advancedskrald/ChessAR/Assets/OpenCVForUnity/org/opencv/calib3d/StereoMatcher.cs

360 lines
11 KiB
C#
Executable File

using OpenCVForUnity.CoreModule;
using OpenCVForUnity.UtilsModule;
using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
namespace OpenCVForUnity.Calib3dModule
{
// C++: class StereoMatcher
//javadoc: StereoMatcher
public class StereoMatcher : Algorithm
{
protected override void Dispose (bool disposing)
{
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
try {
if (disposing) {
}
if (IsEnabledDispose) {
if (nativeObj != IntPtr.Zero)
calib3d_StereoMatcher_delete(nativeObj);
nativeObj = IntPtr.Zero;
}
} finally {
base.Dispose (disposing);
}
#else
return;
#endif
}
protected internal StereoMatcher (IntPtr addr) : base (addr) { }
// internal usage only
public static new StereoMatcher __fromPtr__ (IntPtr addr) { return new StereoMatcher (addr); }
// C++: enum <unnamed>
public const int DISP_SHIFT = 4;
public const int DISP_SCALE = (1 << DISP_SHIFT);
//
// C++: int cv::StereoMatcher::getBlockSize()
//
//javadoc: StereoMatcher::getBlockSize()
public int getBlockSize ()
{
ThrowIfDisposed ();
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
int retVal = calib3d_StereoMatcher_getBlockSize_10(nativeObj);
return retVal;
#else
return -1;
#endif
}
//
// C++: int cv::StereoMatcher::getDisp12MaxDiff()
//
//javadoc: StereoMatcher::getDisp12MaxDiff()
public int getDisp12MaxDiff ()
{
ThrowIfDisposed ();
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
int retVal = calib3d_StereoMatcher_getDisp12MaxDiff_10(nativeObj);
return retVal;
#else
return -1;
#endif
}
//
// C++: int cv::StereoMatcher::getMinDisparity()
//
//javadoc: StereoMatcher::getMinDisparity()
public int getMinDisparity ()
{
ThrowIfDisposed ();
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
int retVal = calib3d_StereoMatcher_getMinDisparity_10(nativeObj);
return retVal;
#else
return -1;
#endif
}
//
// C++: int cv::StereoMatcher::getNumDisparities()
//
//javadoc: StereoMatcher::getNumDisparities()
public int getNumDisparities ()
{
ThrowIfDisposed ();
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
int retVal = calib3d_StereoMatcher_getNumDisparities_10(nativeObj);
return retVal;
#else
return -1;
#endif
}
//
// C++: int cv::StereoMatcher::getSpeckleRange()
//
//javadoc: StereoMatcher::getSpeckleRange()
public int getSpeckleRange ()
{
ThrowIfDisposed ();
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
int retVal = calib3d_StereoMatcher_getSpeckleRange_10(nativeObj);
return retVal;
#else
return -1;
#endif
}
//
// C++: int cv::StereoMatcher::getSpeckleWindowSize()
//
//javadoc: StereoMatcher::getSpeckleWindowSize()
public int getSpeckleWindowSize ()
{
ThrowIfDisposed ();
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
int retVal = calib3d_StereoMatcher_getSpeckleWindowSize_10(nativeObj);
return retVal;
#else
return -1;
#endif
}
//
// C++: void cv::StereoMatcher::compute(Mat left, Mat right, Mat& disparity)
//
//javadoc: StereoMatcher::compute(left, right, disparity)
public void compute (Mat left, Mat right, Mat disparity)
{
ThrowIfDisposed ();
if (left != null) left.ThrowIfDisposed ();
if (right != null) right.ThrowIfDisposed ();
if (disparity != null) disparity.ThrowIfDisposed ();
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
calib3d_StereoMatcher_compute_10(nativeObj, left.nativeObj, right.nativeObj, disparity.nativeObj);
return;
#else
return;
#endif
}
//
// C++: void cv::StereoMatcher::setBlockSize(int blockSize)
//
//javadoc: StereoMatcher::setBlockSize(blockSize)
public void setBlockSize (int blockSize)
{
ThrowIfDisposed ();
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
calib3d_StereoMatcher_setBlockSize_10(nativeObj, blockSize);
return;
#else
return;
#endif
}
//
// C++: void cv::StereoMatcher::setDisp12MaxDiff(int disp12MaxDiff)
//
//javadoc: StereoMatcher::setDisp12MaxDiff(disp12MaxDiff)
public void setDisp12MaxDiff (int disp12MaxDiff)
{
ThrowIfDisposed ();
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
calib3d_StereoMatcher_setDisp12MaxDiff_10(nativeObj, disp12MaxDiff);
return;
#else
return;
#endif
}
//
