advancedskrald/ChessAR/Assets/OpenCVForUnity/Examples/MainModules/imgproc/GrabCutExample/GrabCutExample.cs

121 lines
4.7 KiB
C#
Executable File

using UnityEngine;
using UnityEngine.SceneManagement;
using System.Collections;
using OpenCVForUnity.CoreModule;
using OpenCVForUnity.ImgprocModule;
using OpenCVForUnity.UnityUtils;
namespace OpenCVForUnityExample
{
/// <summary>
/// GrabCut Example
/// An example of background removal using the Imgproc.grabCut function.
/// http://docs.opencv.org/3.1.0/d8/d83/tutorial_py_grabcut.html
/// </summary>
public class GrabCutExample : MonoBehaviour
{
// Use this for initialization
void Start ()
{
Texture2D imageTexture = Resources.Load ("lena") as Texture2D;
Mat image = new Mat (imageTexture.height, imageTexture.width, CvType.CV_8UC3);
Utils.texture2DToMat (imageTexture, image);
Debug.Log ("image.ToString() " + image.ToString ());
Texture2D maskTexture = Resources.Load ("lena_grabcut_mask") as Texture2D;
Mat mask = new Mat (imageTexture.height, imageTexture.width, CvType.CV_8UC1);
Utils.texture2DToMat (maskTexture, mask);
Debug.Log ("mask.ToString() " + mask.ToString ());
OpenCVForUnity.CoreModule.Rect rectangle = new OpenCVForUnity.CoreModule.Rect (10, 10, image.cols () - 20, image.rows () - 20);
Mat bgdModel = new Mat (); // extracted features for background
Mat fgdModel = new Mat (); // extracted features for foreground
convertToGrabCutValues (mask); // from grayscale values to grabcut values
int iterCount = 5;
// Imgproc.grabCut (image, mask, rectangle, bgdModel, fgdModel, iterCount, Imgproc.GC_INIT_WITH_RECT);
Imgproc.grabCut (image, mask, rectangle, bgdModel, fgdModel, iterCount, Imgproc.GC_INIT_WITH_MASK);
convertToGrayScaleValues (mask); // back to grayscale values
Imgproc.threshold (mask, mask, 128, 255, Imgproc.THRESH_TOZERO);
Mat foreground = new Mat (image.size (), CvType.CV_8UC3, new Scalar (0, 0, 0));
image.copyTo (foreground, mask);
Texture2D texture = new Texture2D (image.cols (), image.rows (), TextureFormat.RGBA32, false);
Utils.matToTexture2D (foreground, texture);
gameObject.GetComponent<Renderer> ().material.mainTexture = texture;
}
private void convertToGrayScaleValues (Mat mask)
{
int width = mask.rows ();
int height = mask.cols ();
byte[] buffer = new byte[width * height];
mask.get (0, 0, buffer);
for (int x = 0; x < width; x++) {
for (int y = 0; y < height; y++) {
int value = buffer [y * width + x];
if (value == Imgproc.GC_BGD) {
buffer [y * width + x] = 0; // for sure background
} else if (value == Imgproc.GC_PR_BGD) {
buffer [y * width + x] = 85; // probably background
} else if (value == Imgproc.GC_PR_FGD) {
buffer [y * width + x] = (byte)170; // probably foreground
} else {
buffer [y * width + x] = (byte)255; // for sure foreground
}
}
}
mask.put (0, 0, buffer);
}
private void convertToGrabCutValues (Mat mask)
{
int width = mask.rows ();
int height = mask.cols ();
byte[] buffer = new byte[width * height];
mask.get (0, 0, buffer);
for (int x = 0; x < width; x++) {
for (int y = 0; y < height; y++) {
int value = buffer [y * width + x];
if (value >= 0 && value < 64) {
buffer [y * width + x] = Imgproc.GC_BGD; // for sure background
} else if (value >= 64 && value < 128) {
buffer [y * width + x] = Imgproc.GC_PR_BGD; // probably background
} else if (value >= 128 && value < 192) {
buffer [y * width + x] = Imgproc.GC_PR_FGD; // probably foreground
} else {
buffer [y * width + x] = Imgproc.GC_FGD; // for sure foreground
}
}
}
mask.put (0, 0, buffer);
}
// Update is called once per frame
void Update ()
{
}
/// <summary>
/// Raises the back button click event.
/// </summary>
public void OnBackButtonClick ()
{
SceneManager.LoadScene ("OpenCVForUnityExample");
}
}
}