advancedskrald/ChessAR/Assets/OpenCVForUnity/org/opencv/features2d/BRISK.cs

341 lines
14 KiB
C#
Executable File

using OpenCVForUnity.CoreModule;
using OpenCVForUnity.UtilsModule;
using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
namespace OpenCVForUnity.Features2dModule
{
// C++: class BRISK
//javadoc: BRISK
public class BRISK : Feature2D
{
protected override void Dispose (bool disposing)
{
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
try {
if (disposing) {
}
if (IsEnabledDispose) {
if (nativeObj != IntPtr.Zero)
features2d_BRISK_delete (nativeObj);
nativeObj = IntPtr.Zero;
}
} finally {
base.Dispose (disposing);
}
#else
return;
#endif
}
protected internal BRISK (IntPtr addr)
: base (addr)
{
}
// internal usage only
public static new BRISK __fromPtr__ (IntPtr addr)
{
return new BRISK (addr);
}
//
// C++: static Ptr_BRISK cv::BRISK::create(int thresh, int octaves, vector_float radiusList, vector_int numberList, float dMax = 5.85f, float dMin = 8.2f, vector_int indexChange = std::vector<int>())
//
//javadoc: BRISK::create(thresh, octaves, radiusList, numberList, dMax, dMin, indexChange)
public static BRISK create (int thresh, int octaves, MatOfFloat radiusList, MatOfInt numberList, float dMax, float dMin, MatOfInt indexChange)
{
if (radiusList != null)
radiusList.ThrowIfDisposed ();
if (numberList != null)
numberList.ThrowIfDisposed ();
if (indexChange != null)
indexChange.ThrowIfDisposed ();
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
Mat radiusList_mat = radiusList;
Mat numberList_mat = numberList;
Mat indexChange_mat = indexChange;
BRISK retVal = BRISK.__fromPtr__ (features2d_BRISK_create_10 (thresh, octaves, radiusList_mat.nativeObj, numberList_mat.nativeObj, dMax, dMin, indexChange_mat.nativeObj));
return retVal;
#else
return null;
#endif
}
//javadoc: BRISK::create(thresh, octaves, radiusList, numberList, dMax, dMin)
public static BRISK create (int thresh, int octaves, MatOfFloat radiusList, MatOfInt numberList, float dMax, float dMin)
{
if (radiusList != null)
radiusList.ThrowIfDisposed ();
if (numberList != null)
numberList.ThrowIfDisposed ();
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
Mat radiusList_mat = radiusList;
Mat numberList_mat = numberList;
BRISK retVal = BRISK.__fromPtr__ (features2d_BRISK_create_11 (thresh, octaves, radiusList_mat.nativeObj, numberList_mat.nativeObj, dMax, dMin));
return retVal;
#else
return null;
#endif
}
//javadoc: BRISK::create(thresh, octaves, radiusList, numberList, dMax)
public static BRISK create (int thresh, int octaves, MatOfFloat radiusList, MatOfInt numberList, float dMax)
{
if (radiusList != null)
radiusList.ThrowIfDisposed ();
if (numberList != null)
numberList.ThrowIfDisposed ();
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
Mat radiusList_mat = radiusList;
Mat numberList_mat = numberList;
BRISK retVal = BRISK.__fromPtr__ (features2d_BRISK_create_12 (thresh, octaves, radiusList_mat.nativeObj, numberList_mat.nativeObj, dMax));
return retVal;
#else
return null;
#endif
}
//javadoc: BRISK::create(thresh, octaves, radiusList, numberList)
public static BRISK create (int thresh, int octaves, MatOfFloat radiusList, MatOfInt numberList)
{
if (radiusList != null)
radiusList.ThrowIfDisposed ();
if (numberList != null)
numberList.ThrowIfDisposed ();
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
Mat radiusList_mat = radiusList;
Mat numberList_mat = numberList;
