefinement __fromPtr__ (IntPtr addr) { return new VariationalRefinement (addr); }
//
// C++: static Ptr_VariationalRefinement cv::VariationalRefinement::create()
//
//javadoc: VariationalRefinement::create()
public static VariationalRefinement create ()
{
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
VariationalRefinement retVal = VariationalRefinement.__fromPtr__(video_VariationalRefinement_create_10());
return retVal;
#else
return null;
#endif
}
//
// C++: float cv::VariationalRefinement::getAlpha()
//
//javadoc: VariationalRefinement::getAlpha()
public float getAlpha ()
{
ThrowIfDisposed ();
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
float retVal = video_VariationalRefinement_getAlpha_10(nativeObj);
return retVal;
#else
return -1;
#endif
}
//
// C++: float cv::VariationalRefinement::getDelta()
//
//javadoc: VariationalRefinement::getDelta()
public float getDelta ()
{
ThrowIfDisposed ();
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
float retVal = video_VariationalRefinement_getDelta_10(nativeObj);
return retVal;
#else
return -1;
#endif
}
//
// C++: float cv::VariationalRefinement::getGamma()
//
//javadoc: VariationalRefinement::getGamma()
public float getGamma ()
{
ThrowIfDisposed ();
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
float retVal = video_VariationalRefinement_getGamma_10(nativeObj);
return retVal;
#else
return -1;
#endif
}
//
// C++: float cv::VariationalRefinement::getOmega()
//
//javadoc: VariationalRefinement::getOmega()
public float getOmega ()
{
ThrowIfDisposed ();
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
float retVal = video_VariationalRefinement_getOmega_10(nativeObj);
return retVal;
#else
return -1;
#endif
}
//
// C++: int cv::VariationalRefinement::getFixedPointIterations()
//
//javadoc: VariationalRefinement::getFixedPointIterations()
public int getFixedPointIterations ()
{
ThrowIfDisposed ();
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
int retVal = video_VariationalRefinement_getFixedPointIterations_10(nativeObj);
return retVal;
#else
return -1;
#endif
}
//
// C++: int cv::VariationalRefinement::getSorIterations()
//
//javadoc: VariationalRefinement::getSorIterations()
public int getSorIterations ()
{
ThrowIfDisposed ();
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
int retVal = video_VariationalRefinement_getSorIterations_10(nativeObj);
return retVal;
#else
return -1;
#endif
}
//
// C++: void cv::VariationalRefinement::calcUV(Mat I0, Mat I1, Mat& flow_u, Mat& flow_v)
//
//javadoc: VariationalRefinement::calcUV(I0, I1, flow_u, flow_v)
public void calcUV (Mat I0, Mat I1, Mat flow_u, Mat flow_v)
{
ThrowIfDisposed ();
if (I0 != null) I0.ThrowIfDisposed ();
if (I1 != null) I1.ThrowIfDisposed ();
if (flow_u != null) flow_u.ThrowIfDisposed ();
if (flow_v != null) flow_v.ThrowIfDisposed ();
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
video_VariationalRefinement_calcUV_10(nativeObj, I0.nativeObj, I1.nativeObj, flow_u.nativeObj, flow_v.nativeObj);
return;
#else
return;
#endif
}
//
// C++: void cv::VariationalRefinement::setAlpha(float val)
//
//javadoc: VariationalRefinement::setAlpha(val)
public void setAlpha (float val)
{
ThrowIfDisposed ();
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
video_VariationalRefinement_setAlpha_10(nativeObj, val);
return;
#else
return;
#endif
}
//
// C++: void cv::VariationalRefinement::setDelta(float val)
//
//javadoc: VariationalRefinement::setDelta(val)
public void setDelta (float val)
{
ThrowIfDisposed ();
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
video_VariationalRefinement_setDelta_10(nativeObj, val);
return;
#else
return;
#endif
}
//
// C++: void cv::VariationalRefinement::setFixedPointIterations(int val)
//
//javadoc: VariationalRefinement::setFixedPointIterations(val)
public void setFixedPointIterations (int val)
{
ThrowIfDisposed ();
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
