advancedskrald/ChessAR/Assets/OpenCVForUnity/Examples/FpsMonitor.cs

178 lines
5.3 KiB
C#
Executable File

using UnityEngine;
using System.Collections;
using System.Collections.Generic;
namespace OpenCVForUnityExample
{
public class FpsMonitor : MonoBehaviour
{
int tick = 0;
float elapsed = 0;
float fps = 0;
public enum Alignment
{
LeftTop,
RightTop,
LeftBottom,
RightBottom,
}
public Alignment alignment = Alignment.RightTop;
const float GUI_WIDTH = 75f;
const float GUI_HEIGHT = 30f;
const float MARGIN_X = 10f;
const float MARGIN_Y = 10f;
const float INNER_X = 8f;
const float INNER_Y = 5f;
const float GUI_CONSOLE_HEIGHT = 50f;
public Vector2 offset = new Vector2 (MARGIN_X, MARGIN_Y);
public bool boxVisible = true;
public float boxWidth = GUI_WIDTH;
public float boxHeight = GUI_HEIGHT;
public Vector2 padding = new Vector2 (INNER_X, INNER_Y);
public float consoleHeight = GUI_CONSOLE_HEIGHT;
GUIStyle console_labelStyle;
float x, y;
Rect outer;
Rect inner;
float console_x, console_y;
Rect console_outer;
Rect console_inner;
int oldScrWidth;
int oldScrHeight;
Dictionary<string, string> outputDict = new Dictionary<string, string> ();
public string consoleText;
// Use this for initialization
void Start ()
{
console_labelStyle = new GUIStyle ();
console_labelStyle.fontSize = 32;
console_labelStyle.fontStyle = FontStyle.Normal;
console_labelStyle.wordWrap = true;
console_labelStyle.normal.textColor = Color.white;
oldScrWidth = Screen.width;
oldScrHeight = Screen.height;
LocateGUI ();
}
// Update is called once per frame
void Update ()
{
tick++;
elapsed += Time.deltaTime;
if (elapsed >= 1f) {
fps = tick / elapsed;
tick = 0;
elapsed = 0;
}
}
void OnGUI ()
{
if (oldScrWidth != Screen.width || oldScrHeight != Screen.height) {
LocateGUI ();
}
oldScrWidth = Screen.width;
oldScrHeight = Screen.height;
if (boxVisible) {
GUI.Box (outer, "");
}
GUILayout.BeginArea (inner);
{
GUILayout.BeginVertical ();
GUILayout.Label ("fps : " + fps.ToString ("F1"));
foreach (KeyValuePair<string, string> pair in outputDict) {
GUILayout.Label (pair.Key + " : " + pair.Value);
}
GUILayout.EndVertical ();
}
GUILayout.EndArea ();
if (!string.IsNullOrEmpty (consoleText)) {
if (boxVisible) {
GUI.Box (console_outer, "");
}
GUILayout.BeginArea (console_inner);
{
GUILayout.BeginVertical ();
GUILayout.Label (consoleText, console_labelStyle);
GUILayout.EndVertical ();
}
GUILayout.EndArea ();
}
}
public void Add (string key, string value)
{
if (outputDict.ContainsKey (key)) {
outputDict [key] = value;
} else {
outputDict.Add (key, value);
}
}
public void Remove (string key)
{
outputDict.Remove (key);
}
public void Clear ()
{
outputDict.Clear ();
}
public void LocateGUI ()
{
x = GetAlignedX (alignment, boxWidth);
y = GetAlignedY (alignment, boxHeight);
outer = new Rect (x, y, boxWidth, boxHeight);
inner = new Rect (x + padding.x, y + padding.y, boxWidth, boxHeight);
console_x = GetAlignedX (Alignment.LeftBottom, Screen.width);
console_y = GetAlignedY (Alignment.LeftBottom, consoleHeight);
console_outer = new Rect (console_x, console_y, Screen.width - offset.x * 2, consoleHeight);
console_inner = new Rect (console_x + padding.x, console_y + padding.y, Screen.width - offset.x * 2 - padding.x, consoleHeight);
}
float GetAlignedX (Alignment anchor, float w)
{
switch (anchor) {
default:
case Alignment.LeftTop:
case Alignment.LeftBottom:
return offset.x;
case Alignment.RightTop:
case Alignment.RightBottom:
return Screen.width - w - offset.x;
}
}
float GetAlignedY (Alignment anchor, float h)
{
switch (anchor) {
default:
case Alignment.LeftTop:
case Alignment.RightTop:
return offset.y;
case Alignment.LeftBottom:
case Alignment.RightBottom:
return Screen.height - h - offset.y;
}
}
}
}