advancedskrald/ChessAR/Library/PackageCache/com.unity.analytics@3.2.2/Tests/Editor/Unity.Analytics.StandardEvents/GameOverTests.cs

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using System;
using NUnit.Framework;
namespace UnityEngine.Analytics.Tests
{
public partial class AnalyticsEventTests
{
[Test]
public void GameOver_NoArgsTest()
{
Assert.DoesNotThrow(() => m_Result = AnalyticsEvent.GameOver());
EvaluateAnalyticsResult(m_Result);
}
[Test]
public void GameOver_LevelIndexTest(
[Values(-1, 0, 1)] int levelIndex
)
{
Assert.DoesNotThrow(() => m_Result = AnalyticsEvent.GameOver(levelIndex));
EvaluateAnalyticsResult(m_Result);
}
[Test]
public void GameOver_LevelNameTest(
[Values("test_level", "", null)] string levelName
)
{
Assert.DoesNotThrow(() => m_Result = AnalyticsEvent.GameOver(levelName));
EvaluateAnalyticsResult(m_Result);
}
[Test]
public void GameOver_LevelIndex_LevelNameTest(
[Values(0)] int levelIndex,
[Values("test_level", "", null)] string levelName
)
{
Assert.DoesNotThrow(() => m_Result = AnalyticsEvent.GameOver(levelIndex, levelName));
EvaluateAnalyticsResult(m_Result);
}
[Test]
public void GameOver_CustomDataTest()
{
var levelIndex = 0;
var levelName = "test_level";
Assert.DoesNotThrow(() => m_Result = AnalyticsEvent.GameOver(levelName, m_CustomData));
EvaluateCustomData(m_CustomData);
EvaluateAnalyticsResult(m_Result);
Assert.DoesNotThrow(() => m_Result = AnalyticsEvent.GameOver(levelIndex, levelName, m_CustomData));
EvaluateCustomData(m_CustomData);
EvaluateAnalyticsResult(m_Result);
}
}
}