video_VariationalRefinement_setFixedPointIterations_10(nativeObj, val);
return;
#else
return;
#endif
}
//
// C++: void cv::VariationalRefinement::setGamma(float val)
//
//javadoc: VariationalRefinement::setGamma(val)
public void setGamma (float val)
{
ThrowIfDisposed ();
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
video_VariationalRefinement_setGamma_10(nativeObj, val);
return;
#else
return;
#endif
}
//
// C++: void cv::VariationalRefinement::setOmega(float val)
//
//javadoc: VariationalRefinement::setOmega(val)
public void setOmega (float val)
{
ThrowIfDisposed ();
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
video_VariationalRefinement_setOmega_10(nativeObj, val);
return;
#else
return;
#endif
}
//
// C++: void cv::VariationalRefinement::setSorIterations(int val)
//
//javadoc: VariationalRefinement::setSorIterations(val)
public void setSorIterations (int val)
{
ThrowIfDisposed ();
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
video_VariationalRefinement_setSorIterations_10(nativeObj, val);
return;
#else
return;
#endif
}
#if (UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR
const string LIBNAME = "__Internal";
#else
const string LIBNAME = "opencvforunity";
#endif
// C++: static Ptr_VariationalRefinement cv::VariationalRefinement::create()
[DllImport (LIBNAME)]
private static extern IntPtr video_VariationalRefinement_create_10 ();
// C++: float cv::VariationalRefinement::getAlpha()
[DllImport (LIBNAME)]
private static extern float video_VariationalRefinement_getAlpha_10 (IntPtr nativeObj);
// C++: float cv::VariationalRefinement::getDelta()
[DllImport (LIBNAME)]
private static extern float video_VariationalRefinement_getDelta_10 (IntPtr nativeObj);
// C++: float cv::VariationalRefinement::getGamma()
[DllImport (LIBNAME)]
private static extern float video_VariationalRefinement_getGamma_10 (IntPtr nativeObj);
// C++: float cv::VariationalRefinement::getOmega()
[DllImport (LIBNAME)]
private static extern float video_VariationalRefinement_getOmega_10 (IntPtr nativeObj);
// C++: int cv::VariationalRefinement::getFixedPointIterations()
[DllImport (LIBNAME)]
private static extern int video_VariationalRefinement_getFixedPointIterations_10 (IntPtr nativeObj);
// C++: int cv::VariationalRefinement::getSorIterations()
[DllImport (LIBNAME)]
private static extern int video_VariationalRefinement_getSorIterations_10 (IntPtr nativeObj);
// C++: void cv::VariationalRefinement::calcUV(Mat I0, Mat I1, Mat& flow_u, Mat& flow_v)
[DllImport (LIBNAME)]
private static extern void video_VariationalRefinement_calcUV_10 (IntPtr nativeObj, IntPtr I0_nativeObj, IntPtr I1_nativeObj, IntPtr flow_u_nativeObj, IntPtr flow_v_nativeObj);
// C++: void cv::VariationalRefinement::setAlpha(float val)
[DllImport (LIBNAME)]
private static extern void video_VariationalRefinement_setAlpha_10 (IntPtr nativeObj, float val);
// C++: void cv::VariationalRefinement::setDelta(float val)
[DllImport (LIBNAME)]
private static extern void video_VariationalRefinement_setDelta_10 (IntPtr nativeObj, float val);
// C++: void cv::VariationalRefinement::setFixedPointIterations(int val)
[DllImport (LIBNAME)]
private static extern void video_VariationalRefinement_setFixedPointIterations_10 (IntPtr nativeObj, int val);
// C++: void cv::VariationalRefinement::setGamma(float val)
[DllImport (LIBNAME)]
private static extern void video_VariationalRefinement_setGamma_10 (IntPtr nativeObj, float val);
// C++: void cv::VariationalRefinement::setOmega(float val)
[DllImport (LIBNAME)]
private static extern void video_VariationalRefinement_setOmega_10 (IntPtr nativeObj, float val);
// C++: void cv::VariationalRefinement::setSorIterations(int val)
[DllImport (LIBNAME)]
private static extern void video_VariationalRefinement_setSorIterations_10 (IntPtr nativeObj, int val);
// native support for java finalize()
[DllImport (LIBNAME)]
private static extern void video_VariationalRefinement_delete (IntPtr nativeObj);
}
}