59 lines
1.8 KiB
C#
59 lines
1.8 KiB
C#
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using System;
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using NUnit.Framework;
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namespace UnityEngine.Analytics.Tests
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{
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public partial class AnalyticsEventTests
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{
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[Test]
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public void GameOver_NoArgsTest()
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{
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Assert.DoesNotThrow(() => m_Result = AnalyticsEvent.GameOver());
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EvaluateAnalyticsResult(m_Result);
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}
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[Test]
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public void GameOver_LevelIndexTest(
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[Values(-1, 0, 1)] int levelIndex
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)
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{
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Assert.DoesNotThrow(() => m_Result = AnalyticsEvent.GameOver(levelIndex));
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EvaluateAnalyticsResult(m_Result);
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}
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[Test]
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public void GameOver_LevelNameTest(
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[Values("test_level", "", null)] string levelName
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)
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{
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Assert.DoesNotThrow(() => m_Result = AnalyticsEvent.GameOver(levelName));
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EvaluateAnalyticsResult(m_Result);
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}
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[Test]
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public void GameOver_LevelIndex_LevelNameTest(
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[Values(0)] int levelIndex,
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[Values("test_level", "", null)] string levelName
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)
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{
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Assert.DoesNotThrow(() => m_Result = AnalyticsEvent.GameOver(levelIndex, levelName));
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EvaluateAnalyticsResult(m_Result);
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}
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[Test]
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public void GameOver_CustomDataTest()
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{
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var levelIndex = 0;
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var levelName = "test_level";
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Assert.DoesNotThrow(() => m_Result = AnalyticsEvent.GameOver(levelName, m_CustomData));
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EvaluateCustomData(m_CustomData);
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EvaluateAnalyticsResult(m_Result);
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Assert.DoesNotThrow(() => m_Result = AnalyticsEvent.GameOver(levelIndex, levelName, m_CustomData));
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EvaluateCustomData(m_CustomData);
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EvaluateAnalyticsResult(m_Result);
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}
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}
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}
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