advancedskrald/ChessAR/Assets/OpenCVForUnity/org/opencv/features2d/Params.cs

922 lines
26 KiB
C#
Executable File

using OpenCVForUnity.CoreModule;
using OpenCVForUnity.UtilsModule;
using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
namespace OpenCVForUnity.Features2dModule
{
// C++: class Params
//javadoc: Params
public class Params : DisposableOpenCVObject
{
protected override void Dispose (bool disposing)
{
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
try {
if (disposing) {
}
if (IsEnabledDispose) {
if (nativeObj != IntPtr.Zero)
features2d_Params_delete(nativeObj);
nativeObj = IntPtr.Zero;
}
} finally {
base.Dispose (disposing);
}
#else
return;
#endif
}
protected internal Params (IntPtr addr) : base (addr) { }
public IntPtr getNativeObjAddr () { return nativeObj; }
// internal usage only
public static Params __fromPtr__ (IntPtr addr) { return new Params (addr); }
//
// C++: cv::SimpleBlobDetector::Params::Params()
//
//javadoc: Params::Params()
public Params ()
{
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
nativeObj = features2d_Params_Params_10();
return;
#else
return null;
#endif
}
//
// C++: float Params::thresholdStep
//
//javadoc: Params::get_thresholdStep()
public float get_thresholdStep ()
{
ThrowIfDisposed ();
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
float retVal = features2d_Params_get_1thresholdStep_10(nativeObj);
return retVal;
#else
return -1;
#endif
}
//
// C++: void Params::thresholdStep
//
//javadoc: Params::set_thresholdStep(thresholdStep)
public void set_thresholdStep (float thresholdStep)
{
ThrowIfDisposed ();
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
features2d_Params_set_1thresholdStep_10(nativeObj, thresholdStep);
return;
#else
return;
#endif
}
//
// C++: float Params::minThreshold
//
//javadoc: Params::get_minThreshold()
public float get_minThreshold ()
{
ThrowIfDisposed ();
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
float retVal = features2d_Params_get_1minThreshold_10(nativeObj);
return retVal;
#else
return -1;
#endif
}
//
// C++: void Params::minThreshold
//
//javadoc: Params::set_minThreshold(minThreshold)
public void set_minThreshold (float minThreshold)
{
ThrowIfDisposed ();
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
features2d_Params_set_1minThreshold_10(nativeObj, minThreshold);
return;
#else
return;
#endif
}
//
// C++: float Params::maxThreshold
//
//javadoc: Params::get_maxThreshold()
public float get_maxThreshold ()
{
ThrowIfDisposed ();
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
float retVal = features2d_Params_get_1maxThreshold_10(nativeObj);
return retVal;
#else
return -1;
#endif
}
//
// C++: void Params::maxThreshold
//
//javadoc: Params::set_maxThreshold(maxThreshold)
public void set_maxThreshold (float maxThreshold)
{
ThrowIfDisposed ();
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
features2d_Params_set_1maxThreshold_10(nativeObj, maxThreshold);
return;
#else
return;
#endif
}
//
// C++: size_t Params::minRepeatability
//
//javadoc: Params::get_minRepeatability()
public long get_minRepeatability ()
{
ThrowIfDisposed ();
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
long retVal = features2d_Params_get_1minRepeatability_10(nativeObj);
return retVal;
#else
return -1;
#endif
}
//
// C++: void Params::minRepeatability
//
//javadoc: Params::set_minRepeatability(minRepeatability)
public void set_minRepeatability (long minRepeatability)
{
ThrowIfDisposed ();
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
features2d_Params_set_1minRepeatability_10(nativeObj, minRepeatability);
return;
#else
return;
#endif
}
//
// C++: float Params::minDistBetweenBlobs
//
//javadoc: Params::get_minDistBetweenBlobs()
