advancedskrald/ChessAR/Assets/OpenCVForUnity/Examples/ContribModules/tracking/TrackingExample/TrackingExample.cs

344 lines
14 KiB
C#
Executable File

using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.SceneManagement;
using System;
using System.Collections;
using System.Collections.Generic;
using OpenCVForUnity.VideoioModule;
using OpenCVForUnity.TrackingModule;
using OpenCVForUnity.CoreModule;
using OpenCVForUnity.ImgprocModule;
using OpenCVForUnity.UnityUtils;
namespace OpenCVForUnityExample
{
/// <summary>
/// Tracking Example
/// An example of object tracking using the tracking (Tracking API) module.
/// http://docs.opencv.org/trunk/d5/d07/tutorial_multitracker.html
/// </summary>
public class TrackingExample : MonoBehaviour
{
/// <summary>
/// The capture.
/// </summary>
VideoCapture capture;
/// <summary>
/// The rgb mat.
/// </summary>
Mat rgbMat;
/// <summary>
/// The texture.
/// </summary>
Texture2D texture;
/// <summary>
/// The trackers.
/// </summary>
MultiTracker trackers;
/// <summary>
/// The objects.
/// </summary>
MatOfRect2d objects;
/// <summary>
/// The tracking color list.
/// </summary>
List<Scalar> trackingColorList;
/// <summary>
/// The selected point list.
/// </summary>
List<Point> selectedPointList;
/// <summary>
/// The stored touch point.
/// </summary>
Point storedTouchPoint;
/// <summary>
/// The FPS monitor.
/// </summary>
FpsMonitor fpsMonitor;
#if UNITY_WEBGL && !UNITY_EDITOR
IEnumerator getFilePath_Coroutine;
#endif
// Use this for initialization
void Start ()
{
fpsMonitor = GetComponent<FpsMonitor> ();
capture = new VideoCapture ();
#if UNITY_WEBGL && !UNITY_EDITOR
getFilePath_Coroutine = Utils.getFilePathAsync("768x576_mjpeg.mjpeg", (result) => {
getFilePath_Coroutine = null;
capture.open (result);
Init ();
});
StartCoroutine (getFilePath_Coroutine);
#else
capture.open (Utils.getFilePath ("768x576_mjpeg.mjpeg"));
Init ();
#endif
}
private void Init ()
{
rgbMat = new Mat ();
if (capture.isOpened ()) {
Debug.Log ("capture.isOpened() true");
} else {
Debug.Log ("capture.isOpened() false");
}
Debug.Log ("CAP_PROP_FORMAT: " + capture.get (Videoio.CAP_PROP_FORMAT));
Debug.Log ("CAP_PROP_POS_MSEC: " + capture.get (Videoio.CAP_PROP_POS_MSEC));
Debug.Log ("CAP_PROP_POS_FRAMES: " + capture.get (Videoio.CAP_PROP_POS_FRAMES));
Debug.Log ("CAP_PROP_POS_AVI_RATIO: " + capture.get (Videoio.CAP_PROP_POS_AVI_RATIO));
Debug.Log ("CAP_PROP_FRAME_COUNT: " + capture.get (Videoio.CAP_PROP_FRAME_COUNT));
Debug.Log ("CAP_PROP_FPS: " + capture.get (Videoio.CAP_PROP_FPS));
Debug.Log ("CAP_PROP_FRAME_WIDTH: " + capture.get (Videoio.CAP_PROP_FRAME_WIDTH));
Debug.Log ("CAP_PROP_FRAME_HEIGHT: " + capture.get (Videoio.CAP_PROP_FRAME_HEIGHT));
capture.grab ();
capture.retrieve (rgbMat, 0);
int frameWidth = rgbMat.cols ();
int frameHeight = rgbMat.rows ();
texture = new Texture2D (frameWidth, frameHeight, TextureFormat.RGB24, false);
gameObject.transform.localScale = new Vector3 ((float)frameWidth, (float)frameHeight, 1);
float widthScale = (float)Screen.width / (float)frameWidth;
float heightScale = (float)Screen.height / (float)frameHeight;
if (widthScale < heightScale) {
Camera.main.orthographicSize = ((float)frameWidth * (float)Screen.height / (float)Screen.width) / 2;
} else {
Camera.main.orthographicSize = (float)frameHeight / 2;
}
capture.set (Videoio.CAP_PROP_POS_FRAMES, 0);
gameObject.GetComponent<Renderer> ().material.mainTexture = texture;
trackers = MultiTracker.create ();
objects = new MatOfRect2d ();
trackingColorList = new List<Scalar> ();
selectedPointList = new List<Point> ();
}
// Update is called once per frame
void Update ()
{