BRISK retVal = BRISK.__fromPtr__ (features2d_BRISK_create_13 (thresh, octaves, radiusList_mat.nativeObj, numberList_mat.nativeObj));
return retVal;
#else
return null;
#endif
}
//
// C++: static Ptr_BRISK cv::BRISK::create(int thresh = 30, int octaves = 3, float patternScale = 1.0f)
//
//javadoc: BRISK::create(thresh, octaves, patternScale)
public static BRISK create (int thresh, int octaves, float patternScale)
{
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
BRISK retVal = BRISK.__fromPtr__ (features2d_BRISK_create_14 (thresh, octaves, patternScale));
return retVal;
#else
return null;
#endif
}
//javadoc: BRISK::create(thresh, octaves)
public static BRISK create (int thresh, int octaves)
{
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
BRISK retVal = BRISK.__fromPtr__ (features2d_BRISK_create_15 (thresh, octaves));
return retVal;
#else
return null;
#endif
}
//javadoc: BRISK::create(thresh)
public static BRISK create (int thresh)
{
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
BRISK retVal = BRISK.__fromPtr__ (features2d_BRISK_create_16 (thresh));
return retVal;
#else
return null;
#endif
}
//javadoc: BRISK::create()
public static BRISK create ()
{
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
BRISK retVal = BRISK.__fromPtr__ (features2d_BRISK_create_17 ());
return retVal;
#else
return null;
#endif
}
//
// C++: static Ptr_BRISK cv::BRISK::create(vector_float radiusList, vector_int numberList, float dMax = 5.85f, float dMin = 8.2f, vector_int indexChange = std::vector<int>())
//
//javadoc: BRISK::create(radiusList, numberList, dMax, dMin, indexChange)
public static BRISK create (MatOfFloat radiusList, MatOfInt numberList, float dMax, float dMin, MatOfInt indexChange)
{
if (radiusList != null)
radiusList.ThrowIfDisposed ();
if (numberList != null)
numberList.ThrowIfDisposed ();
if (indexChange != null)
indexChange.ThrowIfDisposed ();
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
Mat radiusList_mat = radiusList;
Mat numberList_mat = numberList;
Mat indexChange_mat = indexChange;
BRISK retVal = BRISK.__fromPtr__ (features2d_BRISK_create_18 (radiusList_mat.nativeObj, numberList_mat.nativeObj, dMax, dMin, indexChange_mat.nativeObj));
return retVal;
#else
return null;
#endif
}
//javadoc: BRISK::create(radiusList, numberList, dMax, dMin)
public static BRISK create (MatOfFloat radiusList, MatOfInt numberList, float dMax, float dMin)
{
if (radiusList != null)
radiusList.ThrowIfDisposed ();
if (numberList != null)
numberList.ThrowIfDisposed ();
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
Mat radiusList_mat = radiusList;
Mat numberList_mat = numberList;
BRISK retVal = BRISK.__fromPtr__ (features2d_BRISK_create_19 (radiusList_mat.nativeObj, numberList_mat.nativeObj, dMax, dMin));
return retVal;
#else
return null;
#endif
}
//javadoc: BRISK::create(radiusList, numberList, dMax)
public static BRISK create (MatOfFloat radiusList, MatOfInt numberList, float dMax)
{
if (radiusList != null)
radiusList.ThrowIfDisposed ();
if (numberList != null)
numberList.ThrowIfDisposed ();
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
Mat radiusList_mat = radiusList;
Mat numberList_mat = numberList;
BRISK retVal = BRISK.__fromPtr__ (features2d_BRISK_create_110 (radiusList_mat.nativeObj, numberList_mat.nativeObj, dMax));
return retVal;
#else
return null;
#endif
}
//javadoc: BRISK::create(radiusList, numberList)
public static BRISK create (MatOfFloat radiusList, MatOfInt numberList)
{
if (radiusList != null)
radiusList.ThrowIfDisposed ();