public float get_minDistBetweenBlobs ()
{
ThrowIfDisposed ();
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
float retVal = features2d_Params_get_1minDistBetweenBlobs_10(nativeObj);
return retVal;
#else
return -1;
#endif
}
//
// C++: void Params::minDistBetweenBlobs
//
//javadoc: Params::set_minDistBetweenBlobs(minDistBetweenBlobs)
public void set_minDistBetweenBlobs (float minDistBetweenBlobs)
{
ThrowIfDisposed ();
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
features2d_Params_set_1minDistBetweenBlobs_10(nativeObj, minDistBetweenBlobs);
return;
#else
return;
#endif
}
//
// C++: bool Params::filterByColor
//
//javadoc: Params::get_filterByColor()
public bool get_filterByColor ()
{
ThrowIfDisposed ();
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
bool retVal = features2d_Params_get_1filterByColor_10(nativeObj);
return retVal;
#else
return false;
#endif
}
//
// C++: void Params::filterByColor
//
//javadoc: Params::set_filterByColor(filterByColor)
public void set_filterByColor (bool filterByColor)
{
ThrowIfDisposed ();
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
features2d_Params_set_1filterByColor_10(nativeObj, filterByColor);
return;
#else
return;
#endif
}
//
// C++: uchar Params::blobColor
//
// Return type 'uchar' is not supported, skipping the function
//
// C++: void Params::blobColor
//
// Unknown type 'uchar' (I), skipping the function
//
// C++: bool Params::filterByArea
//
//javadoc: Params::get_filterByArea()
public bool get_filterByArea ()
{
ThrowIfDisposed ();
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
bool retVal = features2d_Params_get_1filterByArea_10(nativeObj);
return retVal;
#else
return false;
#endif
}
//
// C++: void Params::filterByArea
//
//javadoc: Params::set_filterByArea(filterByArea)
public void set_filterByArea (bool filterByArea)
{
ThrowIfDisposed ();
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
features2d_Params_set_1filterByArea_10(nativeObj, filterByArea);
return;
#else
return;
#endif
}
//
// C++: float Params::minArea
//
//javadoc: Params::get_minArea()
public float get_minArea ()
{
ThrowIfDisposed ();
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
float retVal = features2d_Params_get_1minArea_10(nativeObj);
return retVal;
#else
return -1;
#endif
}
//
// C++: void Params::minArea
//
//javadoc: Params::set_minArea(minArea)
public void set_minArea (float minArea)
{
ThrowIfDisposed ();
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
features2d_Params_set_1minArea_10(nativeObj, minArea);
return;
#else
return;
#endif
}
//
// C++: float Params::maxArea
//
//javadoc: Params::get_maxArea()
public float get_maxArea ()
{
ThrowIfDisposed ();
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
float retVal = features2d_Params_get_1maxArea_10(nativeObj);
return retVal;
#else
return -1;
#endif
}
//
// C++: void Params::maxArea
//
//javadoc: Params::set_maxArea(maxArea)
public void set_maxArea (float maxArea)
{
ThrowIfDisposed ();
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
features2d_Params_set_1maxArea_10(nativeObj, maxArea);
return;
#else
return;
#endif
}
//
// C++: bool Params::filterByCircularity
//
//javadoc: Params::get_filterByCircularity()
public bool get_filterByCircularity ()
{
ThrowIfDisposed ();
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
bool retVal = features2d_Params_get_1filterByCircularity_10(nativeObj);
return retVal;
#else
return false;
#endif
}
//
// C++: void Params::filterByCircularity
//
//javadoc: Params::set_filterByCircularity(filterByCircularity)
public void set_filterByCircularity (bool filterByCircularity)
{
ThrowIfDisposed ();
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
features2d_Params_set_1filterByCircularity_10(nativeObj, filterByCircularity);
