331 lines
12 KiB
C#
Executable File
331 lines
12 KiB
C#
Executable File
using System;
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using System.Collections;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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using OpenCVForUnity.CoreModule;
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using OpenCVForUnity.UnityUtils;
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using OpenCVForUnity.ImgprocModule;
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namespace OpenCVForUnityExample
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{
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/// <summary>
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/// WebCamTextureToMat Example
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/// An example of converting a WebCamTexture image to OpenCV's Mat format.
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/// </summary>
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public class WebCamTextureToMatExample : MonoBehaviour
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{
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/// <summary>
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/// Set the name of the device to use.
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/// </summary>
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[SerializeField, TooltipAttribute ("Set the name of the device to use.")]
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public string requestedDeviceName = null;
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/// <summary>
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/// Set the width of WebCamTexture.
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/// </summary>
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[SerializeField, TooltipAttribute ("Set the width of WebCamTexture.")]
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public int requestedWidth = 640;
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/// <summary>
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/// Set the height of WebCamTexture.
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/// </summary>
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[SerializeField, TooltipAttribute ("Set the height of WebCamTexture.")]
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public int requestedHeight = 480;
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/// <summary>
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/// Set FPS of WebCamTexture.
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/// </summary>
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[SerializeField, TooltipAttribute ("Set FPS of WebCamTexture.")]
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public int requestedFPS = 30;
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/// <summary>
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/// Set whether to use the front facing camera.
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/// </summary>
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[SerializeField, TooltipAttribute ("Set whether to use the front facing camera.")]
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public bool requestedIsFrontFacing = false;
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/// <summary>
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/// The webcam texture.
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/// </summary>
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WebCamTexture webCamTexture;
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/// <summary>
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/// The webcam device.
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/// </summary>
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WebCamDevice webCamDevice;
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/// <summary>
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/// The rgba mat.
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/// </summary>
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Mat rgbaMat;
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/// <summary>
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/// The colors.
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/// </summary>
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Color32[] colors;
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/// <summary>
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/// The texture.
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/// </summary>
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Texture2D texture;
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/// <summary>
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/// Indicates whether this instance is waiting for initialization to complete.
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/// </summary>
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bool isInitWaiting = false;
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/// <summary>
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/// Indicates whether this instance has been initialized.
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/// </summary>
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bool hasInitDone = false;
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/// <summary>
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/// The FPS monitor.
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/// </summary>
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FpsMonitor fpsMonitor;
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// Use this for initialization
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void Start ()
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{
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fpsMonitor = GetComponent<FpsMonitor> ();
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Initialize ();
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}
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/// <summary>
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/// Initializes webcam texture.
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/// </summary>
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private void Initialize ()
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{
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if (isInitWaiting)
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return;
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#if UNITY_ANDROID && !UNITY_EDITOR
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// Set the requestedFPS parameter to avoid the problem of the WebCamTexture image becoming low light on some Android devices (e.g. Google Pixel, Pixel2).
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// https://forum.unity.com/threads/android-webcamtexture-in-low-light-only-some-models.520656/
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// https://forum.unity.com/threads/released-opencv-for-unity.277080/page-33#post-3445178
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if (requestedIsFrontFacing) {
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int rearCameraFPS = requestedFPS;
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requestedFPS = 15;
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StartCoroutine (_Initialize ());
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requestedFPS = rearCameraFPS;
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} else {
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StartCoroutine (_Initialize ());
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}
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#else
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StartCoroutine (_Initialize ());
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#endif
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}
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/// <summary>
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/// Initializes webcam texture by coroutine.
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/// </summary>
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private IEnumerator _Initialize ()
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{
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if (hasInitDone)
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Dispose ();
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isInitWaiting = true;
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// Creates the camera
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if (!String.IsNullOrEmpty (requestedDeviceName)) {
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int requestedDeviceIndex = -1;
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if (Int32.TryParse (requestedDeviceName, out requestedDeviceIndex)) {
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if (requestedDeviceIndex >= 0 && requestedDeviceIndex < WebCamTexture.devices.Length) {
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webCamDevice = WebCamTexture.devices [requestedDeviceIndex];
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webCamTexture = new WebCamTexture (webCamDevice.name, requestedWidth, requestedHeight, requestedFPS);
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}
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} else {
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for (int cameraIndex = 0; cameraIndex < WebCamTexture.devices.Length; cameraIndex++) {
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if (WebCamTexture.devices [cameraIndex].name == requestedDeviceName) {
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webCamDevice = WebCamTexture.devices [cameraIndex];
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webCamTexture = new WebCamTexture (webCamDevice.name, requestedWidth, requestedHeight, requestedFPS);
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break;
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}
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}
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}
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if (webCamTexture == null)
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Debug.Log ("Cannot find camera device " + requestedDeviceName + ".");
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}
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if (webCamTexture == null) {
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// Checks how many and which cameras are available on the device
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for (int cameraIndex = 0; cameraIndex < WebCamTexture.devices.Length; cameraIndex++) {
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if (WebCamTexture.devices [cameraIndex].isFrontFacing == requestedIsFrontFacing) {
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webCamDevice = WebCamTexture.devices [cameraIndex];
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webCamTexture = new WebCamTexture (webCamDevice.name, requestedWidth, requestedHeight, requestedFPS);
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break;
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}
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}
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}
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if (webCamTexture == null) {
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if (WebCamTexture.devices.Length > 0) {
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webCamDevice = WebCamTexture.devices [0];
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webCamTexture = new WebCamTexture (webCamDevice.name, requestedWidth, requestedHeight, requestedFPS);
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} else {
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Debug.LogError ("Camera device does not exist.");
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isInitWaiting = false;
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yield break;
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}
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}
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// Starts the camera.
