advancedskrald/ChessAR/Assets/OpenCVForUnity/org/opencv/photo/TonemapReinhard.cs

193 lines
5.6 KiB
C#
Executable File

using OpenCVForUnity.CoreModule;
using OpenCVForUnity.UtilsModule;
using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
namespace OpenCVForUnity.PhotoModule
{
// C++: class TonemapReinhard
//javadoc: TonemapReinhard
public class TonemapReinhard : Tonemap
{
protected override void Dispose (bool disposing)
{
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
try {
if (disposing) {
}
if (IsEnabledDispose) {
if (nativeObj != IntPtr.Zero)
photo_TonemapReinhard_delete(nativeObj);
nativeObj = IntPtr.Zero;
}
} finally {
base.Dispose (disposing);
}
#else
return;
#endif
}
protected internal TonemapReinhard (IntPtr addr) : base (addr) { }
// internal usage only
public static new TonemapReinhard __fromPtr__ (IntPtr addr) { return new TonemapReinhard (addr); }
//
// C++: float cv::TonemapReinhard::getColorAdaptation()
//
//javadoc: TonemapReinhard::getColorAdaptation()
public float getColorAdaptation ()
{
ThrowIfDisposed ();
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
float retVal = photo_TonemapReinhard_getColorAdaptation_10(nativeObj);
return retVal;
#else
return -1;
#endif
}
//
// C++: float cv::TonemapReinhard::getIntensity()
//
//javadoc: TonemapReinhard::getIntensity()
public float getIntensity ()
{
ThrowIfDisposed ();
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
float retVal = photo_TonemapReinhard_getIntensity_10(nativeObj);
return retVal;
#else
return -1;
#endif
}
//
// C++: float cv::TonemapReinhard::getLightAdaptation()
//
//javadoc: TonemapReinhard::getLightAdaptation()
public float getLightAdaptation ()
{
ThrowIfDisposed ();
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
float retVal = photo_TonemapReinhard_getLightAdaptation_10(nativeObj);
return retVal;
#else
return -1;
#endif
}
//
// C++: void cv::TonemapReinhard::setColorAdaptation(float color_adapt)
//
//javadoc: TonemapReinhard::setColorAdaptation(color_adapt)
public void setColorAdaptation (float color_adapt)
{
ThrowIfDisposed ();
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
photo_TonemapReinhard_setColorAdaptation_10(nativeObj, color_adapt);
return;
#else
return;
#endif
}
//
// C++: void cv::TonemapReinhard::setIntensity(float intensity)
//
//javadoc: TonemapReinhard::setIntensity(intensity)
public void setIntensity (float intensity)
{
ThrowIfDisposed ();
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
photo_TonemapReinhard_setIntensity_10(nativeObj, intensity);
return;
#else
return;
#endif
}
//
// C++: void cv::TonemapReinhard::setLightAdaptation(float light_adapt)
//
//javadoc: TonemapReinhard::setLightAdaptation(light_adapt)
public void setLightAdaptation (float light_adapt)
{
ThrowIfDisposed ();
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
photo_TonemapReinhard_setLightAdaptation_10(nativeObj, light_adapt);
return;
#else
return;
#endif
}
#if (UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR
const string LIBNAME = "__Internal";
#else
const string LIBNAME = "opencvforunity";
#endif
// C++: float cv::TonemapReinhard::getColorAdaptation()
[DllImport (LIBNAME)]
private static extern float photo_TonemapReinhard_getColorAdaptation_10 (IntPtr nativeObj);
// C++: float cv::TonemapReinhard::getIntensity()
[DllImport (LIBNAME)]
private static extern float photo_TonemapReinhard_getIntensity_10 (IntPtr nativeObj);
// C++: float cv::TonemapReinhard::getLightAdaptation()
[DllImport (LIBNAME)]
private static extern float photo_TonemapReinhard_getLightAdaptation_10 (IntPtr nativeObj);
// C++: void cv::TonemapReinhard::setColorAdaptation(float color_adapt)
[DllImport (LIBNAME)]
private static extern void photo_TonemapReinhard_setColorAdaptation_10 (IntPtr nativeObj, float color_adapt);
// C++: void cv::TonemapReinhard::setIntensity(float intensity)
[DllImport (LIBNAME)]
private static extern void photo_TonemapReinhard_setIntensity_10 (IntPtr nativeObj, float intensity);
// C++: void cv::TonemapReinhard::setLightAdaptation(float light_adapt)
[DllImport (LIBNAME)]
private static extern void photo_TonemapReinhard_setLightAdaptation_10 (IntPtr nativeObj, float light_adapt);
// native support for java finalize()
[DllImport (LIBNAME)]
private static extern void photo_TonemapReinhard_delete (IntPtr nativeObj);
}
}