advancedskrald/ChessAR/Assets/OpenCVForUnity/org/opencv/photo/Tonemap.cs

126 lines
3.3 KiB
C#
Executable File

using OpenCVForUnity.CoreModule;
using OpenCVForUnity.UtilsModule;
using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
namespace OpenCVForUnity.PhotoModule
{
// C++: class Tonemap
//javadoc: Tonemap
public class Tonemap : Algorithm
{
protected override void Dispose (bool disposing)
{
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
try {
if (disposing) {
}
if (IsEnabledDispose) {
if (nativeObj != IntPtr.Zero)
photo_Tonemap_delete(nativeObj);
nativeObj = IntPtr.Zero;
}
} finally {
base.Dispose (disposing);
}
#else
return;
#endif
}
protected internal Tonemap (IntPtr addr) : base (addr) { }
// internal usage only
public static new Tonemap __fromPtr__ (IntPtr addr) { return new Tonemap (addr); }
//
// C++: float cv::Tonemap::getGamma()
//
//javadoc: Tonemap::getGamma()
public float getGamma ()
{
ThrowIfDisposed ();
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
float retVal = photo_Tonemap_getGamma_10(nativeObj);
return retVal;
#else
return -1;
#endif
}
//
// C++: void cv::Tonemap::process(Mat src, Mat& dst)
//
//javadoc: Tonemap::process(src, dst)
public void process (Mat src, Mat dst)
{
ThrowIfDisposed ();
if (src != null) src.ThrowIfDisposed ();
if (dst != null) dst.ThrowIfDisposed ();
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
photo_Tonemap_process_10(nativeObj, src.nativeObj, dst.nativeObj);
return;
#else
return;
#endif
}
//
// C++: void cv::Tonemap::setGamma(float gamma)
//
//javadoc: Tonemap::setGamma(gamma)
public void setGamma (float gamma)
{
ThrowIfDisposed ();
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
photo_Tonemap_setGamma_10(nativeObj, gamma);
return;
#else
return;
#endif
}
#if (UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR
const string LIBNAME = "__Internal";
#else
const string LIBNAME = "opencvforunity";
#endif
// C++: float cv::Tonemap::getGamma()
[DllImport (LIBNAME)]
private static extern float photo_Tonemap_getGamma_10 (IntPtr nativeObj);
// C++: void cv::Tonemap::process(Mat src, Mat& dst)
[DllImport (LIBNAME)]
private static extern void photo_Tonemap_process_10 (IntPtr nativeObj, IntPtr src_nativeObj, IntPtr dst_nativeObj);
// C++: void cv::Tonemap::setGamma(float gamma)
[DllImport (LIBNAME)]
private static extern void photo_Tonemap_setGamma_10 (IntPtr nativeObj, float gamma);
// native support for java finalize()
[DllImport (LIBNAME)]
private static extern void photo_Tonemap_delete (IntPtr nativeObj);
}
}