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webCamTexture.Play ();
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while (true) {
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// If you want to use webcamTexture.width and webcamTexture.height on iOS, you have to wait until webcamTexture.didUpdateThisFrame == 1, otherwise these two values will be equal to 16. (http://forum.unity3d.com/threads/webcamtexture-and-error-0x0502.123922/).
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#if UNITY_IOS && !UNITY_EDITOR && (UNITY_4_6_3 || UNITY_4_6_4 || UNITY_5_0_0 || UNITY_5_0_1)
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if (webCamTexture.width > 16 && webCamTexture.height > 16) {
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#else
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if (webCamTexture.didUpdateThisFrame) {
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#if UNITY_IOS && !UNITY_EDITOR && UNITY_5_2
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while (webCamTexture.width <= 16) {
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webCamTexture.GetPixels32 ();
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yield return new WaitForEndOfFrame ();
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}
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#endif
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#endif
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Debug.Log ("name:" + webCamTexture.deviceName + " width:" + webCamTexture.width + " height:" + webCamTexture.height + " fps:" + webCamTexture.requestedFPS);
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Debug.Log ("videoRotationAngle:" + webCamTexture.videoRotationAngle + " videoVerticallyMirrored:" + webCamTexture.videoVerticallyMirrored + " isFrongFacing:" + webCamDevice.isFrontFacing);
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isInitWaiting = false;
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hasInitDone = true;
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OnInited ();
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break;
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} else {
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yield return null;
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}
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}
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}
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/// <summary>
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/// Releases all resource.
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/// </summary>
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private void Dispose ()
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{
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isInitWaiting = false;
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hasInitDone = false;
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if (webCamTexture != null) {
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webCamTexture.Stop ();
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WebCamTexture.Destroy (webCamTexture);
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webCamTexture = null;
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}
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if (rgbaMat != null) {
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rgbaMat.Dispose ();
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rgbaMat = null;
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}
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if (texture != null) {
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Texture2D.Destroy (texture);
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texture = null;
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}
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}
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/// <summary>
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/// Raises the webcam texture initialized event.
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/// </summary>
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private void OnInited ()
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{
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if (colors == null || colors.Length != webCamTexture.width * webCamTexture.height)
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colors = new Color32[webCamTexture.width * webCamTexture.height];
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if (texture == null || texture.width != webCamTexture.width || texture.height != webCamTexture.height)
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texture = new Texture2D (webCamTexture.width, webCamTexture.height, TextureFormat.RGBA32, false);
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rgbaMat = new Mat (webCamTexture.height, webCamTexture.width, CvType.CV_8UC4);
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gameObject.GetComponent<Renderer> ().material.mainTexture = texture;
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gameObject.transform.localScale = new Vector3 (webCamTexture.width, webCamTexture.height, 1);
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Debug.Log ("Screen.width " + Screen.width + " Screen.height " + Screen.height + " Screen.orientation " + Screen.orientation);
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if (fpsMonitor != null) {
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fpsMonitor.Add ("width", rgbaMat.width ().ToString ());
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fpsMonitor.Add ("height", rgbaMat.height ().ToString ());
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fpsMonitor.Add ("orientation", Screen.orientation.ToString ());
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}
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float width = rgbaMat.width ();
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float height = rgbaMat.height ();
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float widthScale = (float)Screen.width / width;
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float heightScale = (float)Screen.height / height;
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if (widthScale < heightScale) {
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Camera.main.orthographicSize = (width * (float)Screen.height / (float)Screen.width) / 2;
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} else {
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Camera.main.orthographicSize = height / 2;
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}
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}
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// Update is called once per frame
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void Update ()
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{
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if (hasInitDone && webCamTexture.isPlaying && webCamTexture.didUpdateThisFrame) {
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Utils.webCamTextureToMat (webCamTexture, rgbaMat, colors);
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// Imgproc.putText (rgbaMat, "W:" + rgbaMat.width () + " H:" + rgbaMat.height () + " SO:" + Screen.orientation, new Point (5, rgbaMat.rows () - 10), Imgproc.FONT_HERSHEY_SIMPLEX, 1.0, new Scalar (255, 255, 255, 255), 2, Imgproc.LINE_AA, false);
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Utils.matToTexture2D (rgbaMat, texture, colors);
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}
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}
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/// <summary>
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/// Raises the destroy event.
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/// </summary>
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void OnDestroy ()
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{
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Dispose ();
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}
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/// <summary>
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/// Raises the back button click event.
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/// </summary>
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public void OnBackButtonClick ()
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{
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SceneManager.LoadScene ("OpenCVForUnityExample");
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}
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/// <summary>
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/// Raises the play button click event.
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/// </summary>
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public void OnPlayButtonClick ()
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{
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if (hasInitDone)
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webCamTexture.Play ();
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}
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/// <summary>
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/// Raises the pause button click event.
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/// </summary>
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public void OnPauseButtonClick ()
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{
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if (hasInitDone)
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webCamTexture.Pause ();
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}
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/// <summary>
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/// Raises the stop button click event.
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/// </summary>
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public void OnStopButtonClick ()
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{
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if (hasInitDone)
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webCamTexture.Stop ();
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}
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/// <summary>
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/// Raises the change camera button click event.
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/// </summary>
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public void OnChangeCameraButtonClick ()
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{
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if (hasInitDone) {
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requestedDeviceName = null;
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requestedIsFrontFacing = !requestedIsFrontFacing;
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Initialize ();
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}
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}
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}
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} |