// C++: void cv::StereoMatcher::setMinDisparity(int minDisparity)
//
//javadoc: StereoMatcher::setMinDisparity(minDisparity)
public void setMinDisparity (int minDisparity)
{
ThrowIfDisposed ();
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
calib3d_StereoMatcher_setMinDisparity_10(nativeObj, minDisparity);
return;
#else
return;
#endif
}
//
// C++: void cv::StereoMatcher::setNumDisparities(int numDisparities)
//
//javadoc: StereoMatcher::setNumDisparities(numDisparities)
public void setNumDisparities (int numDisparities)
{
ThrowIfDisposed ();
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
calib3d_StereoMatcher_setNumDisparities_10(nativeObj, numDisparities);
return;
#else
return;
#endif
}
//
// C++: void cv::StereoMatcher::setSpeckleRange(int speckleRange)
//
//javadoc: StereoMatcher::setSpeckleRange(speckleRange)
public void setSpeckleRange (int speckleRange)
{
ThrowIfDisposed ();
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
calib3d_StereoMatcher_setSpeckleRange_10(nativeObj, speckleRange);
return;
#else
return;
#endif
}
//
// C++: void cv::StereoMatcher::setSpeckleWindowSize(int speckleWindowSize)
//
//javadoc: StereoMatcher::setSpeckleWindowSize(speckleWindowSize)
public void setSpeckleWindowSize (int speckleWindowSize)
{
ThrowIfDisposed ();
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
calib3d_StereoMatcher_setSpeckleWindowSize_10(nativeObj, speckleWindowSize);
return;
#else
return;
#endif
}
#if (UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR
const string LIBNAME = "__Internal";
#else
const string LIBNAME = "opencvforunity";
#endif
// C++: int cv::StereoMatcher::getBlockSize()
[DllImport (LIBNAME)]
private static extern int calib3d_StereoMatcher_getBlockSize_10 (IntPtr nativeObj);
// C++: int cv::StereoMatcher::getDisp12MaxDiff()
[DllImport (LIBNAME)]
private static extern int calib3d_StereoMatcher_getDisp12MaxDiff_10 (IntPtr nativeObj);
// C++: int cv::StereoMatcher::getMinDisparity()
[DllImport (LIBNAME)]
private static extern int calib3d_StereoMatcher_getMinDisparity_10 (IntPtr nativeObj);
// C++: int cv::StereoMatcher::getNumDisparities()
[DllImport (LIBNAME)]
private static extern int calib3d_StereoMatcher_getNumDisparities_10 (IntPtr nativeObj);
// C++: int cv::StereoMatcher::getSpeckleRange()
[DllImport (LIBNAME)]
private static extern int calib3d_StereoMatcher_getSpeckleRange_10 (IntPtr nativeObj);
// C++: int cv::StereoMatcher::getSpeckleWindowSize()
[DllImport (LIBNAME)]
private static extern int calib3d_StereoMatcher_getSpeckleWindowSize_10 (IntPtr nativeObj);
// C++: void cv::StereoMatcher::compute(Mat left, Mat right, Mat& disparity)
[DllImport (LIBNAME)]
private static extern void calib3d_StereoMatcher_compute_10 (IntPtr nativeObj, IntPtr left_nativeObj, IntPtr right_nativeObj, IntPtr disparity_nativeObj);
// C++: void cv::StereoMatcher::setBlockSize(int blockSize)
[DllImport (LIBNAME)]
private static extern void calib3d_StereoMatcher_setBlockSize_10 (IntPtr nativeObj, int blockSize);
// C++: void cv::StereoMatcher::setDisp12MaxDiff(int disp12MaxDiff)
[DllImport (LIBNAME)]
private static extern void calib3d_StereoMatcher_setDisp12MaxDiff_10 (IntPtr nativeObj, int disp12MaxDiff);
// C++: void cv::StereoMatcher::setMinDisparity(int minDisparity)
[DllImport (LIBNAME)]
private static extern void calib3d_StereoMatcher_setMinDisparity_10 (IntPtr nativeObj, int minDisparity);
// C++: void cv::StereoMatcher::setNumDisparities(int numDisparities)
[DllImport (LIBNAME)]
private static extern void calib3d_StereoMatcher_setNumDisparities_10 (IntPtr nativeObj, int numDisparities);
// C++: void cv::StereoMatcher::setSpeckleRange(int speckleRange)
[DllImport (LIBNAME)]
private static extern void calib3d_StereoMatcher_setSpeckleRange_10 (IntPtr nativeObj, int speckleRange);
// C++: void cv::StereoMatcher::setSpeckleWindowSize(int speckleWindowSize)
[DllImport (LIBNAME)]
private static extern void calib3d_StereoMatcher_setSpeckleWindowSize_10 (IntPtr nativeObj, int speckleWindowSize);
// native support for java finalize()
[DllImport (LIBNAME)]
private static extern void calib3d_StereoMatcher_delete (IntPtr nativeObj);
}
}