if (numberList != null)
numberList.ThrowIfDisposed ();
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
Mat radiusList_mat = radiusList;
Mat numberList_mat = numberList;
BRISK retVal = BRISK.__fromPtr__ (features2d_BRISK_create_111 (radiusList_mat.nativeObj, numberList_mat.nativeObj));
return retVal;
#else
return null;
#endif
}
//
// C++: String cv::BRISK::getDefaultName()
//
//javadoc: BRISK::getDefaultName()
public override string getDefaultName ()
{
ThrowIfDisposed ();
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
string retVal = Marshal.PtrToStringAnsi (features2d_BRISK_getDefaultName_10 (nativeObj));
return retVal;
#else
return null;
#endif
}
#if (UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR
const string LIBNAME = "__Internal";
#else
const string LIBNAME = "opencvforunity";
#endif
// C++: static Ptr_BRISK cv::BRISK::create(int thresh, int octaves, vector_float radiusList, vector_int numberList, float dMax = 5.85f, float dMin = 8.2f, vector_int indexChange = std::vector<int>())
[DllImport (LIBNAME)]
private static extern IntPtr features2d_BRISK_create_10 (int thresh, int octaves, IntPtr radiusList_mat_nativeObj, IntPtr numberList_mat_nativeObj, float dMax, float dMin, IntPtr indexChange_mat_nativeObj);
[DllImport (LIBNAME)]
private static extern IntPtr features2d_BRISK_create_11 (int thresh, int octaves, IntPtr radiusList_mat_nativeObj, IntPtr numberList_mat_nativeObj, float dMax, float dMin);
[DllImport (LIBNAME)]
private static extern IntPtr features2d_BRISK_create_12 (int thresh, int octaves, IntPtr radiusList_mat_nativeObj, IntPtr numberList_mat_nativeObj, float dMax);
[DllImport (LIBNAME)]
private static extern IntPtr features2d_BRISK_create_13 (int thresh, int octaves, IntPtr radiusList_mat_nativeObj, IntPtr numberList_mat_nativeObj);
// C++: static Ptr_BRISK cv::BRISK::create(int thresh = 30, int octaves = 3, float patternScale = 1.0f)
[DllImport (LIBNAME)]
private static extern IntPtr features2d_BRISK_create_14 (int thresh, int octaves, float patternScale);
[DllImport (LIBNAME)]
private static extern IntPtr features2d_BRISK_create_15 (int thresh, int octaves);
[DllImport (LIBNAME)]
private static extern IntPtr features2d_BRISK_create_16 (int thresh);
[DllImport (LIBNAME)]
private static extern IntPtr features2d_BRISK_create_17 ();
// C++: static Ptr_BRISK cv::BRISK::create(vector_float radiusList, vector_int numberList, float dMax = 5.85f, float dMin = 8.2f, vector_int indexChange = std::vector<int>())
[DllImport (LIBNAME)]
private static extern IntPtr features2d_BRISK_create_18 (IntPtr radiusList_mat_nativeObj, IntPtr numberList_mat_nativeObj, float dMax, float dMin, IntPtr indexChange_mat_nativeObj);
[DllImport (LIBNAME)]
private static extern IntPtr features2d_BRISK_create_19 (IntPtr radiusList_mat_nativeObj, IntPtr numberList_mat_nativeObj, float dMax, float dMin);
[DllImport (LIBNAME)]
private static extern IntPtr features2d_BRISK_create_110 (IntPtr radiusList_mat_nativeObj, IntPtr numberList_mat_nativeObj, float dMax);
[DllImport (LIBNAME)]
private static extern IntPtr features2d_BRISK_create_111 (IntPtr radiusList_mat_nativeObj, IntPtr numberList_mat_nativeObj);
// C++: String cv::BRISK::getDefaultName()
[DllImport (LIBNAME)]
private static extern IntPtr features2d_BRISK_getDefaultName_10 (IntPtr nativeObj);
// native support for java finalize()
[DllImport (LIBNAME)]
private static extern void features2d_BRISK_delete (IntPtr nativeObj);
}
}