return;
#else
return;
#endif
}
//
// C++: float Params::minCircularity
//
//javadoc: Params::get_minCircularity()
public float get_minCircularity ()
{
ThrowIfDisposed ();
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
float retVal = features2d_Params_get_1minCircularity_10(nativeObj);
return retVal;
#else
return -1;
#endif
}
//
// C++: void Params::minCircularity
//
//javadoc: Params::set_minCircularity(minCircularity)
public void set_minCircularity (float minCircularity)
{
ThrowIfDisposed ();
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
features2d_Params_set_1minCircularity_10(nativeObj, minCircularity);
return;
#else
return;
#endif
}
//
// C++: float Params::maxCircularity
//
//javadoc: Params::get_maxCircularity()
public float get_maxCircularity ()
{
ThrowIfDisposed ();
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
float retVal = features2d_Params_get_1maxCircularity_10(nativeObj);
return retVal;
#else
return -1;
#endif
}
//
// C++: void Params::maxCircularity
//
//javadoc: Params::set_maxCircularity(maxCircularity)
public void set_maxCircularity (float maxCircularity)
{
ThrowIfDisposed ();
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
features2d_Params_set_1maxCircularity_10(nativeObj, maxCircularity);
return;
#else
return;
#endif
}
//
// C++: bool Params::filterByInertia
//
//javadoc: Params::get_filterByInertia()
public bool get_filterByInertia ()
{
ThrowIfDisposed ();
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
bool retVal = features2d_Params_get_1filterByInertia_10(nativeObj);
return retVal;
#else
return false;
#endif
}
//
// C++: void Params::filterByInertia
//
//javadoc: Params::set_filterByInertia(filterByInertia)
public void set_filterByInertia (bool filterByInertia)
{
ThrowIfDisposed ();
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
features2d_Params_set_1filterByInertia_10(nativeObj, filterByInertia);
return;
#else
return;
#endif
}
//
// C++: float Params::minInertiaRatio
//
//javadoc: Params::get_minInertiaRatio()
public float get_minInertiaRatio ()
{
ThrowIfDisposed ();
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
float retVal = features2d_Params_get_1minInertiaRatio_10(nativeObj);
return retVal;
#else
return -1;
#endif
}
//
// C++: void Params::minInertiaRatio
//
//javadoc: Params::set_minInertiaRatio(minInertiaRatio)
public void set_minInertiaRatio (float minInertiaRatio)
{
ThrowIfDisposed ();
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
features2d_Params_set_1minInertiaRatio_10(nativeObj, minInertiaRatio);
return;
#else
return;
#endif
}
//
// C++: float Params::maxInertiaRatio
//
//javadoc: Params::get_maxInertiaRatio()
public float get_maxInertiaRatio ()
{
ThrowIfDisposed ();
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
float retVal = features2d_Params_get_1maxInertiaRatio_10(nativeObj);
return retVal;
#else
return -1;
#endif
}
//
// C++: void Params::maxInertiaRatio
//
//javadoc: Params::set_maxInertiaRatio(maxInertiaRatio)
public void set_maxInertiaRatio (float maxInertiaRatio)
{
ThrowIfDisposed ();
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
features2d_Params_set_1maxInertiaRatio_10(nativeObj, maxInertiaRatio);
return;
#else
return;
#endif
}
//
// C++: bool Params::filterByConvexity
//
//javadoc: Params::get_filterByConvexity()
public bool get_filterByConvexity ()
{
ThrowIfDisposed ();
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
bool retVal = features2d_Params_get_1filterByConvexity_10(nativeObj);
return retVal;
#else
return false;
#endif
}
//
// C++: void Params::filterByConvexity
//
//javadoc: Params::set_filterByConvexity(filterByConvexity)
public void set_filterByConvexity (bool filterByConvexity)
{
