94 lines
3.8 KiB
C#
Executable File
94 lines
3.8 KiB
C#
Executable File
using UnityEngine;
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using UnityEngine.SceneManagement;
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using System.Collections;
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using OpenCVForUnity.CoreModule;
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using OpenCVForUnity.MlModule;
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using OpenCVForUnity.ImgprocModule;
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using OpenCVForUnity.UnityUtils;
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namespace OpenCVForUnityExample
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{
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/// <summary>
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/// SVM Example
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/// An example of find a separating straight line using the Support Vector Machines (SVM).
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/// Referring to http://docs.opencv.org/3.1.0/d1/d73/tutorial_introduction_to_svm.html#gsc.tab=0.
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/// </summary>
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public class SVMExample : MonoBehaviour
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{
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// Use this for initialization
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void Start ()
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{
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// Data for visual representation
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int width = 512, height = 512;
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Mat image = Mat.zeros (height, width, CvType.CV_8UC4);
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// Set up training data
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int[] labels = { 1, -1, -1, -1 };
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float[] trainingData = { 501, 10, 255, 10, 501, 255, 10, 501 };
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Mat trainingDataMat = new Mat (4, 2, CvType.CV_32FC1);
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trainingDataMat.put (0, 0, trainingData);
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Mat labelsMat = new Mat (4, 1, CvType.CV_32SC1);
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labelsMat.put (0, 0, labels);
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// Train the SVM
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SVM svm = SVM.create ();
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svm.setType (SVM.C_SVC);
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svm.setKernel (SVM.LINEAR);
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svm.setTermCriteria (new TermCriteria (TermCriteria.MAX_ITER, 100, 1e-6));
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svm.train (trainingDataMat, Ml.ROW_SAMPLE, labelsMat);
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// Show the decision regions given by the SVM
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byte[] green = { 0, 255, 0, 255 };
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byte[] blue = { 0, 0, 255, 255 };
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for (int i = 0; i < image.rows (); ++i)
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for (int j = 0; j < image.cols (); ++j) {
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Mat sampleMat = new Mat (1, 2, CvType.CV_32FC1);
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sampleMat.put (0, 0, j, i);
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float response = svm.predict (sampleMat);
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if (response == 1)
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image.put (i, j, green);
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else if (response == -1)
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image.put (i, j, blue);
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}
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// Show the training data
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int thickness = -1;
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int lineType = 8;
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Imgproc.circle (image, new Point (501, 10), 5, new Scalar (0, 0, 0, 255), thickness, lineType, 0);
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Imgproc.circle (image, new Point (255, 10), 5, new Scalar (255, 255, 255, 255), thickness, lineType, 0);
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Imgproc.circle (image, new Point (501, 255), 5, new Scalar (255, 255, 255, 255), thickness, lineType, 0);
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Imgproc.circle (image, new Point (10, 501), 5, new Scalar (255, 255, 255, 255), thickness, lineType, 0);
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// Show support vectors
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thickness = 2;
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lineType = 8;
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Mat sv = svm.getUncompressedSupportVectors ();
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// Debug.Log ("sv.ToString() " + sv.ToString ());
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// Debug.Log ("sv.dump() " + sv.dump ());
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for (int i = 0; i < sv.rows (); ++i) {
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Imgproc.circle (image, new Point ((int)sv.get (i, 0) [0], (int)sv.get (i, 1) [0]), 6, new Scalar (128, 128, 128, 255), thickness, lineType, 0);
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}
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Texture2D texture = new Texture2D (image.width (), image.height (), TextureFormat.RGBA32, false);
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Utils.matToTexture2D (image, texture);
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gameObject.GetComponent<Renderer> ().material.mainTexture = texture;
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}
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// Update is called once per frame
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void Update ()
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{
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}
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/// <summary>
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/// Raises the back button click event.
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/// </summary>
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public void OnBackButtonClick ()
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{
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SceneManager.LoadScene ("OpenCVForUnityExample");
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}
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}
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} |