#if ((UNITY_ANDROID || UNITY_IOS) && !UNITY_EDITOR)
//Touch
int touchCount = Input.touchCount;
if (touchCount == 1)
{
Touch t = Input.GetTouch(0);
if(t.phase == TouchPhase.Ended && !EventSystem.current.IsPointerOverGameObject (t.fingerId)) {
storedTouchPoint = new Point (t.position.x, t.position.y);
//Debug.Log ("touch X " + t.position.x);
//Debug.Log ("touch Y " + t.position.y);
}
}
#else
//Mouse
if (Input.GetMouseButtonUp (0) && !EventSystem.current.IsPointerOverGameObject ()) {
storedTouchPoint = new Point (Input.mousePosition.x, Input.mousePosition.y);
//Debug.Log ("mouse X " + Input.mousePosition.x);
//Debug.Log ("mouse Y " + Input.mousePosition.y);
}
#endif
if (selectedPointList.Count == 1) {
if (storedTouchPoint != null) {
ConvertScreenPointToTexturePoint (storedTouchPoint, storedTouchPoint, gameObject, rgbMat.cols (), rgbMat.rows ());
OnTouch (rgbMat, storedTouchPoint);
storedTouchPoint = null;
}
}
//Loop play
if (capture.get (Videoio.CAP_PROP_POS_FRAMES) >= capture.get (Videoio.CAP_PROP_FRAME_COUNT))
capture.set (Videoio.CAP_PROP_POS_FRAMES, 0);
//error PlayerLoop called recursively! on iOS.reccomend WebCamTexture.
if (selectedPointList.Count != 1 && capture.grab ()) {
capture.retrieve (rgbMat, 0);
Imgproc.cvtColor (rgbMat, rgbMat, Imgproc.COLOR_BGR2RGB);
if (storedTouchPoint != null) {
ConvertScreenPointToTexturePoint (storedTouchPoint, storedTouchPoint, gameObject, rgbMat.cols (), rgbMat.rows ());
OnTouch (rgbMat, storedTouchPoint);
storedTouchPoint = null;
}
if (selectedPointList.Count < 2) {
foreach (var point in selectedPointList) {
Imgproc.circle (rgbMat, point, 6, new Scalar (0, 0, 255), 2);
}
} else {
using (MatOfPoint selectedPointMat = new MatOfPoint (selectedPointList.ToArray ())) {
OpenCVForUnity.CoreModule.Rect region = Imgproc.boundingRect (selectedPointMat);
trackers.add (TrackerKCF.create (), rgbMat, new Rect2d (region.x, region.y, region.width, region.height));
}
selectedPointList.Clear ();
trackingColorList.Add (new Scalar (UnityEngine.Random.Range (0, 255), UnityEngine.Random.Range (0, 255), UnityEngine.Random.Range (0, 255)));
}
trackers.update (rgbMat, objects);
// bool updated = trackers.update (rgbMat, objects);
// Debug.Log ("updated " + updated);
// if (!updated && objects.rows () > 0) {
// OnResetTrackerButtonClick ();
// }
Rect2d[] objectsArray = objects.toArray ();
for (int i = 0; i < objectsArray.Length; i++) {
Imgproc.rectangle (rgbMat, objectsArray [i].tl (), objectsArray [i].br (), trackingColorList [i], 2, 1, 0);
}
if (selectedPointList.Count != 1) {
//Imgproc.putText (rgbMat, "Please touch the screen, and select tracking regions.", new Point (5, rgbMat.rows () - 10), Core.FONT_HERSHEY_SIMPLEX, 0.8, new Scalar (255, 255, 255, 255), 2, Imgproc.LINE_AA, false);
if (fpsMonitor != null) {
fpsMonitor.consoleText = "Please touch the screen, and select tracking regions.";
}
} else {
//Imgproc.putText (rgbMat, "Please select the end point of the new tracking region.", new Point (5, rgbMat.rows () - 10), Core.FONT_HERSHEY_SIMPLEX, 0.8, new Scalar (255, 255, 255, 255), 2, Imgproc.LINE_AA, false);
if (fpsMonitor != null) {
fpsMonitor.consoleText = "Please select the end point of the new tracking region.";
}
}
Utils.fastMatToTexture2D (rgbMat, texture);
}
}
private void OnTouch (Mat img, Point touchPoint)
{
if (selectedPointList.Count < 2) {
selectedPointList.Add (touchPoint);
if (!(new OpenCVForUnity.CoreModule.Rect (0, 0, img.cols (), img.rows ()).contains (selectedPointList [selectedPointList.Count - 1]))) {
selectedPointList.RemoveAt (selectedPointList.Count - 1);
}
}
}
/// <summary>
/// Converts the screen point to texture point.