ThrowIfDisposed ();
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
features2d_Params_set_1filterByConvexity_10(nativeObj, filterByConvexity);
return;
#else
return;
#endif
}
//
// C++: float Params::minConvexity
//
//javadoc: Params::get_minConvexity()
public float get_minConvexity ()
{
ThrowIfDisposed ();
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
float retVal = features2d_Params_get_1minConvexity_10(nativeObj);
return retVal;
#else
return -1;
#endif
}
//
// C++: void Params::minConvexity
//
//javadoc: Params::set_minConvexity(minConvexity)
public void set_minConvexity (float minConvexity)
{
ThrowIfDisposed ();
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
features2d_Params_set_1minConvexity_10(nativeObj, minConvexity);
return;
#else
return;
#endif
}
//
// C++: float Params::maxConvexity
//
//javadoc: Params::get_maxConvexity()
public float get_maxConvexity ()
{
ThrowIfDisposed ();
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
float retVal = features2d_Params_get_1maxConvexity_10(nativeObj);
return retVal;
#else
return -1;
#endif
}
//
// C++: void Params::maxConvexity
//
//javadoc: Params::set_maxConvexity(maxConvexity)
public void set_maxConvexity (float maxConvexity)
{
ThrowIfDisposed ();
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
features2d_Params_set_1maxConvexity_10(nativeObj, maxConvexity);
return;
#else
return;
#endif
}
#if (UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR
const string LIBNAME = "__Internal";
#else
const string LIBNAME = "opencvforunity";
#endif
// C++: cv::SimpleBlobDetector::Params::Params()
[DllImport (LIBNAME)]
private static extern IntPtr features2d_Params_Params_10 ();
// C++: float Params::thresholdStep
[DllImport (LIBNAME)]
private static extern float features2d_Params_get_1thresholdStep_10 (IntPtr nativeObj);
// C++: void Params::thresholdStep
[DllImport (LIBNAME)]
private static extern void features2d_Params_set_1thresholdStep_10 (IntPtr nativeObj, float thresholdStep);
// C++: float Params::minThreshold
[DllImport (LIBNAME)]
private static extern float features2d_Params_get_1minThreshold_10 (IntPtr nativeObj);
// C++: void Params::minThreshold
[DllImport (LIBNAME)]
private static extern void features2d_Params_set_1minThreshold_10 (IntPtr nativeObj, float minThreshold);
// C++: float Params::maxThreshold
[DllImport (LIBNAME)]
private static extern float features2d_Params_get_1maxThreshold_10 (IntPtr nativeObj);
// C++: void Params::maxThreshold
[DllImport (LIBNAME)]
private static extern void features2d_Params_set_1maxThreshold_10 (IntPtr nativeObj, float maxThreshold);
// C++: size_t Params::minRepeatability
[DllImport (LIBNAME)]
private static extern long features2d_Params_get_1minRepeatability_10 (IntPtr nativeObj);
// C++: void Params::minRepeatability
[DllImport (LIBNAME)]
private static extern void features2d_Params_set_1minRepeatability_10 (IntPtr nativeObj, long minRepeatability);
// C++: float Params::minDistBetweenBlobs
[DllImport (LIBNAME)]
private static extern float features2d_Params_get_1minDistBetweenBlobs_10 (IntPtr nativeObj);
// C++: void Params::minDistBetweenBlobs
[DllImport (LIBNAME)]
private static extern void features2d_Params_set_1minDistBetweenBlobs_10 (IntPtr nativeObj, float minDistBetweenBlobs);
// C++: bool Params::filterByColor
[DllImport (LIBNAME)]
private static extern bool features2d_Params_get_1filterByColor_10 (IntPtr nativeObj);
// C++: void Params::filterByColor
[DllImport (LIBNAME)]
private static extern void features2d_Params_set_1filterByColor_10 (IntPtr nativeObj, bool filterByColor);
// C++: bool Params::filterByArea
[DllImport (LIBNAME)]
private static extern bool features2d_Params_get_1filterByArea_10 (IntPtr nativeObj);
