61 lines
1.9 KiB
C#
Executable File
61 lines
1.9 KiB
C#
Executable File
using UnityEngine;
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using UnityEngine.SceneManagement;
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using System.Collections;
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using OpenCVForUnity.CoreModule;
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using OpenCVForUnity.PhotoModule;
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using OpenCVForUnity.UnityUtils;
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namespace OpenCVForUnityExample
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{
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/// <summary>
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/// Inpaint Example
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/// An example of image restoration using the Photo.inpaint function.
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/// http://docs.opencv.org/trunk/df/d3d/tutorial_py_inpainting.html
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/// </summary>
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public class InpaintExample : MonoBehaviour
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{
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// Use this for initialization
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void Start ()
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{
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Texture2D srcTexture = Resources.Load ("lena") as Texture2D;
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Mat srcMat = new Mat (srcTexture.height, srcTexture.width, CvType.CV_8UC3);
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Utils.texture2DToMat (srcTexture, srcMat);
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Debug.Log ("srcMat.ToString() " + srcMat.ToString ());
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Texture2D maskTexture = Resources.Load ("lena_inpaint_mask") as Texture2D;
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Mat maskMat = new Mat (maskTexture.height, maskTexture.width, CvType.CV_8UC1);
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Utils.texture2DToMat (maskTexture, maskMat);
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Debug.Log ("maskMat.ToString() " + maskMat.ToString ());
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Mat dstMat = new Mat (srcMat.rows (), srcMat.cols (), CvType.CV_8UC3);
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Photo.inpaint (srcMat, maskMat, dstMat, 5, Photo.INPAINT_NS);
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Texture2D texture = new Texture2D (dstMat.cols (), dstMat.rows (), TextureFormat.RGBA32, false);
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Utils.matToTexture2D (dstMat, texture);
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gameObject.GetComponent<Renderer> ().material.mainTexture = texture;
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}
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// Update is called once per frame
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void Update ()
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{
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}
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/// <summary>
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/// Raises the back button click event.
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/// </summary>
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public void OnBackButtonClick ()
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{
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SceneManager.LoadScene ("OpenCVForUnityExample");
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}
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}
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} |