advancedskrald/ChessAR/Assets/OpenCVForUnity/org/opencv/features2d/Feature2D.cs

420 lines
15 KiB
C#
Executable File

using OpenCVForUnity.CoreModule;
using OpenCVForUnity.UtilsModule;
using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
namespace OpenCVForUnity.Features2dModule
{
// C++: class Feature2D
//javadoc: Feature2D
public class Feature2D : Algorithm
{
protected override void Dispose (bool disposing)
{
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
try {
if (disposing) {
}
if (IsEnabledDispose) {
if (nativeObj != IntPtr.Zero)
features2d_Feature2D_delete(nativeObj);
nativeObj = IntPtr.Zero;
}
} finally {
base.Dispose (disposing);
}
#else
return;
#endif
}
protected internal Feature2D (IntPtr addr) : base (addr) { }
// internal usage only
public static new Feature2D __fromPtr__ (IntPtr addr) { return new Feature2D (addr); }
//
// C++: String cv::Feature2D::getDefaultName()
//
//javadoc: Feature2D::getDefaultName()
public override string getDefaultName ()
{
ThrowIfDisposed ();
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
string retVal = Marshal.PtrToStringAnsi (features2d_Feature2D_getDefaultName_10(nativeObj));
return retVal;
#else
return null;
#endif
}
//
// C++: bool cv::Feature2D::empty()
//
//javadoc: Feature2D::empty()
public override bool empty ()
{
ThrowIfDisposed ();
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
bool retVal = features2d_Feature2D_empty_10(nativeObj);
return retVal;
#else
return false;
#endif
}
//
// C++: int cv::Feature2D::defaultNorm()
//
//javadoc: Feature2D::defaultNorm()
public int defaultNorm ()
{
ThrowIfDisposed ();
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
int retVal = features2d_Feature2D_defaultNorm_10(nativeObj);
return retVal;
#else
return -1;
#endif
}
//
// C++: int cv::Feature2D::descriptorSize()
//
//javadoc: Feature2D::descriptorSize()
public int descriptorSize ()
{
ThrowIfDisposed ();
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
int retVal = features2d_Feature2D_descriptorSize_10(nativeObj);
return retVal;
#else
return -1;
#endif
}
//
// C++: int cv::Feature2D::descriptorType()
//
//javadoc: Feature2D::descriptorType()
public int descriptorType ()
{
ThrowIfDisposed ();
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
int retVal = features2d_Feature2D_descriptorType_10(nativeObj);
return retVal;
#else
return -1;
#endif
}
//
// C++: void cv::Feature2D::compute(Mat image, vector_KeyPoint& keypoints, Mat& descriptors)
//
//javadoc: Feature2D::compute(image, keypoints, descriptors)
public void compute (Mat image, MatOfKeyPoint keypoints, Mat descriptors)
{
ThrowIfDisposed ();
if (image != null) image.ThrowIfDisposed ();
if (keypoints != null) keypoints.ThrowIfDisposed ();
if (descriptors != null) descriptors.ThrowIfDisposed ();
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
Mat keypoints_mat = keypoints;
features2d_Feature2D_compute_10(nativeObj, image.nativeObj, keypoints_mat.nativeObj, descriptors.nativeObj);
return;
#else
return;
#endif
}
//
// C++: void cv::Feature2D::compute(vector_Mat images, vector_vector_KeyPoint& keypoints, vector_Mat& descriptors)
//
//javadoc: Feature2D::compute(images, keypoints, descriptors)
public void compute (List<Mat> images, List<MatOfKeyPoint> keypoints, List<Mat> descriptors)
{
ThrowIfDisposed ();
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
Mat images_mat = Converters.vector_Mat_to_Mat(images);
List<Mat> keypoints_tmplm = new List<Mat>((keypoints != null) ? keypoints.Count : 0);
Mat keypoints_mat = Converters.vector_vector_KeyPoint_to_Mat(keypoints, keypoints_tmplm);
Mat descriptors_mat = new Mat();
features2d_Feature2D_compute_11(nativeObj, images_mat.nativeObj, keypoints_mat.nativeObj, descriptors_mat.nativeObj);
Converters.Mat_to_vector_vector_KeyPoint(keypoints_mat, keypoints);
keypoints_mat.release();
Converters.Mat_to_vector_Mat(descriptors_mat, descriptors);
descriptors_mat.release();
return;
#else
return;
#endif
}
//