// C++: void Params::filterByArea
[DllImport (LIBNAME)]
private static extern void features2d_Params_set_1filterByArea_10 (IntPtr nativeObj, bool filterByArea);
// C++: float Params::minArea
[DllImport (LIBNAME)]
private static extern float features2d_Params_get_1minArea_10 (IntPtr nativeObj);
// C++: void Params::minArea
[DllImport (LIBNAME)]
private static extern void features2d_Params_set_1minArea_10 (IntPtr nativeObj, float minArea);
// C++: float Params::maxArea
[DllImport (LIBNAME)]
private static extern float features2d_Params_get_1maxArea_10 (IntPtr nativeObj);
// C++: void Params::maxArea
[DllImport (LIBNAME)]
private static extern void features2d_Params_set_1maxArea_10 (IntPtr nativeObj, float maxArea);
// C++: bool Params::filterByCircularity
[DllImport (LIBNAME)]
private static extern bool features2d_Params_get_1filterByCircularity_10 (IntPtr nativeObj);
// C++: void Params::filterByCircularity
[DllImport (LIBNAME)]
private static extern void features2d_Params_set_1filterByCircularity_10 (IntPtr nativeObj, bool filterByCircularity);
// C++: float Params::minCircularity
[DllImport (LIBNAME)]
private static extern float features2d_Params_get_1minCircularity_10 (IntPtr nativeObj);
// C++: void Params::minCircularity
[DllImport (LIBNAME)]
private static extern void features2d_Params_set_1minCircularity_10 (IntPtr nativeObj, float minCircularity);
// C++: float Params::maxCircularity
[DllImport (LIBNAME)]
private static extern float features2d_Params_get_1maxCircularity_10 (IntPtr nativeObj);
// C++: void Params::maxCircularity
[DllImport (LIBNAME)]
private static extern void features2d_Params_set_1maxCircularity_10 (IntPtr nativeObj, float maxCircularity);
// C++: bool Params::filterByInertia
[DllImport (LIBNAME)]
private static extern bool features2d_Params_get_1filterByInertia_10 (IntPtr nativeObj);
// C++: void Params::filterByInertia
[DllImport (LIBNAME)]
private static extern void features2d_Params_set_1filterByInertia_10 (IntPtr nativeObj, bool filterByInertia);
// C++: float Params::minInertiaRatio
[DllImport (LIBNAME)]
private static extern float features2d_Params_get_1minInertiaRatio_10 (IntPtr nativeObj);
// C++: void Params::minInertiaRatio
[DllImport (LIBNAME)]
private static extern void features2d_Params_set_1minInertiaRatio_10 (IntPtr nativeObj, float minInertiaRatio);
// C++: float Params::maxInertiaRatio
[DllImport (LIBNAME)]
private static extern float features2d_Params_get_1maxInertiaRatio_10 (IntPtr nativeObj);
// C++: void Params::maxInertiaRatio
[DllImport (LIBNAME)]
private static extern void features2d_Params_set_1maxInertiaRatio_10 (IntPtr nativeObj, float maxInertiaRatio);
// C++: bool Params::filterByConvexity
[DllImport (LIBNAME)]
private static extern bool features2d_Params_get_1filterByConvexity_10 (IntPtr nativeObj);
// C++: void Params::filterByConvexity
[DllImport (LIBNAME)]
private static extern void features2d_Params_set_1filterByConvexity_10 (IntPtr nativeObj, bool filterByConvexity);
// C++: float Params::minConvexity
[DllImport (LIBNAME)]
private static extern float features2d_Params_get_1minConvexity_10 (IntPtr nativeObj);
// C++: void Params::minConvexity
[DllImport (LIBNAME)]
private static extern void features2d_Params_set_1minConvexity_10 (IntPtr nativeObj, float minConvexity);
// C++: float Params::maxConvexity
[DllImport (LIBNAME)]
private static extern float features2d_Params_get_1maxConvexity_10 (IntPtr nativeObj);
// C++: void Params::maxConvexity
[DllImport (LIBNAME)]
private static extern void features2d_Params_set_1maxConvexity_10 (IntPtr nativeObj, float maxConvexity);
// native support for java finalize()
[DllImport (LIBNAME)]
private static extern void features2d_Params_delete (IntPtr nativeObj);
}
}