advancedskrald/ChessAR/Assets/OpenCVForUnity/org/opencv/imgproc/GeneralizedHoughGuil.cs

55 lines
1.3 KiB
C#
Executable File

using OpenCVForUnity.CoreModule;
using OpenCVForUnity.UtilsModule;
using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
namespace OpenCVForUnity.ImgprocModule
{
// C++: class GeneralizedHoughGuil
//javadoc: GeneralizedHoughGuil
public class GeneralizedHoughGuil : GeneralizedHough
{
protected override void Dispose (bool disposing)
{
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
try {
if (disposing) {
}
if (IsEnabledDispose) {
if (nativeObj != IntPtr.Zero)
imgproc_GeneralizedHoughGuil_delete(nativeObj);
nativeObj = IntPtr.Zero;
}
} finally {
base.Dispose (disposing);
}
#else
return;
#endif
}
protected internal GeneralizedHoughGuil (IntPtr addr) : base (addr) { }
// internal usage only
public static new GeneralizedHoughGuil __fromPtr__ (IntPtr addr) { return new GeneralizedHoughGuil (addr); }
#if (UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR
const string LIBNAME = "__Internal";
#else
const string LIBNAME = "opencvforunity";
#endif
// native support for java finalize()
[DllImport (LIBNAME)]
private static extern void imgproc_GeneralizedHoughGuil_delete (IntPtr nativeObj);
}
}