// C++: void cv::Feature2D::detect(Mat image, vector_KeyPoint& keypoints, Mat mask = Mat())
//
//javadoc: Feature2D::detect(image, keypoints, mask)
public void detect (Mat image, MatOfKeyPoint keypoints, Mat mask)
{
ThrowIfDisposed ();
if (image != null) image.ThrowIfDisposed ();
if (keypoints != null) keypoints.ThrowIfDisposed ();
if (mask != null) mask.ThrowIfDisposed ();
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
Mat keypoints_mat = keypoints;
features2d_Feature2D_detect_10(nativeObj, image.nativeObj, keypoints_mat.nativeObj, mask.nativeObj);
return;
#else
return;
#endif
}
//javadoc: Feature2D::detect(image, keypoints)
public void detect (Mat image, MatOfKeyPoint keypoints)
{
ThrowIfDisposed ();
if (image != null) image.ThrowIfDisposed ();
if (keypoints != null) keypoints.ThrowIfDisposed ();
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
Mat keypoints_mat = keypoints;
features2d_Feature2D_detect_11(nativeObj, image.nativeObj, keypoints_mat.nativeObj);
return;
#else
return;
#endif
}
//
// C++: void cv::Feature2D::detect(vector_Mat images, vector_vector_KeyPoint& keypoints, vector_Mat masks = vector_Mat())
//
//javadoc: Feature2D::detect(images, keypoints, masks)
public void detect (List<Mat> images, List<MatOfKeyPoint> keypoints, List<Mat> masks)
{
ThrowIfDisposed ();
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
Mat images_mat = Converters.vector_Mat_to_Mat(images);
Mat keypoints_mat = new Mat();
Mat masks_mat = Converters.vector_Mat_to_Mat(masks);
features2d_Feature2D_detect_12(nativeObj, images_mat.nativeObj, keypoints_mat.nativeObj, masks_mat.nativeObj);
Converters.Mat_to_vector_vector_KeyPoint(keypoints_mat, keypoints);
keypoints_mat.release();
return;
#else
return;
#endif
}
//javadoc: Feature2D::detect(images, keypoints)
public void detect (List<Mat> images, List<MatOfKeyPoint> keypoints)
{
ThrowIfDisposed ();
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
Mat images_mat = Converters.vector_Mat_to_Mat(images);
Mat keypoints_mat = new Mat();
features2d_Feature2D_detect_13(nativeObj, images_mat.nativeObj, keypoints_mat.nativeObj);
Converters.Mat_to_vector_vector_KeyPoint(keypoints_mat, keypoints);
keypoints_mat.release();
return;
#else
return;
#endif
}
//
// C++: void cv::Feature2D::detectAndCompute(Mat image, Mat mask, vector_KeyPoint& keypoints, Mat& descriptors, bool useProvidedKeypoints = false)
//
//javadoc: Feature2D::detectAndCompute(image, mask, keypoints, descriptors, useProvidedKeypoints)
public void detectAndCompute (Mat image, Mat mask, MatOfKeyPoint keypoints, Mat descriptors, bool useProvidedKeypoints)
{
ThrowIfDisposed ();
if (image != null) image.ThrowIfDisposed ();
if (mask != null) mask.ThrowIfDisposed ();
if (keypoints != null) keypoints.ThrowIfDisposed ();
if (descriptors != null) descriptors.ThrowIfDisposed ();
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
Mat keypoints_mat = keypoints;
features2d_Feature2D_detectAndCompute_10(nativeObj, image.nativeObj, mask.nativeObj, keypoints_mat.nativeObj, descriptors.nativeObj, useProvidedKeypoints);
return;
#else
return;
#endif
}
//javadoc: Feature2D::detectAndCompute(image, mask, keypoints, descriptors)
public void detectAndCompute (Mat image, Mat mask, MatOfKeyPoint keypoints, Mat descriptors)
{
ThrowIfDisposed ();
if (image != null) image.ThrowIfDisposed ();
if (mask != null) mask.ThrowIfDisposed ();
if (keypoints != null) keypoints.ThrowIfDisposed ();
if (descriptors != null) descriptors.ThrowIfDisposed ();
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
Mat keypoints_mat = keypoints;
features2d_Feature2D_detectAndCompute_11(nativeObj, image.nativeObj, mask.nativeObj, keypoints_mat.nativeObj, descriptors.nativeObj);
return;
#else
return;
#endif
}
//
// C++: void cv::Feature2D::read(FileNode arg1)
//
// Unknown type 'FileNode' (I), skipping the function
//
// C++: void cv::Feature2D::read(String fileName)
//
//javadoc: Feature2D::read(fileName)
public void read (string fileName)
{
ThrowIfDisposed ();
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