/// </summary>
/// <param name="screenPoint">Screen point.</param>
/// <param name="dstPoint">Dst point.</param>
/// <param name="texturQuad">Texture quad.</param>
/// <param name="textureWidth">Texture width.</param>
/// <param name="textureHeight">Texture height.</param>
/// <param name="camera">Camera.</param>
private void ConvertScreenPointToTexturePoint (Point screenPoint, Point dstPoint, GameObject textureQuad, int textureWidth = -1, int textureHeight = -1, Camera camera = null)
{
if (textureWidth < 0 || textureHeight < 0) {
Renderer r = textureQuad.GetComponent<Renderer> ();
if (r != null && r.material != null && r.material.mainTexture != null) {
textureWidth = r.material.mainTexture.width;
textureHeight = r.material.mainTexture.height;
} else {
textureWidth = (int)textureQuad.transform.localScale.x;
textureHeight = (int)textureQuad.transform.localScale.y;
}
}
if (camera == null)
camera = Camera.main;
Vector3 quadPosition = textureQuad.transform.localPosition;
Vector3 quadScale = textureQuad.transform.localScale;
Vector2 tl = camera.WorldToScreenPoint (new Vector3 (quadPosition.x - quadScale.x / 2, quadPosition.y + quadScale.y / 2, quadPosition.z));
Vector2 tr = camera.WorldToScreenPoint (new Vector3 (quadPosition.x + quadScale.x / 2, quadPosition.y + quadScale.y / 2, quadPosition.z));
Vector2 br = camera.WorldToScreenPoint (new Vector3 (quadPosition.x + quadScale.x / 2, quadPosition.y - quadScale.y / 2, quadPosition.z));
Vector2 bl = camera.WorldToScreenPoint (new Vector3 (quadPosition.x - quadScale.x / 2, quadPosition.y - quadScale.y / 2, quadPosition.z));
using (Mat srcRectMat = new Mat (4, 1, CvType.CV_32FC2))
using (Mat dstRectMat = new Mat (4, 1, CvType.CV_32FC2)) {
srcRectMat.put (0, 0, tl.x, tl.y, tr.x, tr.y, br.x, br.y, bl.x, bl.y);
dstRectMat.put (0, 0, 0, 0, quadScale.x, 0, quadScale.x, quadScale.y, 0, quadScale.y);
using (Mat perspectiveTransform = Imgproc.getPerspectiveTransform (srcRectMat, dstRectMat))
using (MatOfPoint2f srcPointMat = new MatOfPoint2f (screenPoint))
using (MatOfPoint2f dstPointMat = new MatOfPoint2f ()) {
Core.perspectiveTransform (srcPointMat, dstPointMat, perspectiveTransform);
dstPoint.x = dstPointMat.get (0, 0) [0] * textureWidth / quadScale.x;
dstPoint.y = dstPointMat.get (0, 0) [1] * textureHeight / quadScale.y;
}
}
}
/// <summary>
/// Raises the destroy event.
/// </summary>
void OnDestroy ()
{
capture.release ();
if (rgbMat != null)
rgbMat.Dispose ();
if (texture != null) {
Texture2D.Destroy (texture);
texture = null;
}
if (trackers != null)
trackers.Dispose ();
if (objects != null)
objects.Dispose ();
#if UNITY_WEBGL && !UNITY_EDITOR
if (getFilePath_Coroutine != null) {
StopCoroutine (getFilePath_Coroutine);
((IDisposable)getFilePath_Coroutine).Dispose ();
}
#endif
}
/// <summary>
/// Raises the back button click event.
/// </summary>
public void OnBackButtonClick ()
{
SceneManager.LoadScene ("OpenCVForUnityExample");
}
/// <summary>
/// Raises the reset tracker button click event.
/// </summary>
public void OnResetTrackerButtonClick ()
{
if (trackers != null) {
trackers.Dispose ();
trackers = null;
}
if (objects != null) {
objects.Dispose ();
objects = null;
}
trackers = MultiTracker.create ();
objects = new MatOfRect2d ();
trackingColorList.Clear ();
selectedPointList.Clear ();
}
}
}