features2d_Feature2D_read_10(nativeObj, fileName);
return;
#else
return;
#endif
}
//
// C++: void cv::Feature2D::write(Ptr_FileStorage fs, String name = String())
//
// Unknown type 'Ptr_FileStorage' (I), skipping the function
//
// C++: void cv::Feature2D::write(String fileName)
//
//javadoc: Feature2D::write(fileName)
public void write (string fileName)
{
ThrowIfDisposed ();
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
features2d_Feature2D_write_10(nativeObj, fileName);
return;
#else
return;
#endif
}
#if (UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR
const string LIBNAME = "__Internal";
#else
const string LIBNAME = "opencvforunity";
#endif
// C++: String cv::Feature2D::getDefaultName()
[DllImport (LIBNAME)]
private static extern IntPtr features2d_Feature2D_getDefaultName_10 (IntPtr nativeObj);
// C++: bool cv::Feature2D::empty()
[DllImport (LIBNAME)]
private static extern bool features2d_Feature2D_empty_10 (IntPtr nativeObj);
// C++: int cv::Feature2D::defaultNorm()
[DllImport (LIBNAME)]
private static extern int features2d_Feature2D_defaultNorm_10 (IntPtr nativeObj);
// C++: int cv::Feature2D::descriptorSize()
[DllImport (LIBNAME)]
private static extern int features2d_Feature2D_descriptorSize_10 (IntPtr nativeObj);
// C++: int cv::Feature2D::descriptorType()
[DllImport (LIBNAME)]
private static extern int features2d_Feature2D_descriptorType_10 (IntPtr nativeObj);
// C++: void cv::Feature2D::compute(Mat image, vector_KeyPoint& keypoints, Mat& descriptors)
[DllImport (LIBNAME)]
private static extern void features2d_Feature2D_compute_10 (IntPtr nativeObj, IntPtr image_nativeObj, IntPtr keypoints_mat_nativeObj, IntPtr descriptors_nativeObj);
// C++: void cv::Feature2D::compute(vector_Mat images, vector_vector_KeyPoint& keypoints, vector_Mat& descriptors)
[DllImport (LIBNAME)]
private static extern void features2d_Feature2D_compute_11 (IntPtr nativeObj, IntPtr images_mat_nativeObj, IntPtr keypoints_mat_nativeObj, IntPtr descriptors_mat_nativeObj);
// C++: void cv::Feature2D::detect(Mat image, vector_KeyPoint& keypoints, Mat mask = Mat())
[DllImport (LIBNAME)]
private static extern void features2d_Feature2D_detect_10 (IntPtr nativeObj, IntPtr image_nativeObj, IntPtr keypoints_mat_nativeObj, IntPtr mask_nativeObj);
[DllImport (LIBNAME)]
private static extern void features2d_Feature2D_detect_11 (IntPtr nativeObj, IntPtr image_nativeObj, IntPtr keypoints_mat_nativeObj);
// C++: void cv::Feature2D::detect(vector_Mat images, vector_vector_KeyPoint& keypoints, vector_Mat masks = vector_Mat())
[DllImport (LIBNAME)]
private static extern void features2d_Feature2D_detect_12 (IntPtr nativeObj, IntPtr images_mat_nativeObj, IntPtr keypoints_mat_nativeObj, IntPtr masks_mat_nativeObj);
[DllImport (LIBNAME)]
private static extern void features2d_Feature2D_detect_13 (IntPtr nativeObj, IntPtr images_mat_nativeObj, IntPtr keypoints_mat_nativeObj);
// C++: void cv::Feature2D::detectAndCompute(Mat image, Mat mask, vector_KeyPoint& keypoints, Mat& descriptors, bool useProvidedKeypoints = false)
[DllImport (LIBNAME)]
private static extern void features2d_Feature2D_detectAndCompute_10 (IntPtr nativeObj, IntPtr image_nativeObj, IntPtr mask_nativeObj, IntPtr keypoints_mat_nativeObj, IntPtr descriptors_nativeObj, bool useProvidedKeypoints);
[DllImport (LIBNAME)]
private static extern void features2d_Feature2D_detectAndCompute_11 (IntPtr nativeObj, IntPtr image_nativeObj, IntPtr mask_nativeObj, IntPtr keypoints_mat_nativeObj, IntPtr descriptors_nativeObj);
// C++: void cv::Feature2D::read(String fileName)
[DllImport (LIBNAME)]
private static extern void features2d_Feature2D_read_10 (IntPtr nativeObj, string fileName);
// C++: void cv::Feature2D::write(String fileName)
[DllImport (LIBNAME)]
private static extern void features2d_Feature2D_write_10 (IntPtr nativeObj, string fileName);
// native support for java finalize()
[DllImport (LIBNAME)]
private static extern void features2d_Feature2D_delete (IntPtr nativeObj);
}
}